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Lycanthrope mystery scenario?
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<blockquote data-quote="invokethehojo" data-source="post: 5507417" data-attributes="member: 62525"><p>my favorite kinds of campaigns to write/run are mysteries. Something I have learned from experience is that you can't write a mystery campaign like you would a movie/book/story. As soon as tracks turn into footprints or they find shredded clothes the players will figure out your mystery and all the other clues will be boring to them. If you don't really want this to be hard to figure out, or your players are not familiar with lycanthrope lore whatsoever, then that is fine. It sounds like you may want to focus more on the "who is the lycanthrope" rather than "what is doing this" mystery, if so my advice is likely irrelevant.</p><p></p><p>However, if you want the what to be as big a mystery as who you have to mess with the players heads. Think up a somewhat complex situation without thinking of the players at all. Maybe this lycanthrope murders some victims in human form with a regular weapon, maybe it kills some in animal form, and maybe when in animal form it has a pack of regular wolves it leads. With multiple different things going on the clues will tend to contradict each other, which will keep the players guessing, and then their thoughts will start to spin in weirder directions then yours and you mystery will stay alive. Just think through the details of your situation and the mystery will write itself.</p><p></p><p>For instance: the players begin to suspect a werewolf, then they find a murder victim killed with a knife, and when they attack a large wolf silver doesn't do anything special to it (one of the pack members). Now they aren't sure what to think.</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 5507417, member: 62525"] my favorite kinds of campaigns to write/run are mysteries. Something I have learned from experience is that you can't write a mystery campaign like you would a movie/book/story. As soon as tracks turn into footprints or they find shredded clothes the players will figure out your mystery and all the other clues will be boring to them. If you don't really want this to be hard to figure out, or your players are not familiar with lycanthrope lore whatsoever, then that is fine. It sounds like you may want to focus more on the "who is the lycanthrope" rather than "what is doing this" mystery, if so my advice is likely irrelevant. However, if you want the what to be as big a mystery as who you have to mess with the players heads. Think up a somewhat complex situation without thinking of the players at all. Maybe this lycanthrope murders some victims in human form with a regular weapon, maybe it kills some in animal form, and maybe when in animal form it has a pack of regular wolves it leads. With multiple different things going on the clues will tend to contradict each other, which will keep the players guessing, and then their thoughts will start to spin in weirder directions then yours and you mystery will stay alive. Just think through the details of your situation and the mystery will write itself. For instance: the players begin to suspect a werewolf, then they find a murder victim killed with a knife, and when they attack a large wolf silver doesn't do anything special to it (one of the pack members). Now they aren't sure what to think. [/QUOTE]
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