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Lycanthrope PC Races
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<blockquote data-quote="Orcus Porkus" data-source="post: 4509314" data-attributes="member: 76022"><p><strong>Check out my werebear</strong></p><p></p><p>You got some nice ideas.</p><p>Please check out my <a href="http://www.enworld.org/forum/4e-fan-creations-house-rules/242421-werebear.html" target="_blank">werebear writeup</a>.</p><p></p><p>I created this race for a friend who wants to be one.</p><p></p><p>I gave it a lot of thought, and it's been through some feedback already.</p><p></p><p>I came up with the following basic ideas for a were PC race:</p><p></p><p>- regeneration and shapechanging is a power every werebeing is born with, so making them a feat is creating bad flavor</p><p>- like Dragonborn and other races, the were races should only have one racial power. This should be the regeneration</p><p>- although the shapechanging could be described as an at-will power, I don't look at is a power in a rules sense, because the shapechanging itself doesn't grant any advantages. The were being gains some extra features while in a different shape, but the shapechanging is not the big deal (although great flavor). So let's just say they can change whenever they want, how often they want, or limit it to twice per encounter or something, but not make it the were being's racial power</p><p>- The were being has three states. Natural, hybrid, or humanoid. In terms of balance, it's OK to give each state its own little advantage, since they don't add up. In other words, each state is its own race in terms of rules. My werebear, for instance, can wield the greataxe in hybrid state in one hand, can deal small damage while grabbing in bear state, and has no special features in humanoid state.</p><p>- Feats should improve existing racial features, rather than granting new ones out of the blue. My werebear for example can improve his claw attack, or bear hug damage, or the speed. This is just for balance. If you give him access to additional powers on top of the other awesomeness, you have a balance problem.</p><p></p><p>My biggest trouble right now is the equipment issue. Does it meld with the natural form or not? In terms of playability I decided yes it does, in terms of realism I think it sucks. I also think that the RAW in 3.5 didn't allow the melding, but I don't remember where I saw it.</p><p></p><p>What's also strange in 4.0 is that lycanthropy can't be contracted by a bite any longer. It's purely hereditary. I decided to go along with it, although I think flavorwise the bite thing is somewhat crucial. Whatever.</p><p></p><p>Please let me know what you think.</p></blockquote><p></p>
[QUOTE="Orcus Porkus, post: 4509314, member: 76022"] [b]Check out my werebear[/b] You got some nice ideas. Please check out my [URL="http://www.enworld.org/forum/4e-fan-creations-house-rules/242421-werebear.html"]werebear writeup[/URL]. I created this race for a friend who wants to be one. I gave it a lot of thought, and it's been through some feedback already. I came up with the following basic ideas for a were PC race: - regeneration and shapechanging is a power every werebeing is born with, so making them a feat is creating bad flavor - like Dragonborn and other races, the were races should only have one racial power. This should be the regeneration - although the shapechanging could be described as an at-will power, I don't look at is a power in a rules sense, because the shapechanging itself doesn't grant any advantages. The were being gains some extra features while in a different shape, but the shapechanging is not the big deal (although great flavor). So let's just say they can change whenever they want, how often they want, or limit it to twice per encounter or something, but not make it the were being's racial power - The were being has three states. Natural, hybrid, or humanoid. In terms of balance, it's OK to give each state its own little advantage, since they don't add up. In other words, each state is its own race in terms of rules. My werebear, for instance, can wield the greataxe in hybrid state in one hand, can deal small damage while grabbing in bear state, and has no special features in humanoid state. - Feats should improve existing racial features, rather than granting new ones out of the blue. My werebear for example can improve his claw attack, or bear hug damage, or the speed. This is just for balance. If you give him access to additional powers on top of the other awesomeness, you have a balance problem. My biggest trouble right now is the equipment issue. Does it meld with the natural form or not? In terms of playability I decided yes it does, in terms of realism I think it sucks. I also think that the RAW in 3.5 didn't allow the melding, but I don't remember where I saw it. What's also strange in 4.0 is that lycanthropy can't be contracted by a bite any longer. It's purely hereditary. I decided to go along with it, although I think flavorwise the bite thing is somewhat crucial. Whatever. Please let me know what you think. [/QUOTE]
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