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Lycanthrope PC Races
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<blockquote data-quote="afetbinttuzani" data-source="post: 4688244" data-attributes="member: 76792"><p>Okay, here´s my draft for a PC Were-raven race. Some might object to the were-raven having three racial powers, but notice that, while in raven form, the PC cannot use weapons or weapon related powers and cannot use prayers or spells. I think the power of flight coupled with weapons or magical powers would have an imbalancing effect. Also, to counteract the power associated with flight and extra healing, I have allowed opportunity attacks and disallowed flight when bloodied. I have not added any flavor text.</p><p></p><p></p><p>Were-raven (Corvanthrope)</p><p> A were-raven always shape-shifts to the same humanoid form. The humanoid form may be any PC race (with its associated size and speed), but the were-raven does not gain the special racial abilities or bonuses associated with that humanoid race. </p><p> </p><p> RACIAL TRAITS</p><p> <strong>Average length as raven</strong>: 28"</p><p> <strong>Average weight as raven</strong>: 3.8 lb.</p><p> </p><p> <strong>Ability Scores</strong>: +2 Constitution +2 Wisdom</p><p> <strong>Size as raven</strong>: Small</p><p> <strong>Speed as raven</strong>: 6 squares if flying (terrain does not apply), 4 squares if hopping </p><p> <strong>Vision</strong>: Low light </p><p> </p><p> <strong>Languages</strong>: Common, Second language of humanoid form and one other of your choice.</p><p> <strong>Skill Bonuses</strong>: +2 Perception +2 Nature</p><p> <strong>Corvum Constitution:</strong> You gain a +4 for saving throws vs. poison and disease.</p><p> <strong>Selûne's Blessing</strong>: You are allowed two second winds per encounter. However, any healing applied to hit point damage inflicted by silver, magical attacks or magical weapons of +2 damage or greater is cut in half and rounded down (i.e. 5 points of healing heals only 2 hit points of damage)</p><p> <strong>Animal Agility: </strong>When in raven form, you gain a +2 bonus to AC against opportunity attacks.</p><p> </p><p> RACIAL POWERS</p><p> </p><p> <strong><em>SHAPESHIFT </em> Were-raven Racial Power</strong></p><p></p><p> <strong>At Will</strong>:</p><p> <strong>Standard Action</strong></p><p><strong>Target</strong>: Self</p><p> <strong>Effect</strong>: You change into a large Raven or back into Humanoid form. The equipment wear or carry (but not creatures held by you) transforms with you. In raven form, you retain armor class bonuses, but you may not use weapons, other than your natural ones, nor do you gain weapon bonuses for attacks. In raven form, you may not perform prayers or spells. You may not fly when bloodied. When you return to humanoid form you are <strong>stunned</strong> for 1 round, then <strong>dazed</strong> for the next round. </p><p> </p><p></p><p> <strong><em>SUDDEN SWOOP</em> Were-raven Racial Power</strong></p><p></p><p> <strong>At will</strong></p><p> <strong>Standard Action</strong>:</p><p> <strong>Requirement</strong>: You must be in raven form and able to fly</p><p><strong>Target</strong>: One creature</p><p> <strong>Attack</strong>: Wisdom vs. Reflex (It is assumed that you are attacking the target´s head or sensory center)</p><p> <strong>Hit</strong>: 1d6 Claw + Wisdom modifier damage. The target is <strong>surprised</strong> until the end of this round. Whether you hit or miss, you may move the remainder of your movement rate after your attack, but opportunity attacks apply for the target and all adjacent creatures.</p><p> </p><p> <strong><em>BLINDING FURY</em> Were-raven Racial Attack Power </strong></p><p></p><p> <strong>Encounter</strong></p><p><strong>Standard action</strong></p><p><strong>Requirement</strong>: You must be in raven form and able to fly</p><p> <strong>Target</strong>: One creature</p><p> <strong>Attack:</strong> Wisdom vs. Reflex (It is assumed that you are attacking the target´s head or sensory center)</p><p> <strong>Hit</strong>: 2d6 Claw and Pecking + Wisdom modifier damage and target is <strong>blinded</strong> until the start of your next turn. On modified roll of 19 or 20, the target is permanently <strong>blinded</strong>. Whether you hit or miss, you may move the remainder of your movement rate after your attack, but opportunity attacks apply for the target and all creatures adjacent to it.</p><p> <strong>Miss</strong>: If the target has not had their turn this round, they move to last place in the initiative order for this round.</p><p></p><p><strong>Heroic Feats</strong></p><p> </p><p><strong>Selûne´s restoration</strong></p><p><strong>Prerequisites</strong>: therianthrope race</p><p><strong>Benefit</strong>: Once per day, you gain regeneration equal to 5+1/2 level while bloodied. The regeneration lasts until the end of the encounter. If you take damage from a silvered weapon or magical weapon +2 or greater, the regeneration ceases to function until the start of your next turn.</p></blockquote><p></p>
[QUOTE="afetbinttuzani, post: 4688244, member: 76792"] Okay, here´s my draft for a PC Were-raven race. Some might object to the were-raven having three racial powers, but notice that, while in raven form, the PC cannot use weapons or weapon related powers and cannot use prayers or spells. I think the power of flight coupled with weapons or magical powers would have an imbalancing effect. Also, to counteract the power associated with flight and extra healing, I have allowed opportunity attacks and disallowed flight when bloodied. I have not added any flavor text. Were-raven (Corvanthrope) A were-raven always shape-shifts to the same humanoid form. The humanoid form may be any PC race (with its associated size and speed), but the were-raven does not gain the special racial abilities or bonuses associated with that humanoid race. RACIAL TRAITS [B]Average length as raven[/B]: 28" [B]Average weight as raven[/B]: 3.8 lb. [B]Ability Scores[/B]: +2 Constitution +2 Wisdom [B]Size as raven[/B]: Small [B]Speed as raven[/B]: 6 squares if flying (terrain does not apply), 4 squares if hopping [B]Vision[/B]: Low light [B]Languages[/B]: Common, Second language of humanoid form and one other of your choice. [B]Skill Bonuses[/B]: +2 Perception +2 Nature [B]Corvum Constitution:[/B] You gain a +4 for saving throws vs. poison and disease. [B]Selûne's Blessing[/B]: You are allowed two second winds per encounter. However, any healing applied to hit point damage inflicted by silver, magical attacks or magical weapons of +2 damage or greater is cut in half and rounded down (i.e. 5 points of healing heals only 2 hit points of damage) [B]Animal Agility: [/B]When in raven form, you gain a +2 bonus to AC against opportunity attacks. RACIAL POWERS [B][I]SHAPESHIFT [/I] Were-raven Racial Power[/B] [B]At Will[/B]: [B]Standard Action[/B] [B]Target[/B]: Self [B]Effect[/B]: You change into a large Raven or back into Humanoid form. The equipment wear or carry (but not creatures held by you) transforms with you. In raven form, you retain armor class bonuses, but you may not use weapons, other than your natural ones, nor do you gain weapon bonuses for attacks. In raven form, you may not perform prayers or spells. You may not fly when bloodied. When you return to humanoid form you are [B]stunned[/B] for 1 round, then [B]dazed[/B] for the next round. [B][I]SUDDEN SWOOP[/I] Were-raven Racial Power[/B] [B]At will[/B] [B]Standard Action[/B]: [B]Requirement[/B]: You must be in raven form and able to fly [B]Target[/B]: One creature [B]Attack[/B]: Wisdom vs. Reflex (It is assumed that you are attacking the target´s head or sensory center) [B]Hit[/B]: 1d6 Claw + Wisdom modifier damage. The target is [B]surprised[/B] until the end of this round. Whether you hit or miss, you may move the remainder of your movement rate after your attack, but opportunity attacks apply for the target and all adjacent creatures. [B][I]BLINDING FURY[/I] Were-raven Racial Attack Power [/B] [B]Encounter[/B] [B]Standard action[/B] [B]Requirement[/B]: You must be in raven form and able to fly [B]Target[/B]: One creature [B]Attack:[/B] Wisdom vs. Reflex (It is assumed that you are attacking the target´s head or sensory center) [B]Hit[/B]: 2d6 Claw and Pecking + Wisdom modifier damage and target is [B]blinded[/B] until the start of your next turn. On modified roll of 19 or 20, the target is permanently [B]blinded[/B]. Whether you hit or miss, you may move the remainder of your movement rate after your attack, but opportunity attacks apply for the target and all creatures adjacent to it. [B]Miss[/B]: If the target has not had their turn this round, they move to last place in the initiative order for this round. [B]Heroic Feats[/B] [B]Selûne´s restoration[/B] [B]Prerequisites[/B]: therianthrope race [B]Benefit[/B]: Once per day, you gain regeneration equal to 5+1/2 level while bloodied. The regeneration lasts until the end of the encounter. If you take damage from a silvered weapon or magical weapon +2 or greater, the regeneration ceases to function until the start of your next turn. [/QUOTE]
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