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<blockquote data-quote="psychognome" data-source="post: 106568" data-attributes="member: 828"><p><span style="color: royalblue">[I'm taking a break from my Werethings! thread, and posting a few lycanthropes using the basic rules. But fear not, I'll be back with the Werethings! thread in a few weeks time. 'til then, here's my newest creation<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></span></p><p><span style="color: royalblue"></span></p><p><span style="color: royalblue"><strong><span style="font-size: 12px">Weredolphin</span></strong></span></p><p><span style="color: royalblue">As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage.</span></p><p><span style="color: royalblue">Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves.</span></p><p><span style="color: royalblue"><strong>Animal Form:</strong> Porpoise</span></p><p><span style="color: royalblue"><strong>Ability Score Adjustments:</strong> +6 Dex, +2 Con</span></p><p><span style="color: royalblue"><strong>Feats:</strong> Improved Initiative, Weapon Finesse (butt)</span></p><p><span style="color: royalblue"><strong>Special:</strong> Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins.</span></p><p><span style="color: royalblue"><strong>Weredolphin Characters:</strong> Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas).</span></p><p><span style="color: royalblue"></span></p><p><span style="color: royalblue"><strong>Sample Weredolphin:</strong></span></p><p><span style="color: royalblue">This creature is based around a 1st-level aquatic elf commoner.</span></p><p><span style="color: royalblue"></span></p><p><span style="color: royalblue"><strong>Weredolphin</strong></span></p><p><span style="color: royalblue"><strong>Medium-size Shapechanger</strong></span></p><p><span style="color: royalblue"><strong>Hit Dice: </strong>2d8+2 (11 hp)</span></p><p><span style="color: royalblue"><strong>Initiative:</strong> +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin</span></p><p><span style="color: royalblue"><strong>Speed:</strong> 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin</span></p><p><span style="color: royalblue"><strong>AC:</strong> 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin</span></p><p><span style="color: royalblue"><strong>Attacks:</strong> Unarmed strike +0 melee; butt +5 melee as dolphin </span></p><p><span style="color: royalblue"><strong>Damage:</strong> Unarmed strike 1d3 subdual; butt 2d4</span></p><p><span style="color: royalblue"><strong>Face/Reach:</strong> 5 ft. by 5 ft./5 ft.</span></p><p><span style="color: royalblue"><strong>Special Qualities:</strong> Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin</span></p><p><span style="color: royalblue"><strong>Saves:</strong> Fort +6, Ref +7, Will +3</span></p><p><span style="color: royalblue"><strong>Abilities:</strong> Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin*</span></p><p><span style="color: royalblue"><strong>Skills:</strong> Listen +18, Search +8, Spot +18**</span></p><p><span style="color: royalblue"><strong>Feats:</strong> Improved Initiative, Weapon Finesse (butt) as dolphin***</span></p><p><span style="color: royalblue">------------------------------------------------------------------------------------</span></p><p><span style="color: royalblue"><strong>Climate/Terrain:</strong> Temperate aquatic</span></p><p><span style="color: royalblue"><strong>Organization:</strong> Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins)</span></p><p><span style="color: royalblue"><strong>Challenge Rating:</strong> 2</span></p><p><span style="color: royalblue"><strong>Treasure:</strong> Standard</span></p><p><span style="color: royalblue"><strong>Alignment:</strong> Always chaotic good</span></p><p><span style="color: royalblue"><strong>Advancement:</strong> By character class</span></p><p><span style="color: royalblue"></span></p><p><span style="color: royalblue">*In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10.</span></p><p><span style="color: royalblue">**In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4</span></p><p><span style="color: royalblue">***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).</span></p></blockquote><p></p>
[QUOTE="psychognome, post: 106568, member: 828"] [COLOR=royalblue][I'm taking a break from my Werethings! thread, and posting a few lycanthropes using the basic rules. But fear not, I'll be back with the Werethings! thread in a few weeks time. 'til then, here's my newest creation:] [B][SIZE=3]Weredolphin[/SIZE][/B] As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage. Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves. [B]Animal Form:[/B] Porpoise [B]Ability Score Adjustments:[/B] +6 Dex, +2 Con [B]Feats:[/B] Improved Initiative, Weapon Finesse (butt) [B]Special:[/B] Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins. [B]Weredolphin Characters:[/B] Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas). [B]Sample Weredolphin:[/B] This creature is based around a 1st-level aquatic elf commoner. [B]Weredolphin[/B] [B]Medium-size Shapechanger[/B] [B]Hit Dice: [/B]2d8+2 (11 hp) [B]Initiative:[/B] +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin [B]Speed:[/B] 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin [B]AC:[/B] 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin [B]Attacks:[/B] Unarmed strike +0 melee; butt +5 melee as dolphin [B]Damage:[/B] Unarmed strike 1d3 subdual; butt 2d4 [B]Face/Reach:[/B] 5 ft. by 5 ft./5 ft. [B]Special Qualities:[/B] Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin [B]Saves:[/B] Fort +6, Ref +7, Will +3 [B]Abilities:[/B] Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin* [B]Skills:[/B] Listen +18, Search +8, Spot +18** [B]Feats:[/B] Improved Initiative, Weapon Finesse (butt) as dolphin*** ------------------------------------------------------------------------------------ [B]Climate/Terrain:[/B] Temperate aquatic [B]Organization:[/B] Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins) [B]Challenge Rating:[/B] 2 [B]Treasure:[/B] Standard [B]Alignment:[/B] Always chaotic good [B]Advancement:[/B] By character class *In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10. **In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4 ***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).[/COLOR] [/QUOTE]
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