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Lycanthropic Dilemma
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<blockquote data-quote="Avantgeek" data-source="post: 235793" data-attributes="member: 1178"><p>One of the players in my current campaign was mauled by a weretiger two weeks ago and failed his save against the "disease", so now he's unpleasant to be around at certain times of the month...</p><p></p><p>I'm thinking of letting him run the character until he changes, and then taking control myself when he changes (and giving him the character back when he reverts to human).</p><p></p><p>I don't really want to strip him of his character, but I also don't want this to be a beneficial thing - at least not until he has to dump the points into the skill.</p><p></p><p>So, I guess I'm soliciting opinions on how to handle the situation. All things considered, this doesn't unbalance things terribly much in the campaign (at least not so much so that I can't adjust for it realtively easily).</p><p></p><p>Thanks.</p></blockquote><p></p>
[QUOTE="Avantgeek, post: 235793, member: 1178"] One of the players in my current campaign was mauled by a weretiger two weeks ago and failed his save against the "disease", so now he's unpleasant to be around at certain times of the month... I'm thinking of letting him run the character until he changes, and then taking control myself when he changes (and giving him the character back when he reverts to human). I don't really want to strip him of his character, but I also don't want this to be a beneficial thing - at least not until he has to dump the points into the skill. So, I guess I'm soliciting opinions on how to handle the situation. All things considered, this doesn't unbalance things terribly much in the campaign (at least not so much so that I can't adjust for it realtively easily). Thanks. [/QUOTE]
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