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Lycanthropic Dilemma
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<blockquote data-quote="Avantgeek" data-source="post: 237527" data-attributes="member: 1178"><p><strong>Thanks!</strong></p><p></p><p>I appreciate the replies!</p><p></p><p>The calander and moon phases I've set up for the game worked out fortuitously (depending on your point of view). The first full moon after he was bitten rolled around two game-days later. While the party was on the road. He changed while they were camped and was almost wiped out by the party's ranger. The party knows what's up, and have shared the information with them (and he's doing a good job of role-playing not believing things - though waking up covered with blood and the stump of a humanoid arm by his body have him thinking the other PCs may be right).</p><p></p><p>Anywho...</p><p></p><p>It's too late for me to surprise the player with his condition. I have, however, been having things happen while he's metamorphosized that no one is really aware of (in or out of character). This may not be playing fair, but I think it will work in the short run.</p><p></p><p>David Argall: Yes, the weretiger is a pretty potent set of bonuses. The downside to it, and the reason it doesn't unbalance the campaign overly much, is that - at this point - he has no control. He's as much a danger to the party as an asset.</p><p></p><p>I'm going to let him gain experience points normally until his next level (which isn't too far away). If he decides NOT seek a cure and try to control the "beast within", then I'll slap on the +5 CR. He'll have to get the experience points to cover his new beastiliness before he can gain another level - which will be quite some time. </p><p></p><p>The average level of the party is 7th, and it's a large group (8 players typically), so they have to deal with some pretty stiff opposition anyway. And, the players are all fairly good at "optimizing" what their characters can do. (They stink at working together, but that's another story.) So, considering the random nature of things at the moment, and their general power, and inability to utilize teamwork, I'm not terribly concerned about the addition of lycanthropic firepower to their arsenal (and I've been a bit stingier than I probably should be with magic items).</p><p></p><p>Whew... I'm gettin' long-winded.</p><p></p><p>James McMurray: He's already changed in combat, and that almost tipped the scales in the fight the wrong way for the party (especially since he's one of their more able melee combatants).</p><p></p><p>Okay... I'm going now. Thanks again!</p></blockquote><p></p>
[QUOTE="Avantgeek, post: 237527, member: 1178"] [b]Thanks![/b] I appreciate the replies! The calander and moon phases I've set up for the game worked out fortuitously (depending on your point of view). The first full moon after he was bitten rolled around two game-days later. While the party was on the road. He changed while they were camped and was almost wiped out by the party's ranger. The party knows what's up, and have shared the information with them (and he's doing a good job of role-playing not believing things - though waking up covered with blood and the stump of a humanoid arm by his body have him thinking the other PCs may be right). Anywho... It's too late for me to surprise the player with his condition. I have, however, been having things happen while he's metamorphosized that no one is really aware of (in or out of character). This may not be playing fair, but I think it will work in the short run. David Argall: Yes, the weretiger is a pretty potent set of bonuses. The downside to it, and the reason it doesn't unbalance the campaign overly much, is that - at this point - he has no control. He's as much a danger to the party as an asset. I'm going to let him gain experience points normally until his next level (which isn't too far away). If he decides NOT seek a cure and try to control the "beast within", then I'll slap on the +5 CR. He'll have to get the experience points to cover his new beastiliness before he can gain another level - which will be quite some time. The average level of the party is 7th, and it's a large group (8 players typically), so they have to deal with some pretty stiff opposition anyway. And, the players are all fairly good at "optimizing" what their characters can do. (They stink at working together, but that's another story.) So, considering the random nature of things at the moment, and their general power, and inability to utilize teamwork, I'm not terribly concerned about the addition of lycanthropic firepower to their arsenal (and I've been a bit stingier than I probably should be with magic items). Whew... I'm gettin' long-winded. James McMurray: He's already changed in combat, and that almost tipped the scales in the fight the wrong way for the party (especially since he's one of their more able melee combatants). Okay... I'm going now. Thanks again! [/QUOTE]
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