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Lycanthropy and Player Characters - homebrew progression rules
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<blockquote data-quote="Sacrosanct" data-source="post: 8262848" data-attributes="member: 15700"><p>I have a player who recently got lycanthropy from a were jaguar. I too am doing a progression, but slightly different. I'm progressing as they level up, as opposed to moon cycles. And I changed the weapon resistance to regenerate 5 hp per round from non magical attacks. That allows regular weapons to hurt and potentially knock them down, but they will get back up. Like a troll. </p><p></p><p>I also have a rule I borrowed from 1e, in that monsters of CR 5 or higher will bypass weapon resistance with natural attacks. CR 3 or higher is half damage</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8262848, member: 15700"] I have a player who recently got lycanthropy from a were jaguar. I too am doing a progression, but slightly different. I'm progressing as they level up, as opposed to moon cycles. And I changed the weapon resistance to regenerate 5 hp per round from non magical attacks. That allows regular weapons to hurt and potentially knock them down, but they will get back up. Like a troll. I also have a rule I borrowed from 1e, in that monsters of CR 5 or higher will bypass weapon resistance with natural attacks. CR 3 or higher is half damage [/QUOTE]
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Lycanthropy and Player Characters - homebrew progression rules
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