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Lycanthropy by levels, underpowered (Dragon #313)
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<blockquote data-quote="BSF" data-source="post: 1252327" data-attributes="member: 13098"><p>Oh, what the heck, I will give it a shot. I can't find my November issue of Dragon. So, I will </p><p>construct the whole thing like Sean K. Reynold's articles on the WotC site. Using that and the MM,</p><p>here is what I can come up with. </p><p></p><p>Please, feel free to disagree and point out potential errors. I am tired and I am sure I messed</p><p>something up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>[code]</p><p>WerePanther Template Class</p><p></p><p>Level CR Special</p><p>1st +1 Wis +2, Natural Armor +2, Alternate form (Panther), Low-light vision, Shapechanger</p><p> subtype, werepanther feat (Alertness)</p><p>2nd +1 Alternate form (hybrid), panther empathy, damage reduction (5/silver), </p><p> werepanther feats (Iron Will, weapon finesse)</p><p>3rd +2 Curse of Lycanthropy, damage reduction (10/silver)</p><p>[/code]</p><p></p><p>[code]</p><p>Panther Animal Class</p><p> Base</p><p>Class Hit Attack Fort. Ref Will Skill</p><p>Level Dice Bonus Save Save Save Points Special</p><p>1st 1d8 +0 +2 +2 +0 2+Int Str +2, Dex +2, Natural Armor +1, Improved Grab,</p><p> panther abilities, bite</p><p>2nd 2d8 +1 +3 +3 +0 2+Int Str +2, Dex +2, Con +2, Pounce, scent</p><p>3rd 3d8 +2 +3 +3 +1 2+Int Str +2, Dex +4, Con +2, Rake, 2 claws</p><p>[/code]</p><p></p><p>Panther Abilities: Upon taking a level in the panther animal class, the character gains the animal's Hit </p><p>Dice (in all forms), base attack bonus (in all forms), base saving throw bonuses (in all forms), ability </p><p>score modifiers (in hybrid and animal forms), skill points (in all forms), and natural armor bonus (in </p><p>hybrid and animal forms), as well as the special abilities above.</p><p></p><p>In panther form, the werepanther's speed changes to 40 feet, she gains a climb speed of 20 feet, a +8 racial</p><p>bonus to jump checks, a + 4 racial bonus to Hide and Move Silent checks, a +8 racial bonus to balance and</p><p>climb checks and a panther can always take 10 on climb checks.</p><p></p><p>Class skills for the panther racial Hit Dice are Control Shape, Balance, Climb, Hide, Jump, Listen, Move</p><p>Silently, and Spot.</p></blockquote><p></p>
[QUOTE="BSF, post: 1252327, member: 13098"] Oh, what the heck, I will give it a shot. I can't find my November issue of Dragon. So, I will construct the whole thing like Sean K. Reynold's articles on the WotC site. Using that and the MM, here is what I can come up with. Please, feel free to disagree and point out potential errors. I am tired and I am sure I messed something up. :) [code] WerePanther Template Class Level CR Special 1st +1 Wis +2, Natural Armor +2, Alternate form (Panther), Low-light vision, Shapechanger subtype, werepanther feat (Alertness) 2nd +1 Alternate form (hybrid), panther empathy, damage reduction (5/silver), werepanther feats (Iron Will, weapon finesse) 3rd +2 Curse of Lycanthropy, damage reduction (10/silver) [/code] [code] Panther Animal Class Base Class Hit Attack Fort. Ref Will Skill Level Dice Bonus Save Save Save Points Special 1st 1d8 +0 +2 +2 +0 2+Int Str +2, Dex +2, Natural Armor +1, Improved Grab, panther abilities, bite 2nd 2d8 +1 +3 +3 +0 2+Int Str +2, Dex +2, Con +2, Pounce, scent 3rd 3d8 +2 +3 +3 +1 2+Int Str +2, Dex +4, Con +2, Rake, 2 claws [/code] Panther Abilities: Upon taking a level in the panther animal class, the character gains the animal's Hit Dice (in all forms), base attack bonus (in all forms), base saving throw bonuses (in all forms), ability score modifiers (in hybrid and animal forms), skill points (in all forms), and natural armor bonus (in hybrid and animal forms), as well as the special abilities above. In panther form, the werepanther's speed changes to 40 feet, she gains a climb speed of 20 feet, a +8 racial bonus to jump checks, a + 4 racial bonus to Hide and Move Silent checks, a +8 racial bonus to balance and climb checks and a panther can always take 10 on climb checks. Class skills for the panther racial Hit Dice are Control Shape, Balance, Climb, Hide, Jump, Listen, Move Silently, and Spot. [/QUOTE]
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