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<blockquote data-quote="genshou" data-source="post: 2763458" data-attributes="member: 13164"><p>Wow, this was a bad thread for me to miss! Lots of replies to everyone scattered throughout this post.</p><p></p><p>I agree with what RW posted above. I would suggest you play the Myst series of games (if you're good at puzzle solving, anyway). If you do a lot of reading about ages (both in an out of game), you'll find that Atrus and his father Gehn have opposed theories about whether writing an age creates an age to your specifications, or simply links you to one which does. Good material for if you use Scribe of Worlds in your game.</p><p></p><p>I have this problem when first opening the PDF in that I am viewing two pages at a time at 90-something percent zoom, side by side, but all it takes is two clicks to fix that. Clicking the bookmarks doesn't reset the views for me. Are you using the most up-to-date version of Adobe Acrobat or Adobe Reader to view it?</p><p></p><p>Anything that can be made into a wondrous item can be an enduring Anima power. Sadly, that means no Evoke or Heal.</p><p></p><p>An Anima can take Transform spells as Anima powers, just not as enduring powers. Getting an infinite use-per-day of some transformations would be cool, though. I don't think it'd be worth the AP cost, since 5/day with a better duration would be more along the lines of how many times a day you would actually need to use it.</p><p></p><p><strong>RM</strong>, I assume you are referring to an Infuse spell to increase an ability score. That would be an enhancement bonus, which doesn't stack with others of its kind. So, you couldn't benefit from multiple castings, even though it's no longer part of the 12-item limit.</p><p></p><p>I'd like an answer on this one, too. I've been wondering how to adjucate rituals beyond the specific one I semi-revealed in my Story Hour.</p><p></p><p>Could you elaborate on this a little more?</p><p></p><p>Chapter 4: Magic Items gives an answer on this:</p><p>"Anyone, even someone with no caster level or MP, can try to use these spell completion items; to successfully cast the spell in the item, you must make a caster level check (DC 10 + the spell’s MP cost). If you know all the spell lists the item uses, you get a +10 bonus to this check."</p><p></p><p>I've been using the 1 MP=1 CR idea you proposed long ago in another thread, and it's worked fine in my games so far.</p><p></p><p>You are correct, <strong>RM</strong>. The question is about whether or not allowing a 4th-level character with 1 level in Anima to heal 2d6 damage at will as a spell-like ability is broken. An idea I had was to make casting an at-will spell-like ability take the full two rounds (at least for an Anima, if not for everyone). That would curb excessive use of at-will spell-like abilities.</p><p></p><p>Hope that's all helpful!</p><p>~tpc, who desires to become <strong>RangerWickett</strong>'s toady</p></blockquote><p></p>
[QUOTE="genshou, post: 2763458, member: 13164"] Wow, this was a bad thread for me to miss! Lots of replies to everyone scattered throughout this post. I agree with what RW posted above. I would suggest you play the Myst series of games (if you're good at puzzle solving, anyway). If you do a lot of reading about ages (both in an out of game), you'll find that Atrus and his father Gehn have opposed theories about whether writing an age creates an age to your specifications, or simply links you to one which does. Good material for if you use Scribe of Worlds in your game. I have this problem when first opening the PDF in that I am viewing two pages at a time at 90-something percent zoom, side by side, but all it takes is two clicks to fix that. Clicking the bookmarks doesn't reset the views for me. Are you using the most up-to-date version of Adobe Acrobat or Adobe Reader to view it? Anything that can be made into a wondrous item can be an enduring Anima power. Sadly, that means no Evoke or Heal. An Anima can take Transform spells as Anima powers, just not as enduring powers. Getting an infinite use-per-day of some transformations would be cool, though. I don't think it'd be worth the AP cost, since 5/day with a better duration would be more along the lines of how many times a day you would actually need to use it. [B]RM[/B], I assume you are referring to an Infuse spell to increase an ability score. That would be an enhancement bonus, which doesn't stack with others of its kind. So, you couldn't benefit from multiple castings, even though it's no longer part of the 12-item limit. I'd like an answer on this one, too. I've been wondering how to adjucate rituals beyond the specific one I semi-revealed in my Story Hour. Could you elaborate on this a little more? Chapter 4: Magic Items gives an answer on this: "Anyone, even someone with no caster level or MP, can try to use these spell completion items; to successfully cast the spell in the item, you must make a caster level check (DC 10 + the spell’s MP cost). If you know all the spell lists the item uses, you get a +10 bonus to this check." I've been using the 1 MP=1 CR idea you proposed long ago in another thread, and it's worked fine in my games so far. You are correct, [B]RM[/B]. The question is about whether or not allowing a 4th-level character with 1 level in Anima to heal 2d6 damage at will as a spell-like ability is broken. An idea I had was to make casting an at-will spell-like ability take the full two rounds (at least for an Anima, if not for everyone). That would curb excessive use of at-will spell-like abilities. Hope that's all helpful! ~tpc, who desires to become [B]RangerWickett[/B]'s toady [/QUOTE]
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