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Lyram's Book--Aelwynn Recruiting a Leader
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<blockquote data-quote="Dice4Hire" data-source="post: 5549529" data-attributes="member: 55066"><p>Timeline</p><p></p><p>Prehistory: Dragons rule the lands, and most intelligent races exist on their sufferance, with little reaction except predator and prey between the dragons and non-dragons. The first servitor races are elves, dwarves, and humans. The rest come later. </p><p></p><p>-5000 to -2000 or so. The Age of Wisdom, when dragons start to become more than just beasts, develop their magical powers and intelligences, and start to form communities. At first just dragon communities, the Freeholds develop later, where dragons gather members of lesser races around them to further their own interests, but incidentally develop the various races into the types they are now. Overall, life is good as the dragons fight, but only between themselves, and their servitors do not get involved. </p><p></p><p>This is the beginnings of Dragonborn and several other races, created by the dragons from other stock to better serve them. </p><p></p><p>The lesser races develop Psionic and Arcane magics at this time. But as yet, the gods do not exist, or are unreachable. This is the high time of arcane, elemental and psionic magics, and many items of immense power are created. </p><p></p><p>-1500 the barriers between the planes abruptly weaken and the war raging in heaven spills over to the world. Demons, devils, angels and uncounted more descend to the world and start battling each other and seeking allies. They draw some of the lesser races away from the dragons, and warfare breaks out between the natives of this plane and the various immortals, other participants in the Dawn War and their peoples. </p><p></p><p>The lesser races develop ties to the primal spirits, who use the lesser races to fight their immortals in their places, and this draws the races away fro the dragons, who cannot touch primal magics being arcane, elemental and psionic. Many dragons are dead by this time. </p><p></p><p>-1200 The immortal wars are mostly over, and life has changed a lot. Although the dragons still rule their freeholds, the numbers are much reduced and there are many independent cities and towns where people live outside of the dragon’s influence. Overall this is a peaceful existence, but some dragons and lesser races do not like it, still, and there are increasing conflicts. </p><p></p><p>-1000 The heavens are at peace, and the emissaries of the divine gods and goddesses start to appear in the lands, along with their darker counterparts, the immortal devils and other planer races. The elementals and primordials are suspiciously absent, and to all accounts they are the loser of the heavenly wars. </p><p></p><p>Divine magic is born and again, this is not granted to the dragons, who see the lesser races starting to develop comparable power. No longer would it take a mass of servitors to annoy or injure a dragon, now a small group has that power, or even the power to kill a fully-grown dragon. And in about –500 or so, individual servitors exist whose power matches that of full dragons. </p><p></p><p>Things get darker, with some dragons adjusting, but more starting to try to oppress the peoples, outlawing study of magics and killing, openly or secretly, those with the talent to oppose them. The winds of rebellion start to blow, and the world descends into darkness. </p><p></p><p>-500 to –300, first rebellion and then war stats to rage between the dragons and their servitors and the other lesser races. Some areas are overthrown quickly, and some more slowly, the last areas under dragon control being Mallanas and Xaniatia.</p><p></p><p>Finally in about –340, the free races in Durul, especially the noble humans, make a pact with the devils of the Astral Sea, and they are granted a plague that affects draconic and elemental creatures, killing some, sterilizing many, and sickening all. The price for the Durul is high, though, with half becoming Tieflings and the rest becoming sacrifices. </p><p></p><p>-300 The dragon overlords leave in the night of desolation, fleeing north to unknown lands, from which they have rarely returned. Lesser dragons still come, but the sickness is still here ,and few dragons have figured out or developed an immunity to it, so for now, few dragons walk the land. Young dragons seem immune, but it is not long before most must leave or die. </p><p></p><p>The mountains and shores to the north and north-east of the continent are very wild with little civilization even in the high times, and much less or none now. Tribes of humanoids, failures of breeding programs or deliberate mutations by evil dragons live up in the mountains, along with odder abominations, including extra-planer creatures who could not find a way home or did not want to. </p><p></p><p>Civilization forms to the south and south-east and west, with communities rising, both for protection against e dangers of the mountains and the remnants of 2000 years of terrible conflict. Most cities are still small, numbering in thousand, not tens of thousands, and some races still searching for their place in the world. </p><p></p><p>But the ancient Freeholds, some of them massive buildings and extensive ruins draw adventurers, even though there are terrible dangers there. There is much room for adventurers, especially the Silver Society. </p><p></p><p>0 Current Day</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 5549529, member: 55066"] Timeline Prehistory: Dragons rule the lands, and most intelligent races exist on their sufferance, with little reaction except predator and prey between the dragons and non-dragons. The first servitor races are elves, dwarves, and humans. The rest come later. -5000 to -2000 or so. The Age of Wisdom, when dragons start to become more than just beasts, develop their magical powers and intelligences, and start to form communities. At first just dragon communities, the Freeholds develop later, where dragons gather members of lesser races around them to further their own interests, but incidentally develop the various races into the types they are now. Overall, life is good as the dragons fight, but only between themselves, and their servitors do not get involved. This is the beginnings of Dragonborn and several other races, created by the dragons from other stock to better serve them. The lesser races develop Psionic and Arcane magics at this time. But as yet, the gods do not exist, or are unreachable. This is the high time of arcane, elemental and psionic magics, and many items of immense power are created. -1500 the barriers between the planes abruptly weaken and the war raging in heaven spills over to the world. Demons, devils, angels and uncounted more descend to the world and start battling each other and seeking allies. They draw some of the lesser races away from the dragons, and warfare breaks out between the natives of this plane and the various immortals, other participants in the Dawn War and their peoples. The lesser races develop ties to the primal spirits, who use the lesser races to fight their immortals in their places, and this draws the races away fro the dragons, who cannot touch primal magics being arcane, elemental and psionic. Many dragons are dead by this time. -1200 The immortal wars are mostly over, and life has changed a lot. Although the dragons still rule their freeholds, the numbers are much reduced and there are many independent cities and towns where people live outside of the dragon’s influence. Overall this is a peaceful existence, but some dragons and lesser races do not like it, still, and there are increasing conflicts. -1000 The heavens are at peace, and the emissaries of the divine gods and goddesses start to appear in the lands, along with their darker counterparts, the immortal devils and other planer races. The elementals and primordials are suspiciously absent, and to all accounts they are the loser of the heavenly wars. Divine magic is born and again, this is not granted to the dragons, who see the lesser races starting to develop comparable power. No longer would it take a mass of servitors to annoy or injure a dragon, now a small group has that power, or even the power to kill a fully-grown dragon. And in about –500 or so, individual servitors exist whose power matches that of full dragons. Things get darker, with some dragons adjusting, but more starting to try to oppress the peoples, outlawing study of magics and killing, openly or secretly, those with the talent to oppose them. The winds of rebellion start to blow, and the world descends into darkness. -500 to –300, first rebellion and then war stats to rage between the dragons and their servitors and the other lesser races. Some areas are overthrown quickly, and some more slowly, the last areas under dragon control being Mallanas and Xaniatia. Finally in about –340, the free races in Durul, especially the noble humans, make a pact with the devils of the Astral Sea, and they are granted a plague that affects draconic and elemental creatures, killing some, sterilizing many, and sickening all. The price for the Durul is high, though, with half becoming Tieflings and the rest becoming sacrifices. -300 The dragon overlords leave in the night of desolation, fleeing north to unknown lands, from which they have rarely returned. Lesser dragons still come, but the sickness is still here ,and few dragons have figured out or developed an immunity to it, so for now, few dragons walk the land. Young dragons seem immune, but it is not long before most must leave or die. The mountains and shores to the north and north-east of the continent are very wild with little civilization even in the high times, and much less or none now. Tribes of humanoids, failures of breeding programs or deliberate mutations by evil dragons live up in the mountains, along with odder abominations, including extra-planer creatures who could not find a way home or did not want to. Civilization forms to the south and south-east and west, with communities rising, both for protection against e dangers of the mountains and the remnants of 2000 years of terrible conflict. Most cities are still small, numbering in thousand, not tens of thousands, and some races still searching for their place in the world. But the ancient Freeholds, some of them massive buildings and extensive ruins draw adventurers, even though there are terrible dangers there. There is much room for adventurers, especially the Silver Society. 0 Current Day [/QUOTE]
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