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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Voda Vosa" data-source="post: 5345354" data-attributes="member: 51271"><p>Ruby! I also have a couple of concepts:</p><p></p><p>Main Concept:</p><p></p><p>The Puppeteer is of course a pseudonym. His real name is not known by lots of people, and that's for a reason. The Puppeteer has walked over Earth once, and came to Mars, when even he could not stand the weather. His past is shady, tainted by crime and murder, and worst. When one lives as much as he, you learn eventually that there is not much to gain on the long run being a murderer. Your name is easily forgotten. And what could terrify an immortal more, than being forgotten? Driven to oblivious for ever. True immortality, that's what The puppeteer wanted for himself, but for that he had to redeem himself to purge his name. So he changed his identity, he named himself, Mr White. Mr White hides behind a mask, a white featureless mask. Only his eyes, green and penetrating can be seen when he's using it. He dresses in white entirely, and in an Arabic fashion, with a turban and loose exotic designs. He seems like a character that walked out of the "One Thousand and One Nights" fable. The city of Victoria will be his starting point, from there, he'll try to make a name, to rise from the ashes of his past and became a legend! </p><p></p><p>Build: I was planning on making him a water controller. I was reading through Ultimate power and there are a lot of nice alternate powers, like dehydrate and suffocate that control the water of living things. I was wondering, would you allow ...</p><p>Blood control? It would be like a mind control, allowing the user to control the actions of the target after a failed fort save, but the mind of the character is free, so it perceives and sees what is he doing. It has some flaws and advantages:</p><p>Flaws:</p><p>-Controlled characters are aware of it, hence they can use extra effort, etc to resist the effect.</p><p>-Controlled characters retain memory of what have they done. </p><p>-Controlled characters are automatically noticeable by others.</p><p>-Only one thrall. Controlling blood requires a great deal of concentration. </p><p>Advantages:</p><p>-Targets Fortitude instead of will (is this even an advantage?)</p><p>-Usable as Alternate power of Water Control.</p><p>-Doesn't require extra effort to attempt another try. (The cumulative +1 to the save applies.)</p><p></p><p>Mind control costs 2 points per rank, I guess this should cost the same. </p><p></p><p>Using Blood Control is something that The Puppeteer has prohibited to himself (as it overrides free will -part of his shady past-), using it is part of a complication, and might put a drawback attached to it as well.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5345354, member: 51271"] Ruby! I also have a couple of concepts: Main Concept: The Puppeteer is of course a pseudonym. His real name is not known by lots of people, and that's for a reason. The Puppeteer has walked over Earth once, and came to Mars, when even he could not stand the weather. His past is shady, tainted by crime and murder, and worst. When one lives as much as he, you learn eventually that there is not much to gain on the long run being a murderer. Your name is easily forgotten. And what could terrify an immortal more, than being forgotten? Driven to oblivious for ever. True immortality, that's what The puppeteer wanted for himself, but for that he had to redeem himself to purge his name. So he changed his identity, he named himself, Mr White. Mr White hides behind a mask, a white featureless mask. Only his eyes, green and penetrating can be seen when he's using it. He dresses in white entirely, and in an Arabic fashion, with a turban and loose exotic designs. He seems like a character that walked out of the "One Thousand and One Nights" fable. The city of Victoria will be his starting point, from there, he'll try to make a name, to rise from the ashes of his past and became a legend! Build: I was planning on making him a water controller. I was reading through Ultimate power and there are a lot of nice alternate powers, like dehydrate and suffocate that control the water of living things. I was wondering, would you allow ... Blood control? It would be like a mind control, allowing the user to control the actions of the target after a failed fort save, but the mind of the character is free, so it perceives and sees what is he doing. It has some flaws and advantages: Flaws: -Controlled characters are aware of it, hence they can use extra effort, etc to resist the effect. -Controlled characters retain memory of what have they done. -Controlled characters are automatically noticeable by others. -Only one thrall. Controlling blood requires a great deal of concentration. Advantages: -Targets Fortitude instead of will (is this even an advantage?) -Usable as Alternate power of Water Control. -Doesn't require extra effort to attempt another try. (The cumulative +1 to the save applies.) Mind control costs 2 points per rank, I guess this should cost the same. Using Blood Control is something that The Puppeteer has prohibited to himself (as it overrides free will -part of his shady past-), using it is part of a complication, and might put a drawback attached to it as well. [/QUOTE]
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[M&M 2e] Red Sands Chronicles. (OOC)
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