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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Shayuri" data-source="post: 5346805" data-attributes="member: 4936"><p>Name: Deezy Klatta</p><p>Power Level: 6 (110pts)</p><p></p><p>[sblock=Description]Deezy is, at first glance, a mess. Wild sandy blonde/brown hair pulled into a maze of tails and braids that frame a perpetually sunny, smiling, cherubic and sun darkened face...though the hair is often pinned down under a leather cap that has flaps down the sides that cover her ears, and a pair of goggles that perch high on her forehead when not in use. Her clothes are simple...a thin white sleeveless shirt and pair of shorts that go down to her somewhat knobby knees, but are quite loose fitting and covered in pockets. It's what goes OVER the clothes. First, a loose top of black mesh. Over that are belts. Belts over her shoulders, around her midriff, around her legs, crisscrossing her chest. On the belts are...things. Strange doohickies made of brass and bronze, sporting tiny tubes and nozzles and other, less recognizable protuberances. Little vials of oddly colored liquids. Tiny rolls of parchment and paper. Mysterious, and ominous somehow, orbs of blown glass with sparks of light deep inside. Somewhere in the chaos there's a little teddy bear affixed to her. With her spritely cuteness and overall sense of disorganization, Deezy is hard to take seriously...until the explosions start.[/sblock]</p><p></p><p>[sblock=Stats]Strength (STR) 10 </p><p>Dexterity (DEX) 16</p><p>Constitution (CON) 14 </p><p>Intelligence (INT) 20 </p><p>Wisdom (WIS) 10</p><p>Charisma (CHA) 10</p><p></p><p>Init: +3</p><p>Base Attack Bonus: +2</p><p>Melee Attack: +2</p><p>Ranged Attack: +4</p><p>Base Defense: 14 (+3 base, + 1 feat)</p><p>Defense Without Dodge: 11</p><p>Tough: +6 (+2 Con, +4 equip)</p><p>Fort: +5 (+2 Con, + 3 base)</p><p>Reflex: +5 (+3 Dex, + 2 base)</p><p>Will: +3 (+3 base)</p><p>Move: 30'[/sblock]</p><p></p><p>[sblock=Abilities, Feats, Skills]Gadgets +2 (10pts, One minute change, Needs access to Gadget Stash), 9pp</p><p></p><p>Skills: 40, 10pp</p><p></p><p>Feats 9</p><p>Attack Focus: Ranged 2</p><p>Attractive 1</p><p>Dodge Focus 1</p><p>Equipment 2 (10pts)</p><p>Improvised Tools</p><p>Inventor 1</p><p>Improved Outmanuever 1</p><p></p><p>Languages - [/sblock]</p><p></p><p>[sblock=Equipment and Lewt]Money - </p><p>Commlink, 1pt</p><p>Lock Release Gun, 1pt</p><p>Holdout Pistol, 4pts</p><p>Tactical Vest, 4pts</p><p></p><p>Gadgets</p><p><strong>DRUID - Dynamic Reconfigurable Universal Interface Device</strong> - Datalink +1, Comprehend (Machines) +2, 5pts</p><p>A deceptively small, handheld device that emits an electronic radio beam capable of interfacing with just about any computer or computerized machine within 10 feet. It automatically adjusts its signal to be understandable to any machine, and provides translated user feedback on a small screen.</p><p></p><p><strong>Deezy's Amazing Auto-Water-Reclamator Hotsuit</strong> - Immunity (Env cold, Thirst), 2pts</p><p>A skintight rubberized jumpsuit festooned with articulated ribbing and tubes, this item of dubious technology captures wastewater from the human body (by means probably best left unexplored) and recirculates it, as well as purifying it to provide drinking water. Heating elements built into the padding provide needed temperature control in the frigid Martian nights.</p><p></p><p><strong>Klatta-Tech 1000 Rocket Boots MkI</strong> - Leaping +3 (10x normal leap), Slow Fall, 5pts</p><p>Though the Coolsuit is arguably more practical, the Rocket Boots are inarguably Deezy's favorite of her own inventions. heavy leather boots of tight fit that are equipped with a maze of copper and brass tubes that snake around them and terminate in a nozzle that points down along the back of the ankle towards the ground. Sadly, even both boots together do not generate enough thrust to actually lift her...but they assist when she jumps. She continues to tinker with the devices, trying to improve their output without causing a catastrophic explosion.</p><p></p><p><strong>Great Metal Beast </strong></p><p>Large Mecha (13pts)</p><p>Strength 24, 6pts</p><p>Dexterity 12, 2pts</p><p>Toughness 9, 2pts (5 imp, immune to crits)</p><p>Base Speed: 45, Leaping 2</p><p>Crew: 1 or 2</p><p>Communication: 200 mile radio comm</p><p>Sensors: Visual (IR/Low light), Audio, Compass, Rangefinder, Radio scanner, Radar (100' increment)</p><p>Cargo Space: 350lbs, Medium size</p><p>Weapon Mounts:</p><p>- Right arm - Gyrocannon, +4 to hit, Dmg DC 21, Autofire</p><p>- Left arm - Burst Laser, +4 to hit, Dmg DC 21, Penetrating</p><p>- Torso - "Pepperbox" anti-infantry array, +6 to hit, Dmg DC 19, Cluster (10'x40')</p><p>- Right Shoulder - Universal Mount (Empty)</p><p></p><p>[sblock=Features Cost: Base:36 Comp: 5]Cockpit/Control Features 3</p><p>- Environmental Seal 1 (5hrs)</p><p>- Extra Seat 1</p><p>- Improved Limb Control 1 (Ambidexterity)</p><p></p><p>Movement Features 4</p><p>- All-Terrain: Desert 1</p><p>- Improved Leg Actuators 1</p><p>- Jump Jets 2</p><p></p><p>Sensor/Communication Features 17</p><p>- Communication +7 (Radio) 7</p><p>- Super Senses +10</p><p>-- Direction Sense, Distance Sense, Infravision, Radio, Low Light</p><p>-- Radar (Accurate, Radius, Ranged, Extended 1, Radio Sense)</p><p></p><p>Defense Features 12</p><p>- Impervious Armor +5, 10</p><p>- Improved Plating (Critical Hits) 2</p><p></p><p>Targeting Features 0</p><p>- ?</p><p></p><p>Miscellaneous Features 4</p><p>- Cargo Space 1</p><p>- Universal Mounting 3</p><p></p><p>Weapon Systems 20</p><p>- Gyrocannon (Blast +6, Autofire) 18pts</p><p>- Pepperbox Anti-infantry (Blast +4, Cluster, PF Accuracy 1) 1pt</p><p>- Burst Laser (Blast +6, Penetrating) 1pt</p><p></p><p>Drawbacks</p><p>- Activation (Computers DC 15) to start mecha, -3pts</p><p>- Archaic Feature (Jump Jet), -1pt</p><p>- Unstable Power Supply, -4pts[/sblock]</p><p></p><p>Total Cost: 55 (Cost as Device: 44, Cost as Equipment: 11)</p><p>[/sblock]</p><p> </p><p>[sblock=Background][/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5346805, member: 4936"] Name: Deezy Klatta Power Level: 6 (110pts) [sblock=Description]Deezy is, at first glance, a mess. Wild sandy blonde/brown hair pulled into a maze of tails and braids that frame a perpetually sunny, smiling, cherubic and sun darkened face...though the hair is often pinned down under a leather cap that has flaps down the sides that cover her ears, and a pair of goggles that perch high on her forehead when not in use. Her clothes are simple...a thin white sleeveless shirt and pair of shorts that go down to her somewhat knobby knees, but are quite loose fitting and covered in pockets. It's what goes OVER the clothes. First, a loose top of black mesh. Over that are belts. Belts over her shoulders, around her midriff, around her legs, crisscrossing her chest. On the belts are...things. Strange doohickies made of brass and bronze, sporting tiny tubes and nozzles and other, less recognizable protuberances. Little vials of oddly colored liquids. Tiny rolls of parchment and paper. Mysterious, and ominous somehow, orbs of blown glass with sparks of light deep inside. Somewhere in the chaos there's a little teddy bear affixed to her. With her spritely cuteness and overall sense of disorganization, Deezy is hard to take seriously...until the explosions start.[/sblock] [sblock=Stats]Strength (STR) 10 Dexterity (DEX) 16 Constitution (CON) 14 Intelligence (INT) 20 Wisdom (WIS) 10 Charisma (CHA) 10 Init: +3 Base Attack Bonus: +2 Melee Attack: +2 Ranged Attack: +4 Base Defense: 14 (+3 base, + 1 feat) Defense Without Dodge: 11 Tough: +6 (+2 Con, +4 equip) Fort: +5 (+2 Con, + 3 base) Reflex: +5 (+3 Dex, + 2 base) Will: +3 (+3 base) Move: 30'[/sblock] [sblock=Abilities, Feats, Skills]Gadgets +2 (10pts, One minute change, Needs access to Gadget Stash), 9pp Skills: 40, 10pp Feats 9 Attack Focus: Ranged 2 Attractive 1 Dodge Focus 1 Equipment 2 (10pts) Improvised Tools Inventor 1 Improved Outmanuever 1 Languages - [/sblock] [sblock=Equipment and Lewt]Money - Commlink, 1pt Lock Release Gun, 1pt Holdout Pistol, 4pts Tactical Vest, 4pts Gadgets [b]DRUID - Dynamic Reconfigurable Universal Interface Device[/b] - Datalink +1, Comprehend (Machines) +2, 5pts A deceptively small, handheld device that emits an electronic radio beam capable of interfacing with just about any computer or computerized machine within 10 feet. It automatically adjusts its signal to be understandable to any machine, and provides translated user feedback on a small screen. [b]Deezy's Amazing Auto-Water-Reclamator Hotsuit[/b] - Immunity (Env cold, Thirst), 2pts A skintight rubberized jumpsuit festooned with articulated ribbing and tubes, this item of dubious technology captures wastewater from the human body (by means probably best left unexplored) and recirculates it, as well as purifying it to provide drinking water. Heating elements built into the padding provide needed temperature control in the frigid Martian nights. [B]Klatta-Tech 1000 Rocket Boots MkI[/B] - Leaping +3 (10x normal leap), Slow Fall, 5pts Though the Coolsuit is arguably more practical, the Rocket Boots are inarguably Deezy's favorite of her own inventions. heavy leather boots of tight fit that are equipped with a maze of copper and brass tubes that snake around them and terminate in a nozzle that points down along the back of the ankle towards the ground. Sadly, even both boots together do not generate enough thrust to actually lift her...but they assist when she jumps. She continues to tinker with the devices, trying to improve their output without causing a catastrophic explosion. [B]Great Metal Beast [/B] Large Mecha (13pts) Strength 24, 6pts Dexterity 12, 2pts Toughness 9, 2pts (5 imp, immune to crits) Base Speed: 45, Leaping 2 Crew: 1 or 2 Communication: 200 mile radio comm Sensors: Visual (IR/Low light), Audio, Compass, Rangefinder, Radio scanner, Radar (100' increment) Cargo Space: 350lbs, Medium size Weapon Mounts: - Right arm - Gyrocannon, +4 to hit, Dmg DC 21, Autofire - Left arm - Burst Laser, +4 to hit, Dmg DC 21, Penetrating - Torso - "Pepperbox" anti-infantry array, +6 to hit, Dmg DC 19, Cluster (10'x40') - Right Shoulder - Universal Mount (Empty) [sblock=Features Cost: Base:36 Comp: 5]Cockpit/Control Features 3 - Environmental Seal 1 (5hrs) - Extra Seat 1 - Improved Limb Control 1 (Ambidexterity) Movement Features 4 - All-Terrain: Desert 1 - Improved Leg Actuators 1 - Jump Jets 2 Sensor/Communication Features 17 - Communication +7 (Radio) 7 - Super Senses +10 -- Direction Sense, Distance Sense, Infravision, Radio, Low Light -- Radar (Accurate, Radius, Ranged, Extended 1, Radio Sense) Defense Features 12 - Impervious Armor +5, 10 - Improved Plating (Critical Hits) 2 Targeting Features 0 - ? Miscellaneous Features 4 - Cargo Space 1 - Universal Mounting 3 Weapon Systems 20 - Gyrocannon (Blast +6, Autofire) 18pts - Pepperbox Anti-infantry (Blast +4, Cluster, PF Accuracy 1) 1pt - Burst Laser (Blast +6, Penetrating) 1pt Drawbacks - Activation (Computers DC 15) to start mecha, -3pts - Archaic Feature (Jump Jet), -1pt - Unstable Power Supply, -4pts[/sblock] Total Cost: 55 (Cost as Device: 44, Cost as Equipment: 11) [/sblock] [sblock=Background][/sblock] [/QUOTE]
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