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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Voda Vosa" data-source="post: 5347280" data-attributes="member: 51271"><p>Here's The Puppeteer. I must come up with a good new name. </p><p></p><p><strong> </strong></p><p><strong>Abilities ( 10 pp) </strong></p><p>Strength: 10 ( 0 )</p><p>Dexterity: 12 ( 1 )</p><p>Constitution: 14 ( 2 )</p><p>Intelligence: 12 ( 1 )</p><p>Wisdom: 12 ( 1 )</p><p>Charisma: 10 ( 0 )</p><p><strong> </strong></p><p><strong>Combat ( 14 pp) </strong></p><p>Attack Melee: 7 </p><p>Attack Ranged: 7 </p><p>Damage melee: 7 </p><p>Damage Ranged: 7 </p><p>Grapple: 7 </p><p>Defense: 0 </p><p>Initiative: 5 </p><p><strong> </strong></p><p><strong>Saves ( 12 pp) </strong></p><p>Toughness: 7 </p><p>Fortitude: 6 </p><p>Reflex: 5 </p><p>Will: 5 </p><p></p><p><strong> </strong></p><p><strong>Skills ( 11 pp) </strong></p><p>5 ( 4 ) Acrobatics </p><p>0 ( 0 ) Bluff </p><p>4 ( 4 ) Climb </p><p>1 ( 0 ) Computers </p><p>5 ( 4 ) Concentration </p><p>1 ( 0 ) Craft </p><p>0 ( 0 ) Diplomacy </p><p>1 ( 0 ) Disable Device </p><p>0 ( 0 ) Disguise </p><p>1 ( 0 ) Drive </p><p>5 ( 4 ) Escape Artist </p><p>0 ( 0 ) Gather Inf </p><p>0 ( 0 ) Handle Animal </p><p>0 ( 0 ) Intimidate </p><p>1 ( 0 ) Investigate </p><p>1 ( 0 ) Knowledge </p><p>0 ( 0 ) Language </p><p>1 ( 0 ) Medicine </p><p>9 ( 8 ) Notice </p><p>0 ( 0 ) Perform </p><p>1 ( 0 ) Pilot </p><p>1 ( 0 ) Profession </p><p>5 ( 4 ) Ride </p><p>1 ( 0 ) Search </p><p>1 ( 0 ) Sense Motive </p><p>1 ( 0 ) Sleight of Hand </p><p>9 ( 8 ) Stealth </p><p>5 ( 4 ) Survival </p><p>4 ( 4 ) Swim </p><p><strong> </strong></p><p><strong>Feats ( 9 pp) </strong></p><p>Power attack 1 </p><p>All out attack 1 </p><p>Evasion 2 </p><p>Accurate attack 1 </p><p>Master Plan 1 </p><p>Move by action 1 </p><p>Improved initiative 1 </p><p>Hide in plain sight 1 </p><p></p><p></p><p><strong> </strong></p><p><strong>Powers Rank ( 63 pp) </strong></p><p>Water Control 12 </p><p>AP: Dehydrate (7) 1 [The Puppeteer drains the water from the target, dehydrating it] </p><p>AP: Blast (Cone area, 7) 1 [The Puppeteer condenses water from the air and unleashes a powerful shock of pressurized water]</p><p>AP: Obscure (12) 1 [The Puppeteer produces a thick mist with the condensed water from the air]</p><p>AP: Suffocate (6) 1 [The Puppeteer makes the water from the blood to fill the lungs of the targets]</p><p>AP: Snare (7) 1 [The Puppeteer creates bonds of ice around the targets' feet]</p><p>AP: Create object (10) 1 [The Puppeteer creates a pillar of ice from the water he drains]</p><p>PF<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />rogresion 1</p><p>PF: Selective 1</p><p>AP: Blood Control 1 [The Puppeteer controls the water inside the target's body, controlling it's movements and actions]</p><p></p><p></p><p>Device: Scimitar of the Moon 6 [The scimitar contains a tank of water on the hilt and a vapour valve. Making the water boil sends a yet of vapour out in the precise moment to enhance a slash, making it demolishing ad blindingly quick.]</p><p>-Strike (penetrating) Link 7</p><p>->PF: Split attack 1</p><p>-Drain (any save) Link 7</p><p>->PF: Slow fade 1</p><p></p><p>Shield 7 [The Puppeteer creates a torrent of water that deflects incoming blows]</p><p></p><p>Force Field 5 [The Puppeteer surrounds himself in alive water that absorbs the impact of blows] </p><p></p><p><strong> </strong></p><p><strong>Equipment Cost Bonus </strong></p><p> </p><p><strong> </strong></p><p><strong> </strong></p><p><strong>Drawback ( -9 pp) Extra points </strong></p><p>Power loss (restrained:WC) 3 </p><p>Power loss (restrained:Forc Field) 3 </p><p>Power loss (restrained:Shield) 3</p><p></p><p>The Puppeteer must be able to move freely to bend water.</p></blockquote><p></p>
[QUOTE="Voda Vosa, post: 5347280, member: 51271"] Here's The Puppeteer. I must come up with a good new name. [b] Abilities ( 10 pp) [/b] Strength: 10 ( 0 ) Dexterity: 12 ( 1 ) Constitution: 14 ( 2 ) Intelligence: 12 ( 1 ) Wisdom: 12 ( 1 ) Charisma: 10 ( 0 ) [b] Combat ( 14 pp) [/b] Attack Melee: 7 Attack Ranged: 7 Damage melee: 7 Damage Ranged: 7 Grapple: 7 Defense: 0 Initiative: 5 [b] Saves ( 12 pp) [/b] Toughness: 7 Fortitude: 6 Reflex: 5 Will: 5 [b] Skills ( 11 pp) [/b] 5 ( 4 ) Acrobatics 0 ( 0 ) Bluff 4 ( 4 ) Climb 1 ( 0 ) Computers 5 ( 4 ) Concentration 1 ( 0 ) Craft 0 ( 0 ) Diplomacy 1 ( 0 ) Disable Device 0 ( 0 ) Disguise 1 ( 0 ) Drive 5 ( 4 ) Escape Artist 0 ( 0 ) Gather Inf 0 ( 0 ) Handle Animal 0 ( 0 ) Intimidate 1 ( 0 ) Investigate 1 ( 0 ) Knowledge 0 ( 0 ) Language 1 ( 0 ) Medicine 9 ( 8 ) Notice 0 ( 0 ) Perform 1 ( 0 ) Pilot 1 ( 0 ) Profession 5 ( 4 ) Ride 1 ( 0 ) Search 1 ( 0 ) Sense Motive 1 ( 0 ) Sleight of Hand 9 ( 8 ) Stealth 5 ( 4 ) Survival 4 ( 4 ) Swim [b] Feats ( 9 pp) [/b] Power attack 1 All out attack 1 Evasion 2 Accurate attack 1 Master Plan 1 Move by action 1 Improved initiative 1 Hide in plain sight 1 [b] Powers Rank ( 63 pp) [/b] Water Control 12 AP: Dehydrate (7) 1 [The Puppeteer drains the water from the target, dehydrating it] AP: Blast (Cone area, 7) 1 [The Puppeteer condenses water from the air and unleashes a powerful shock of pressurized water] AP: Obscure (12) 1 [The Puppeteer produces a thick mist with the condensed water from the air] AP: Suffocate (6) 1 [The Puppeteer makes the water from the blood to fill the lungs of the targets] AP: Snare (7) 1 [The Puppeteer creates bonds of ice around the targets' feet] AP: Create object (10) 1 [The Puppeteer creates a pillar of ice from the water he drains] PF:Progresion 1 PF: Selective 1 AP: Blood Control 1 [The Puppeteer controls the water inside the target's body, controlling it's movements and actions] Device: Scimitar of the Moon 6 [The scimitar contains a tank of water on the hilt and a vapour valve. Making the water boil sends a yet of vapour out in the precise moment to enhance a slash, making it demolishing ad blindingly quick.] -Strike (penetrating) Link 7 ->PF: Split attack 1 -Drain (any save) Link 7 ->PF: Slow fade 1 Shield 7 [The Puppeteer creates a torrent of water that deflects incoming blows] Force Field 5 [The Puppeteer surrounds himself in alive water that absorbs the impact of blows] [b] Equipment Cost Bonus [/b] [b] Drawback ( -9 pp) Extra points [/b] Power loss (restrained:WC) 3 Power loss (restrained:Forc Field) 3 Power loss (restrained:Shield) 3 The Puppeteer must be able to move freely to bend water. [/QUOTE]
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