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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Shayuri" data-source="post: 5347896" data-attributes="member: 4936"><p>Binder, that bonus to save vs "Mutations" thing has me scratching my head.</p><p></p><p>Lets take a step back, away from mechanics, and start with what your concept for the ability is. Is he hard for mutants to affect with their powers? Or is he resistant to <em>being mutated</em> as a result of exposure to aether and so on?</p><p></p><p>If it's the first, then I suggest setting up a nullify effect. Make it No Range, Continuous duration, and All Powers with 'Mutant' descriptor At Once. Oh, and buy the Action up to Reaction. Then, every qualifying attack will be resisted by a d20 plus your Nullify rank. A potent defense, since it stacks with all other existing defenses.</p><p></p><p>If he's resistant to being mutated, then just buy Immunity (Mutagenics), for a price decided on by our GM. If you take a -1 flaw, you can make it Limited Invulnerability, that halves the intensity of the hazard or attack rather than making you totally immune. With GM permission, this might work if you buy Immunity (Mutant Attack Powers) or similar too...but make sure it's okay before you do it.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5347896, member: 4936"] Binder, that bonus to save vs "Mutations" thing has me scratching my head. Lets take a step back, away from mechanics, and start with what your concept for the ability is. Is he hard for mutants to affect with their powers? Or is he resistant to [i]being mutated[/i] as a result of exposure to aether and so on? If it's the first, then I suggest setting up a nullify effect. Make it No Range, Continuous duration, and All Powers with 'Mutant' descriptor At Once. Oh, and buy the Action up to Reaction. Then, every qualifying attack will be resisted by a d20 plus your Nullify rank. A potent defense, since it stacks with all other existing defenses. If he's resistant to being mutated, then just buy Immunity (Mutagenics), for a price decided on by our GM. If you take a -1 flaw, you can make it Limited Invulnerability, that halves the intensity of the hazard or attack rather than making you totally immune. With GM permission, this might work if you buy Immunity (Mutant Attack Powers) or similar too...but make sure it's okay before you do it. [/QUOTE]
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