Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Talking the Talk
[M&M 2e] Red Sands Chronicles. (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jkason" data-source="post: 5347925" data-attributes="member: 2710"><p>Okay, here's my first go at Brian. I'm not sure if I'm using the subtle power feat correctly. I don't mean that it shouldn't be obvious when something catches fire that it's caught fire, of course, but rather that someone would have to be looking rather hard to make a connection between Brian and most of his power effects. </p><p></p><p>The 'flash freeze' power I just built using the Ignite power as a model. I figured they were pretty much the same. My assumption would be that, instead of catching flammables on fire, flash freeze would have the ability to ice up 'freezables', though I'm not sure if that works in practice the same way as 'you catch on fire' does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm probably messing up math in other places, too, but this should be a decent draft. I used Hero Lab, but only have the demo version, which doesn't include some of the Ultimate Power updates I used to build him. Anyway, let's have a go at this:</p><p></p><p>[sblock=Brian Shaughnessy]Brian Shaughnessy, PL 6 [110pp]</p><p>ABILITIES: [18pp]</p><p>Str 10 (+0) Dex 16 (+3) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 16 (+3)</p><p></p><p>SAVING THROWS: [27 pp]</p><p>Toughness +6 (Con +3, Defensive Roll +2, Leather Jacket +1)</p><p>Fortitude +11 (8 +3)</p><p>Reflexes +11(8+3)</p><p>Will +11 (11)</p><p></p><p>COMBAT: [14pp]</p><p>Base Attack +4 (8pp) (Ignite / Freeze +6)</p><p>Base Defense +6 (6pp) (Defense 16, flatfooted 13)</p><p>Initiative +7</p><p></p><p>SKILLS: 32 ranks [8pp]</p><p>Bluff 10 (+13)</p><p>Language 2 (Arabic, Chinese)</p><p>Notice 10 (+10)</p><p>Stealth 10 (+13)</p><p></p><p>FEATS: [16pp]</p><p>Attack Spec: Ignite, Attack Spec: Flash Freeze, Defensive Roll 2, Dodge Focus 3, Hide in Plain Sight, Improved Initiative 1, Set-Up, Sneak Attack 1, Teamwork 1, Uncanny Dodge (Infravision), Equipment 3</p><p></p><p>POWERS: [27pp]</p><p></p><p>--Thermomancy Array (24 pp)</p><p></p><p>* Environmental Control (Extreme Cold) 8 (2/rank PF: Subtle +1, APs +7)</p><p>* AP: Envir. Control (Extreme Heat) 8 (2/rank +1 PF Subtle)</p><p>* AP: Ignite 5 (3/rank PF: Reversable +1, Subtle +1) DC 20</p><p>* AP: Flash Freeze 5 (Perception Damage (cold)) (3/rank, PF: Reversable +1, Subtle +1) DC 20</p><p>* AP: Fire Shield 8 (Deflect, all ranged) (2/rank)</p><p>* AP: Ice Slick 6 (Trip) (1/rank, +1/r Area Shapable, PF: Subtle +1) DC 16</p><p>* AP: Flare 6 (Dazzle) (2/rank, PF: Subtle +1) DC 16</p><p>* AP: Melt 6 (Drain Toughness) (1/rank, +1/rank Range, +0/r Objects only, PF: Subtle +1) DC 16</p><p></p><p>--Immunity 2 (Extreme hot and cold environmental conditions)</p><p></p><p>--Super-senses 1 (Infravision)</p><p></p><p>EQUIPMENT:</p><p>Flash Goggles (1ep), Gas Mask (1ep), Knife (4ep), Quarterstaff (4ep), Leather Jacket (1ep)</p><p></p><p>Abilities 18 pp + Skills 8 pp + Feats 16 pp + Powers 27pp + Combat 14pp + Saves 27pp = 110 pp[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5347925, member: 2710"] Okay, here's my first go at Brian. I'm not sure if I'm using the subtle power feat correctly. I don't mean that it shouldn't be obvious when something catches fire that it's caught fire, of course, but rather that someone would have to be looking rather hard to make a connection between Brian and most of his power effects. The 'flash freeze' power I just built using the Ignite power as a model. I figured they were pretty much the same. My assumption would be that, instead of catching flammables on fire, flash freeze would have the ability to ice up 'freezables', though I'm not sure if that works in practice the same way as 'you catch on fire' does. :) I'm probably messing up math in other places, too, but this should be a decent draft. I used Hero Lab, but only have the demo version, which doesn't include some of the Ultimate Power updates I used to build him. Anyway, let's have a go at this: [sblock=Brian Shaughnessy]Brian Shaughnessy, PL 6 [110pp] ABILITIES: [18pp] Str 10 (+0) Dex 16 (+3) Con 16 (+3) Int 10 (+0) Wis 10 (+0) Cha 16 (+3) SAVING THROWS: [27 pp] Toughness +6 (Con +3, Defensive Roll +2, Leather Jacket +1) Fortitude +11 (8 +3) Reflexes +11(8+3) Will +11 (11) COMBAT: [14pp] Base Attack +4 (8pp) (Ignite / Freeze +6) Base Defense +6 (6pp) (Defense 16, flatfooted 13) Initiative +7 SKILLS: 32 ranks [8pp] Bluff 10 (+13) Language 2 (Arabic, Chinese) Notice 10 (+10) Stealth 10 (+13) FEATS: [16pp] Attack Spec: Ignite, Attack Spec: Flash Freeze, Defensive Roll 2, Dodge Focus 3, Hide in Plain Sight, Improved Initiative 1, Set-Up, Sneak Attack 1, Teamwork 1, Uncanny Dodge (Infravision), Equipment 3 POWERS: [27pp] --Thermomancy Array (24 pp) * Environmental Control (Extreme Cold) 8 (2/rank PF: Subtle +1, APs +7) * AP: Envir. Control (Extreme Heat) 8 (2/rank +1 PF Subtle) * AP: Ignite 5 (3/rank PF: Reversable +1, Subtle +1) DC 20 * AP: Flash Freeze 5 (Perception Damage (cold)) (3/rank, PF: Reversable +1, Subtle +1) DC 20 * AP: Fire Shield 8 (Deflect, all ranged) (2/rank) * AP: Ice Slick 6 (Trip) (1/rank, +1/r Area Shapable, PF: Subtle +1) DC 16 * AP: Flare 6 (Dazzle) (2/rank, PF: Subtle +1) DC 16 * AP: Melt 6 (Drain Toughness) (1/rank, +1/rank Range, +0/r Objects only, PF: Subtle +1) DC 16 --Immunity 2 (Extreme hot and cold environmental conditions) --Super-senses 1 (Infravision) EQUIPMENT: Flash Goggles (1ep), Gas Mask (1ep), Knife (4ep), Quarterstaff (4ep), Leather Jacket (1ep) Abilities 18 pp + Skills 8 pp + Feats 16 pp + Powers 27pp + Combat 14pp + Saves 27pp = 110 pp[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[M&M 2e] Red Sands Chronicles. (OOC)
Top