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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Relique du Madde" data-source="post: 5819013" data-attributes="member: 42169"><p>There is a reason why they were detected. As the saying goes, </p><p></p><p><img src="http://i0.kym-cdn.com/photos/images/original/000/001/384/Atrapitis.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Well, not exactly. The FOB ( Forward Operating Base) was protected this nasty power container that was "buried in the sand".</p><p></p><p>Sense 6 (Tremorsense, Radius 1, Extended 2 [100 ft]; Limited [50 ft for medium, 25 small size, 5ft for tiny, 0ft smaller than tiny]), Communication 2 (radio), Concealed 4 (All visual)</p><p></p><p>They basically serve to counter the desert ghosts and other stealthy types. This was why the girl went out of the room, since Seif's desert ambush rendered the camera's useless and she basically went out to yell at the watch to check for mutants at the north wall. (She didn't notice that he's dead yet, lol)</p><p></p><p>To notice the sensor would have needed a Notice DC 15 (Radio) , or a DC 40 notice within 30 feet. Sadly, even with Sahid's awesome roll and Seif's assist they wouldn't have noticed the sensor until they were within it's radius, and by that time they would have begun their charge (damn the -5 distracted penalty). It should be noted that Deezy actually was picking up the sensor's communication in the form of radio static and the beeping. The closer she gotten to the sensor the more info she would have received from it. </p><p></p><p>As for Seif and the Ottoman's being on foot. I decided that to make them to the logical thing, ride to the edge of the bone yard (to prevent engine noise) then have them to travel while camouflaged to the wall rather then have them trip the alarm at max range.</p><p></p><p></p><p>Since I'm answering a bunch of questions I'll post replies here.</p><p></p><p>No raiders are outside of their "quarters." The closest group is right next to the gate and the door. Technically this is a surprise round for the raiders (I haven't rolled to see what they are scrambling for... ie.. weapons, armor, cloths, cover, etc).</p><p></p><p>The bedouin is from a neighboring tribe and is named Abal. She was exiled years ago for attempting to a ceremonial sword from an imam. She is 90 ft from Seif and Sahid.</p><p></p><p>The oil platform is nonfunctional... however there are plenty of barrels of fuel near it's base.</p><p></p><p>You are correct Jkason since you can see it with infravision you can target it.</p><p></p><p>I'm going to update on my first opertunity tomarrow night.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5819013, member: 42169"] There is a reason why they were detected. As the saying goes, [IMG]http://i0.kym-cdn.com/photos/images/original/000/001/384/Atrapitis.gif[/IMG] Well, not exactly. The FOB ( Forward Operating Base) was protected this nasty power container that was "buried in the sand". Sense 6 (Tremorsense, Radius 1, Extended 2 [100 ft]; Limited [50 ft for medium, 25 small size, 5ft for tiny, 0ft smaller than tiny]), Communication 2 (radio), Concealed 4 (All visual) They basically serve to counter the desert ghosts and other stealthy types. This was why the girl went out of the room, since Seif's desert ambush rendered the camera's useless and she basically went out to yell at the watch to check for mutants at the north wall. (She didn't notice that he's dead yet, lol) To notice the sensor would have needed a Notice DC 15 (Radio) , or a DC 40 notice within 30 feet. Sadly, even with Sahid's awesome roll and Seif's assist they wouldn't have noticed the sensor until they were within it's radius, and by that time they would have begun their charge (damn the -5 distracted penalty). It should be noted that Deezy actually was picking up the sensor's communication in the form of radio static and the beeping. The closer she gotten to the sensor the more info she would have received from it. As for Seif and the Ottoman's being on foot. I decided that to make them to the logical thing, ride to the edge of the bone yard (to prevent engine noise) then have them to travel while camouflaged to the wall rather then have them trip the alarm at max range. Since I'm answering a bunch of questions I'll post replies here. No raiders are outside of their "quarters." The closest group is right next to the gate and the door. Technically this is a surprise round for the raiders (I haven't rolled to see what they are scrambling for... ie.. weapons, armor, cloths, cover, etc). The bedouin is from a neighboring tribe and is named Abal. She was exiled years ago for attempting to a ceremonial sword from an imam. She is 90 ft from Seif and Sahid. The oil platform is nonfunctional... however there are plenty of barrels of fuel near it's base. You are correct Jkason since you can see it with infravision you can target it. I'm going to update on my first opertunity tomarrow night. [/QUOTE]
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[M&M 2e] Red Sands Chronicles. (OOC)
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