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[M&M 2e] Red Sands Chronicles. (OOC)
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<blockquote data-quote="Relique du Madde" data-source="post: 5821395" data-attributes="member: 42169"><p>Hmmm... You know... that will work for this reason:</p><p></p><p></p><p>Emphasis mine.</p><p></p><p></p><p>So, here is an infravision array/container...</p><p></p><p><strong>Infravision Array</strong>: Infravision (1 ranks); Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision, +0], Flaws: Limited [un-insoluated / non-metalic barriers, -2 ranks])</p><p>Cost = 3 pp (3 ranks).</p><p></p><p>This basically allows him to use both infravision and to see through some walls using infravision (as a free action). However, it's too expensive at the moment (since the character is already made and has 1 rank [1pp] worth of a sensory array). LUCKILY, the suggestion of modifying the <strong>action time</strong> does come into effect and could reduce the cost of the power... </p><p></p><p><strong>Infravision Array</strong>: Infravision (1 ranks), Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision], Flaws: Limited [non-insulated / non-metalic barriers, -2 ranks], Action[Free->Standard, -2])</p><p>Cost = 1 pp (3 ranks @ 3:1pp*.).</p><p></p><p>So what does this do? </p><p>- Infravision as a free action.</p><p>- This version allows the character to see through non-insulated, non-metalic barriers as a standard action. This means that to use this power and attack in one round, you would need to use extra effort.</p><p></p><p></p><p></p><p>Changing the penetrate concealment aspect of the power's action to move would cause the power to cost 2pp (3 ranks + 1 unused @ 2:1pp). Since there would be 1 pp left over, it be used to gain tracking or some other effect. </p><p></p><p>This would allow Brian to see through the walls (as a move action) then attack (standard action) each round. However, unfortunately, Brian doesn't have the pp to do this yet.</p><p></p><p></p><p></p><p>* I don't think I gave a limit on the ranks : pp ratio <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> but it usually defaults to 5:1.. so it's all good.</p></blockquote><p></p>
[QUOTE="Relique du Madde, post: 5821395, member: 42169"] Hmmm... You know... that will work for this reason: Emphasis mine. So, here is an infravision array/container... [B]Infravision Array[/B]: Infravision (1 ranks); Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision, +0], Flaws: Limited [un-insoluated / non-metalic barriers, -2 ranks]) Cost = 3 pp (3 ranks). This basically allows him to use both infravision and to see through some walls using infravision (as a free action). However, it's too expensive at the moment (since the character is already made and has 1 rank [1pp] worth of a sensory array). LUCKILY, the suggestion of modifying the [B]action time[/B] does come into effect and could reduce the cost of the power... [B]Infravision Array[/B]: Infravision (1 ranks), Infravision Penetrates Concealment (4 ranks; Extras: Linked [Infravision], Flaws: Limited [non-insulated / non-metalic barriers, -2 ranks], Action[Free->Standard, -2]) Cost = 1 pp (3 ranks @ 3:1pp*.). So what does this do? - Infravision as a free action. - This version allows the character to see through non-insulated, non-metalic barriers as a standard action. This means that to use this power and attack in one round, you would need to use extra effort. Changing the penetrate concealment aspect of the power's action to move would cause the power to cost 2pp (3 ranks + 1 unused @ 2:1pp). Since there would be 1 pp left over, it be used to gain tracking or some other effect. This would allow Brian to see through the walls (as a move action) then attack (standard action) each round. However, unfortunately, Brian doesn't have the pp to do this yet. * I don't think I gave a limit on the ranks : pp ratio :eek: but it usually defaults to 5:1.. so it's all good. [/QUOTE]
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