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*TTRPGs General
M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="Dalamar" data-source="post: 2697975" data-attributes="member: 358"><p>First, I'll preface this whole post with the fact that I don't actually have the 2nd edition book. I've only followed the the previews and other tidbits that have been available on the net.I'd be inclined to agree with you here somewhat, except for the fact that you're blaming 2nd edition for creating this problem, whereas it is the same one as in 1st edition. Don't believe me? Crack open your 1st edition book and figure out the cost per rank for Deflection with the following configurations: 1) All ranged attacks 2) All physical ranged attacks 3) Slow projectiles.You complain that Hellfire Control and Electricity Control are just variant Blast powers, yet in the same sentence you want them to include a variant (limited?) Transform?It's not really that variable. It multiplies by 10 every three ranks. So the per rank is x2, x2.5, x2 ad infinitum.</p><p>And are you really telling me that the super-speed for 1st edition movement was easier to remember? For normal running it was (30+5xrank) as a move action, then multiplied (2^rank)x4 ft. when running as a as a full-round action. For other modes, you need to drop the 30 from the first brackets. That's easier to remember than 50x(10 per 3 ranks) ft as a move action, x4 as a full-round action?</p><p></p><p>Regarding power creation rules, it was my understanding that unless you're looking for a really obscure power, there's already a way to build it using the powers that are in the 2nd edition book. With the caveat that what might be described as a single power doesn't actually have to be built as ranks in a single power.</p></blockquote><p></p>
[QUOTE="Dalamar, post: 2697975, member: 358"] First, I'll preface this whole post with the fact that I don't actually have the 2nd edition book. I've only followed the the previews and other tidbits that have been available on the net.I'd be inclined to agree with you here somewhat, except for the fact that you're blaming 2nd edition for creating this problem, whereas it is the same one as in 1st edition. Don't believe me? Crack open your 1st edition book and figure out the cost per rank for Deflection with the following configurations: 1) All ranged attacks 2) All physical ranged attacks 3) Slow projectiles.You complain that Hellfire Control and Electricity Control are just variant Blast powers, yet in the same sentence you want them to include a variant (limited?) Transform?It's not really that variable. It multiplies by 10 every three ranks. So the per rank is x2, x2.5, x2 ad infinitum. And are you really telling me that the super-speed for 1st edition movement was easier to remember? For normal running it was (30+5xrank) as a move action, then multiplied (2^rank)x4 ft. when running as a as a full-round action. For other modes, you need to drop the 30 from the first brackets. That's easier to remember than 50x(10 per 3 ranks) ft as a move action, x4 as a full-round action? Regarding power creation rules, it was my understanding that unless you're looking for a really obscure power, there's already a way to build it using the powers that are in the 2nd edition book. With the caveat that what might be described as a single power doesn't actually have to be built as ranks in a single power. [/QUOTE]
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