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General Tabletop Discussion
*TTRPGs General
M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="Dalamar" data-source="post: 2698871" data-attributes="member: 358"><p>Elric caught on to what I meant with with my guestion on figuring the 1e costs of Deflect. Personally, if somebody I was playing with wanted to Deflect only physical ranged attacks, I'd probably treat it as Power Loss drawback (which, I believe, gives 1 + 1PP for each power affected provided the sitation when the loss occurs is common) or a Complication, handing out a HP whenever the character would have greatly benefited from being able to deflect energy attacks.</p><p>Since MnM uses so low amounts of points to build characters, it just isn't possible to cost everything 100% accurately. I've heard many people say that Defensive Roll just isn't quite worth the 1PP you have to pay for it, but it would be too cheap it if gave a +2 bonus too. </p><p></p><p>And the Shape Matter/Transform is purely based on the fact that the 1e to 2e conversion note document gives that pairing. I have no idea how the 2e Transform works, but apparently that's the power to use.</p><p></p><p>And I agree with you Kylara, there's no point to answering criticism when I myself haven't read the book. It just so happened that you were referring to things I believed I had a decent grasp of. But my FLGS has no idea when they'll be getting the book, and I currently lack the means to order it online short of borrowing somebody else's credit card (and I don't really like that idea, just doesn't sit too well with me). </p><p></p><p>And last but not least and completely off-topic. Love your Avatar, Kylara. Hinata's great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Dalamar, post: 2698871, member: 358"] Elric caught on to what I meant with with my guestion on figuring the 1e costs of Deflect. Personally, if somebody I was playing with wanted to Deflect only physical ranged attacks, I'd probably treat it as Power Loss drawback (which, I believe, gives 1 + 1PP for each power affected provided the sitation when the loss occurs is common) or a Complication, handing out a HP whenever the character would have greatly benefited from being able to deflect energy attacks. Since MnM uses so low amounts of points to build characters, it just isn't possible to cost everything 100% accurately. I've heard many people say that Defensive Roll just isn't quite worth the 1PP you have to pay for it, but it would be too cheap it if gave a +2 bonus too. And the Shape Matter/Transform is purely based on the fact that the 1e to 2e conversion note document gives that pairing. I have no idea how the 2e Transform works, but apparently that's the power to use. And I agree with you Kylara, there's no point to answering criticism when I myself haven't read the book. It just so happened that you were referring to things I believed I had a decent grasp of. But my FLGS has no idea when they'll be getting the book, and I currently lack the means to order it online short of borrowing somebody else's credit card (and I don't really like that idea, just doesn't sit too well with me). And last but not least and completely off-topic. Love your Avatar, Kylara. Hinata's great. :) [/QUOTE]
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