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M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="swrushing" data-source="post: 2709652" data-attributes="member: 14140"><p>I loved 1e. Ran two games, each lasting about a year to 18 months each.</p><p></p><p>I don't have 2e and from what i saw in reviews and playtesting, won't be getting it either.</p><p></p><p>What i saw as "the beauty of 1e" is apparently a whole lot different from what they saw as its beauty.</p><p></p><p>the point buy system is more complex and more detailed and its supposed to be better balanced and all that and IMO if more complex point buy was the road to the better then HERO would have hit the pinnacle some 300-400 pages ago. </p><p></p><p>The drive to move Mnm further toward what i see as "Like HERo but without the fractions" drove me away. The more complex the point buy become then IMX the less balanced it becomes and the more abusable it becomes and in no small part to the increasing notion that the point system "does that balance stuff for you."</p><p></p><p>1E seemed to have as an approach what i called "the game of yards, not inches" where all the point buy was supposed to do was get you close, in the ballpark, and let the play and the Gm handle the fine tuning. That worked for me, very well.</p><p></p><p>My vision of 2e would have been to minimize the point buy even further. Move it towards an even more loosely defined power buy where you don't get bogged down into detailing mechanics and costs for each individual trick of a power but instead define and buy in broader terms "super-powers" and on the fly you handle specific uses. You might buy something like "firepowers" at rank 10 with traits like "power", "finesse" and "endurance" with their own scales and then in play when you decide "i want to throw a fireball" you do so.</p><p></p><p>Anyway, while i don't have any mechanical references, I find it ironic that an alternative chargen system will apparently be in the Manual and the description sounds a lot like what I would have liked, loosely defined broader scope powers. This is ironic because, since 2e turned me off so much i won't be buying the core rules, I won't then be buying the manual which will be mostly useless without the 2e core book. :-(</p><p></p><p>thats OK... i probably wasn't their target audience anyway.</p></blockquote><p></p>
[QUOTE="swrushing, post: 2709652, member: 14140"] I loved 1e. Ran two games, each lasting about a year to 18 months each. I don't have 2e and from what i saw in reviews and playtesting, won't be getting it either. What i saw as "the beauty of 1e" is apparently a whole lot different from what they saw as its beauty. the point buy system is more complex and more detailed and its supposed to be better balanced and all that and IMO if more complex point buy was the road to the better then HERO would have hit the pinnacle some 300-400 pages ago. The drive to move Mnm further toward what i see as "Like HERo but without the fractions" drove me away. The more complex the point buy become then IMX the less balanced it becomes and the more abusable it becomes and in no small part to the increasing notion that the point system "does that balance stuff for you." 1E seemed to have as an approach what i called "the game of yards, not inches" where all the point buy was supposed to do was get you close, in the ballpark, and let the play and the Gm handle the fine tuning. That worked for me, very well. My vision of 2e would have been to minimize the point buy even further. Move it towards an even more loosely defined power buy where you don't get bogged down into detailing mechanics and costs for each individual trick of a power but instead define and buy in broader terms "super-powers" and on the fly you handle specific uses. You might buy something like "firepowers" at rank 10 with traits like "power", "finesse" and "endurance" with their own scales and then in play when you decide "i want to throw a fireball" you do so. Anyway, while i don't have any mechanical references, I find it ironic that an alternative chargen system will apparently be in the Manual and the description sounds a lot like what I would have liked, loosely defined broader scope powers. This is ironic because, since 2e turned me off so much i won't be buying the core rules, I won't then be buying the manual which will be mostly useless without the 2e core book. :-( thats OK... i probably wasn't their target audience anyway. [/QUOTE]
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