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M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="jdrakeh" data-source="post: 2714053" data-attributes="member: 13892"><p>You can modify existing powers to mimic certain effects, yes - but that isn't the same thing as being able to build them from the ground up to suit a specific concept. </p><p></p><p></p><p></p><p>Untrue. Hero lets you create new powers/items/spells/technologies from scratch and specifically has systems in place to facilitate this construction, as well as rules that ensure such powers/items/spells/technologies remain balanced in the context of a given campaign. </p><p></p><p>1e M&M had a <em>lot</em> of this in its power creation rules, as well. The fact that these rules have been dropped from the main book in 2e M&M greatly reduces the game utility for my needs (and please, don't resort to dictating what my needs are again). </p><p></p><p></p><p></p><p>Again, modifying existing powers to mimic certain effects isn't the same thing as building powers from the ground up. Similar, sure - but the same? Not even close. I want a system that allows me to build things from scratch to fit a certain concept, rather than something that forces me to re-tool a concept to fit existing rules. </p><p></p><p></p><p></p><p>What you see as 'unnecessary complexity', many people view as <em>utility</em>.</p></blockquote><p></p>
[QUOTE="jdrakeh, post: 2714053, member: 13892"] You can modify existing powers to mimic certain effects, yes - but that isn't the same thing as being able to build them from the ground up to suit a specific concept. Untrue. Hero lets you create new powers/items/spells/technologies from scratch and specifically has systems in place to facilitate this construction, as well as rules that ensure such powers/items/spells/technologies remain balanced in the context of a given campaign. 1e M&M had a [i]lot[/i] of this in its power creation rules, as well. The fact that these rules have been dropped from the main book in 2e M&M greatly reduces the game utility for my needs (and please, don't resort to dictating what my needs are again). Again, modifying existing powers to mimic certain effects isn't the same thing as building powers from the ground up. Similar, sure - but the same? Not even close. I want a system that allows me to build things from scratch to fit a certain concept, rather than something that forces me to re-tool a concept to fit existing rules. What you see as 'unnecessary complexity', many people view as [i]utility[/i]. [/QUOTE]
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M&M 2nd Edition: Underwhelmed?
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