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M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="hobgoblin" data-source="post: 2758638" data-attributes="member: 24923"><p>alternate power existed in 1ed to, known as a secondary effect. a 2 point power stunt...</p><p></p><p>same rules applyed there (alltho it was never realy spelled out in the book).</p><p></p><p>thing is i kinda liked the extra effect stuff, from a flavor point of view. rather then have x number of powers hooked into a single power source, i had one power that could do a lot of stuff. kinda like the ring of green lantern (basicly cosmic power in a ring)...</p><p></p><p>sure it was kinda messy (like what happens if a extra the base power, does it carry over to the sub-powers?). and it allowed people to shave of a point pr level, pr power. so, whack em in the head if they keep pulling that move <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>but i guess it was simpler just to split them up into seperate powers.</p><p></p><p>alltho i think they could have just said: "here is the blast power, it can come in a number of flavors. each flavor have to be bought as a seperate power". no need to spell out each freaking power just because it maybe have a diffrent apperance.</p><p></p><p>this would have condensed the text and left room for more stuff...</p><p></p><p>as for seperating effects, sure it a tough one. but eyeballing the cost based on other powers can be just the same. atleast with the text you have some general idea of what to look for when setting the cost. trying to eyeball it you have no clue what so ever why they made power 1 have this cost and power 2 that cost.</p><p></p><p>still, the number of times you have to make up a power from scratch is limited. most often its a existing power with a diffrent fx.</p><p></p><p>want to trow pointy bits of ice at someone? blast with a ice FX.</p><p></p><p>but i still keep thinking that they lobotomized the system in some way. cant put my finger on why tho...</p></blockquote><p></p>
[QUOTE="hobgoblin, post: 2758638, member: 24923"] alternate power existed in 1ed to, known as a secondary effect. a 2 point power stunt... same rules applyed there (alltho it was never realy spelled out in the book). thing is i kinda liked the extra effect stuff, from a flavor point of view. rather then have x number of powers hooked into a single power source, i had one power that could do a lot of stuff. kinda like the ring of green lantern (basicly cosmic power in a ring)... sure it was kinda messy (like what happens if a extra the base power, does it carry over to the sub-powers?). and it allowed people to shave of a point pr level, pr power. so, whack em in the head if they keep pulling that move :P but i guess it was simpler just to split them up into seperate powers. alltho i think they could have just said: "here is the blast power, it can come in a number of flavors. each flavor have to be bought as a seperate power". no need to spell out each freaking power just because it maybe have a diffrent apperance. this would have condensed the text and left room for more stuff... as for seperating effects, sure it a tough one. but eyeballing the cost based on other powers can be just the same. atleast with the text you have some general idea of what to look for when setting the cost. trying to eyeball it you have no clue what so ever why they made power 1 have this cost and power 2 that cost. still, the number of times you have to make up a power from scratch is limited. most often its a existing power with a diffrent fx. want to trow pointy bits of ice at someone? blast with a ice FX. but i still keep thinking that they lobotomized the system in some way. cant put my finger on why tho... [/QUOTE]
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