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M&M 2nd Edition: Underwhelmed?
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<blockquote data-quote="hobgoblin" data-source="post: 2766540" data-attributes="member: 24923"><p>ah, now finaly it made sense...</p><p></p><p>i didnt quite get what you where saying about how it penalized one over the other until now. sorry about that, and i kinda see the problem...</p><p></p><p>damn...</p><p></p><p>still tho, there is allways a point where more flaws will give 0 return, the point where concept overrules min/max-ing. the point that seperate a player from a roleplayer <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>therefor i will likely apply my suggestion 2 to situations where people want to flaw only some of the sub-powers.</p><p></p><p>still, i would allso apply the same rule to extras. having two or more sub-powers with the same extra only gives you a +1 in cost pr level.</p><p></p><p>why? cosmic power and similar. often there is no point in applying a extra or flaw to more then some parts of the power. therefor it becomes a kind of selective trickle down. only that it can jump over some branches <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>sure, it favors concept over min-max but i dont see that as a problem. to me a superhero game is about concepts, not building the best hero there is. why? thats all to simple. if the player is willingly limiting his character somehow, then they should not be hurt by it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="hobgoblin, post: 2766540, member: 24923"] ah, now finaly it made sense... i didnt quite get what you where saying about how it penalized one over the other until now. sorry about that, and i kinda see the problem... damn... still tho, there is allways a point where more flaws will give 0 return, the point where concept overrules min/max-ing. the point that seperate a player from a roleplayer :p therefor i will likely apply my suggestion 2 to situations where people want to flaw only some of the sub-powers. still, i would allso apply the same rule to extras. having two or more sub-powers with the same extra only gives you a +1 in cost pr level. why? cosmic power and similar. often there is no point in applying a extra or flaw to more then some parts of the power. therefor it becomes a kind of selective trickle down. only that it can jump over some branches ;) sure, it favors concept over min-max but i dont see that as a problem. to me a superhero game is about concepts, not building the best hero there is. why? thats all to simple. if the player is willingly limiting his character somehow, then they should not be hurt by it :cool: [/QUOTE]
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