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M&M 3e Re-recruitment - (closed)
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<blockquote data-quote="Jemal" data-source="post: 6118203" data-attributes="member: 9026"><p>Well as both a player and frequent GM, here's my thoughts.</p><p>Short version:</p><p>I hate to say this because its a great concept but I Think singularity is too powerful and versatile for this campaign. I've had games where he'd be a good fit but he's built for a different style than the other characters in this campaign.</p><p></p><p>More in depth analysis: </p><p>Singularity seems to suffer from a case of superman syndrome - he can beat practically anything unless there's kryptonite involved at which point he becomes dead weight. </p><p>It's fine if he's hanging out with similar types, but for joining a group like this.. it's like superman running around with the x-men. They aren't exactly pansies, but in a team with him... he might as well carry them around in a big glass box labelled "break in case of kryptonite"</p><p></p><p>After another look through of what he can do, I'm certain that with moderate imagination he could single handedly complete any of the challenges we've had so far.</p><p>Between being nigh invincible, capable of summoning 3 separate types of minion, mass scale create and transformation powers, high intelligence, and even a variable structure you'd be hard pressed to find a role he doesn't fill.</p><p>He seems like an exceptional villain/boss, or a great solo character but I don't see him working very well on a team that isn't built to the same theme.</p><p></p><p>It's similar to my initial critique of dynamo - he has powers that entire balanced characters would be built around added on as a 1-point extra. Create and transform, specifically are on the GM warning list, and he's got both of them at incredible power levels as alternates to his multiple summons (another thing many GMs are wary of by itself), and uninterrupted by all his other stuff.</p><p></p><p>Also on a mechanical note, I've had lots of people complain at me that using increased mass on transform or create is wrong. Can't recall WD's take on it but figured I'd point it out.</p></blockquote><p></p>
[QUOTE="Jemal, post: 6118203, member: 9026"] Well as both a player and frequent GM, here's my thoughts. Short version: I hate to say this because its a great concept but I Think singularity is too powerful and versatile for this campaign. I've had games where he'd be a good fit but he's built for a different style than the other characters in this campaign. More in depth analysis: Singularity seems to suffer from a case of superman syndrome - he can beat practically anything unless there's kryptonite involved at which point he becomes dead weight. It's fine if he's hanging out with similar types, but for joining a group like this.. it's like superman running around with the x-men. They aren't exactly pansies, but in a team with him... he might as well carry them around in a big glass box labelled "break in case of kryptonite" After another look through of what he can do, I'm certain that with moderate imagination he could single handedly complete any of the challenges we've had so far. Between being nigh invincible, capable of summoning 3 separate types of minion, mass scale create and transformation powers, high intelligence, and even a variable structure you'd be hard pressed to find a role he doesn't fill. He seems like an exceptional villain/boss, or a great solo character but I don't see him working very well on a team that isn't built to the same theme. It's similar to my initial critique of dynamo - he has powers that entire balanced characters would be built around added on as a 1-point extra. Create and transform, specifically are on the GM warning list, and he's got both of them at incredible power levels as alternates to his multiple summons (another thing many GMs are wary of by itself), and uninterrupted by all his other stuff. Also on a mechanical note, I've had lots of people complain at me that using increased mass on transform or create is wrong. Can't recall WD's take on it but figured I'd point it out. [/QUOTE]
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