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M&M 3e Re-recruitment - (closed)
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<blockquote data-quote="Voidrazor" data-source="post: 6121931" data-attributes="member: 41605"><p>Sorry, I missed this this earlier due to post ninjitsu. I took a look at what I'd be able to afford building the bots with the minion advantage. Here's a draft of the warbot model (there would be 3-4 other bots total, slightly less combat capable, but specialized, and all active under their own intelligence at the same time, with Singularity himself able access to an accurate Create to fight alongside)[sblock]<strong>Minion</strong> - PL 10</p><p></p><p><strong>Abilities</strong> -16pp</p><p>Strength 0, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence -3</p><p></p><p><strong>Advantages</strong> 2pp</p><p>Accurate Attack, All-out Attack</p><p></p><p><strong>Skills</strong> 2pp</p><p>Perception 4 (+4)</p><p></p><p><strong>Powers</strong> 73pp</p><p><strong>Immunity: Immunity 30</strong> (Fortitude Effects) 30pp</p><p><strong>Protection: Protection 10</strong> (+10 Toughness) 10pp</p><p><strong>Weapons Array</strong> 33pp</p><p>. . <strong>Affliction 10</strong> (Resisted by: Fortitude, DC 20; Accurate 5: +10, Increased Range: ranged)</p><p>. . <strong>Cumulative Affliction 10</strong> (DC 20; Accurate 5: +10, Cumulative)</p><p>. . <strong>Cone Area Damage 10</strong> (DC 25; Cone Area: 60 feet cone, Selective)</p><p>. . <strong>Damage 10</strong> (DC 25; Increased Range 2: perception)</p><p></p><p><strong>Offense</strong></p><p>Initiative +0</p><p>Affliction: Affliction 10, +10 (DC Fort 20)</p><p>Affliction: Cumulative Affliction 10, +10 (DC Fort/Will 20)</p><p>Damage: Cone Area Damage 10 (DC 25)</p><p>Damage: Damage 10 (DC 25)</p><p></p><p><strong>Defense</strong></p><p>Dodge 10, Parry 10, Fortitude Immune, Toughness 10, Will 9</p><p></p><p><strong>Power Points</strong></p><p>Abilities -16 + Powers 73 + Advantages 2 + Skills 2 (4 ranks) + Defenses 29 = 90[/sblock]</p><p></p><p>He doesn't have any wild cost saving measures. But I hope you see why I think that the minion advantage route is problematic. Since they would be the most expensive part of the character, I would be unhappy when the bots aren't available. But no one would be happy when they are available, because having them all be able to do different things with their own actions would be a pain to manage and <strong>ridiculously</strong> powerful. I should also mention that, under the summon rules, the warbot and bombots would have to be repaired if damaged. Only the PL 8 variable type ones would be of the 'crunch all you want' variety.</p></blockquote><p></p>
[QUOTE="Voidrazor, post: 6121931, member: 41605"] Sorry, I missed this this earlier due to post ninjitsu. I took a look at what I'd be able to afford building the bots with the minion advantage. Here's a draft of the warbot model (there would be 3-4 other bots total, slightly less combat capable, but specialized, and all active under their own intelligence at the same time, with Singularity himself able access to an accurate Create to fight alongside)[sblock][b]Minion[/b] - PL 10 [B]Abilities[/B] -16pp Strength 0, Stamina -, Agility 0, Dexterity 0, Fighting 0, Intellect 0, Awareness 0, Presence -3 [b]Advantages[/b] 2pp Accurate Attack, All-out Attack [b]Skills[/b] 2pp Perception 4 (+4) [b]Powers[/b] 73pp [b]Immunity: Immunity 30[/b] (Fortitude Effects) 30pp [b]Protection: Protection 10[/b] (+10 Toughness) 10pp [b]Weapons Array[/b] 33pp . . [b]Affliction 10[/b] (Resisted by: Fortitude, DC 20; Accurate 5: +10, Increased Range: ranged) . . [b]Cumulative Affliction 10[/b] (DC 20; Accurate 5: +10, Cumulative) . . [b]Cone Area Damage 10[/b] (DC 25; Cone Area: 60 feet cone, Selective) . . [b]Damage 10[/b] (DC 25; Increased Range 2: perception) [b]Offense[/b] Initiative +0 Affliction: Affliction 10, +10 (DC Fort 20) Affliction: Cumulative Affliction 10, +10 (DC Fort/Will 20) Damage: Cone Area Damage 10 (DC 25) Damage: Damage 10 (DC 25) [b]Defense[/b] Dodge 10, Parry 10, Fortitude Immune, Toughness 10, Will 9 [b]Power Points[/b] Abilities -16 + Powers 73 + Advantages 2 + Skills 2 (4 ranks) + Defenses 29 = 90[/sblock] He doesn't have any wild cost saving measures. But I hope you see why I think that the minion advantage route is problematic. Since they would be the most expensive part of the character, I would be unhappy when the bots aren't available. But no one would be happy when they are available, because having them all be able to do different things with their own actions would be a pain to manage and [B]ridiculously[/B] powerful. I should also mention that, under the summon rules, the warbot and bombots would have to be repaired if damaged. Only the PL 8 variable type ones would be of the 'crunch all you want' variety. [/QUOTE]
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