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M&M 3e Re-recruitment - (closed)
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<blockquote data-quote="Shayuri" data-source="post: 6125443" data-attributes="member: 4936"><p>Okay, here's a second draft!</p><p></p><p>I took Jemal's suggestions on stat changes, shifted and consolidated skill points a bit. In the end I did remove Defensive Roll, and added some Parry buffing to her 'defensive' TK manifestation, with the idea that if you're making armor around yourself, it can help you parry as well.</p><p></p><p>Morph was corrected to 3 ranks, and I took the Quirk that the disguise has no tactile component. Physical contact reveals it's just a holographic shell and a TK-modified voice. Then I beefed up invisibility to cover sound as well as sight. If she can make noises, it stands to reason she can dampen them out too.</p><p></p><p>I realized that Sustained was the wrong nomenclature for Illusions; what I meant was Independent. That increased the cost a bit, so I reduced it to 8 ranks, and shuffled points accordingly. I also tweaked her laser. Gave it 4 total levels of accurate (for a total bonus of +12 to hit) and reduced it's damage 2 ranks to fit PL caps. I used the extra points to give it some Penetrating. The result is a very accurate beam that doesn't do as much damage, but burns through defenses very effectively...which is how I envision a laser working. On a decent roll it will still do plenty of damage with the Multiattack bonus.</p><p></p><p>I still need to define Equipment. Basically I'm planning on a gas mask (her mask), a gadget or two, and some kind of light protective clothing. I realize that won't stack with her TK barrier, but I want it for those times she's doing something else with TK and takes a hit. Probably won't be a LOT, since she can be invisible too...but there's always something. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Thoughts?</p><p></p><p>Oh, and I dunno if it's relevant in a post-invasion Earth, but I figure she might still be maintaining her secret identity. Let me know, Mr GM, if that's a possible Complication or not.</p><p></p><p>[sblock=Kitsune]</p><p>Superthief!</p><p>Abilities: 36pp</p><p>STR 0 (0pp)</p><p>STA 2 (4pp)</p><p>DEX 4 (8pp)</p><p>AGI 4 (8pp)</p><p>FGT 1 (2pp)</p><p>INT 2 (4pp)</p><p>AWE 3 (6pp)</p><p>PRE 2 (4pp)</p><p></p><p>Offenses:</p><p>Initiative: +4 (4 agi)</p><p>Melee Attack: +1 (1 fgt)</p><p>Ranged Attack: +4 (4 dex)</p><p>Specific Attacks:</p><p>- Photokinetic Laser: +12, DC23 (multifire, penetrating 7), 250' rng (indirect 4)</p><p></p><p>Defenses: (15 pp)</p><p>Dodge: +10 (6 base + 4 agi)</p><p>Parry: +2 (1 base + 1 fgt) +4 situational</p><p>Toughness: +2 (2 sta) +8 situational</p><p>Fort +7 (5 base + 2 sta)</p><p>Will +6 (3 base + 3 awe)</p><p></p><p>Skills: (40 ranks) 20pp</p><p>Acrobatics +10 (6 ranks + 4 agi)</p><p>Deception +10 (8 ranks + 2 Pre)</p><p>Insight +7 (4 rank + 3 Awe)</p><p>Perception +9 (6 ranks + 3 awe)</p><p>Sleight of Hand +8 (4 ranks + 4 dex)</p><p>Stealth +8 (4 ranks + 4 agi)</p><p>Technology +10 (8 rank + 2 int)</p><p></p><p>Advantages: 4 pp</p><p>Attractive 1</p><p>Languages (Japanese) 1</p><p>Equipment (5 pts) 1</p><p>Taunt 1</p><p></p><p>Powers:</p><p>POWERS 74</p><p>Morph 3 (any humanoid, Quirk - Does not affect touch), 14pp</p><p>- PF: Invisibility (Concealment +6: All Vision, all hearing, PF Selective; 13pp) 1pp</p><p>Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp</p><p></p><p>Photokinesis Array 42pp (40 + 2 AP)</p><p>Illusion (Visual + Auditory, Independent) +8 32pp</p><p>- Link: Environment 1 (Light: Bright) 2pp/rank; 2pp</p><p>- Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp</p><p>PF: Damage 8 (Ranged, Multiattack, Penetrating 7, PF Accurate 4, PF Precise 1, Indirect 4) 1pp</p><p>PF: Affliction (Dazzle) 9 (Ranged, Burst Area, Selective Attack, Cumulative, Limited to Vision) 1pp</p><p></p><p>Telekinetic Array 15pp (12 + 3AP)</p><p>Leap +3, Speed +3, Super Movement: Wallcrawling +2, Safe Fall +1, 12pp</p><p>PF: Telekinesis (Perception, PF Subtle, PF Precise) +3 1pp</p><p>PF: Enhanced Str (sustained, subtle 1) +5, 1pp</p><p>PF: Protection (Sustained, Subtle 1) +8; Linked to Enhanced Trait: Parry +4, 1pp</p><p></p><p>Complications:</p><p>Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working.</p><p>Center of Attention - Likes to feel important, to be noticed; tends to showboat.</p><p>Motivation: Life of Comfort - Desires to be wealthy, live in comfort, and want for nothing.</p><p></p><p>COST: 36 Abilities + 20 Skills + 4 Advantages + 75 Powers + 15 Defenses = 150/150 </p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 6125443, member: 4936"] Okay, here's a second draft! I took Jemal's suggestions on stat changes, shifted and consolidated skill points a bit. In the end I did remove Defensive Roll, and added some Parry buffing to her 'defensive' TK manifestation, with the idea that if you're making armor around yourself, it can help you parry as well. Morph was corrected to 3 ranks, and I took the Quirk that the disguise has no tactile component. Physical contact reveals it's just a holographic shell and a TK-modified voice. Then I beefed up invisibility to cover sound as well as sight. If she can make noises, it stands to reason she can dampen them out too. I realized that Sustained was the wrong nomenclature for Illusions; what I meant was Independent. That increased the cost a bit, so I reduced it to 8 ranks, and shuffled points accordingly. I also tweaked her laser. Gave it 4 total levels of accurate (for a total bonus of +12 to hit) and reduced it's damage 2 ranks to fit PL caps. I used the extra points to give it some Penetrating. The result is a very accurate beam that doesn't do as much damage, but burns through defenses very effectively...which is how I envision a laser working. On a decent roll it will still do plenty of damage with the Multiattack bonus. I still need to define Equipment. Basically I'm planning on a gas mask (her mask), a gadget or two, and some kind of light protective clothing. I realize that won't stack with her TK barrier, but I want it for those times she's doing something else with TK and takes a hit. Probably won't be a LOT, since she can be invisible too...but there's always something. :) Thoughts? Oh, and I dunno if it's relevant in a post-invasion Earth, but I figure she might still be maintaining her secret identity. Let me know, Mr GM, if that's a possible Complication or not. [sblock=Kitsune] Superthief! Abilities: 36pp STR 0 (0pp) STA 2 (4pp) DEX 4 (8pp) AGI 4 (8pp) FGT 1 (2pp) INT 2 (4pp) AWE 3 (6pp) PRE 2 (4pp) Offenses: Initiative: +4 (4 agi) Melee Attack: +1 (1 fgt) Ranged Attack: +4 (4 dex) Specific Attacks: - Photokinetic Laser: +12, DC23 (multifire, penetrating 7), 250' rng (indirect 4) Defenses: (15 pp) Dodge: +10 (6 base + 4 agi) Parry: +2 (1 base + 1 fgt) +4 situational Toughness: +2 (2 sta) +8 situational Fort +7 (5 base + 2 sta) Will +6 (3 base + 3 awe) Skills: (40 ranks) 20pp Acrobatics +10 (6 ranks + 4 agi) Deception +10 (8 ranks + 2 Pre) Insight +7 (4 rank + 3 Awe) Perception +9 (6 ranks + 3 awe) Sleight of Hand +8 (4 ranks + 4 dex) Stealth +8 (4 ranks + 4 agi) Technology +10 (8 rank + 2 int) Advantages: 4 pp Attractive 1 Languages (Japanese) 1 Equipment (5 pts) 1 Taunt 1 Powers: POWERS 74 Morph 3 (any humanoid, Quirk - Does not affect touch), 14pp - PF: Invisibility (Concealment +6: All Vision, all hearing, PF Selective; 13pp) 1pp Super Senses (Radius (Sight) 1, Low Light Vision 1, Infrared vision 1) +3 3pp Photokinesis Array 42pp (40 + 2 AP) Illusion (Visual + Auditory, Independent) +8 32pp - Link: Environment 1 (Light: Bright) 2pp/rank; 2pp - Link: Concealment 2 (Normal Vision, Burst Area, Attack) 3pp/rank; 6pp PF: Damage 8 (Ranged, Multiattack, Penetrating 7, PF Accurate 4, PF Precise 1, Indirect 4) 1pp PF: Affliction (Dazzle) 9 (Ranged, Burst Area, Selective Attack, Cumulative, Limited to Vision) 1pp Telekinetic Array 15pp (12 + 3AP) Leap +3, Speed +3, Super Movement: Wallcrawling +2, Safe Fall +1, 12pp PF: Telekinesis (Perception, PF Subtle, PF Precise) +3 1pp PF: Enhanced Str (sustained, subtle 1) +5, 1pp PF: Protection (Sustained, Subtle 1) +8; Linked to Enhanced Trait: Parry +4, 1pp Complications: Physically Blind - Has congenital condition rendering eyes useless; is completely blind if powers aren't working. Center of Attention - Likes to feel important, to be noticed; tends to showboat. Motivation: Life of Comfort - Desires to be wealthy, live in comfort, and want for nothing. COST: 36 Abilities + 20 Skills + 4 Advantages + 75 Powers + 15 Defenses = 150/150 [/sblock] [/QUOTE]
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