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M&M 3e: Young Justice!
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<blockquote data-quote="cassius335" data-source="post: 5415390" data-attributes="member: 6667254"><p>Another ATT refugee; Finally got my entry ready. Since Batman & Wonder Woman seem to have people to mentor, Supes could use one to round out the set. </p><p> </p><p>So, I present Solaris, who I loosely based off of Kamen Rider OOO (RaToraTah form), while still keeping to my preference of having very high Dodge/Parry scores (which does leave Solaris as a Glass Cannon, but never mind). </p><p> </p><p>Sadly I absolutely suck at Backgrounds (I would just give up and say Solaris is a mutant, but DC doesn't really do those), but hopefullly there's enough here to get the idea across.</p><p> </p><p>-------------</p><p> </p><p><span style="font-size: 12px"><strong><u>Simon Ray (Solaris) PL8 Ver</u></strong></span></p><p> </p><p><strong>Abilities:</strong> STR: 0, STA: 0, AGL 4, DEX: 0, FGT: 0, INT: 2, AWE: 3, PRE: 2</p><p> </p><p><strong>Defenses: </strong>Dodge: 16/4, Parry 16/4 +4), Toughness 0, Fortitude 0, Will 6.</p><p> </p><p><strong>Advantages: </strong>Evasion 1 (<em>2 w/ "Solar-Powered Speed</em>") Fascinate (Persuasion), Favored Environment (Broad Daylight), Fearless, Improved Initiative 2 (4 w/ "Solar-Powered Speed"), <em>Instant Up, </em>Languages 1 (Japanese; English Native), <em>Move-by-Action, </em>Power Attack, <em>Takedown 2, </em>Ultimate Effort (Solar Claws)<em>, Uncanny Dodge.</em></p><p> </p><p><strong>Skills:</strong> Acrobatics 2 (+6), Close Combat (Solar Claws) 8 (+8), Expertise (Tokusatsu) 1 (+3), Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+4 (<em>10 w/ "Getting Lucky"), </em>Ranged Combat (Solar Flare) 8 (+8), Stealth 1 (+5)</p><p> </p><p><strong><u>Powers (Luck)</u></strong></p><p> </p><p><strong>Desireable: </strong>Perception Area Affliction 1 (Resisted by Will; 1st Degree: Entranced & Will Impaired; Extra Condition, Reaction, Subtle 2; Limited Degree 2, Limited (to Women), Limited (to during verbal conversation with target) - 4pp</p><p> </p><p><strong>Getting Lucky:</strong> Enhanced Trait 3 (Persuasion +6 (+10); Subtle 2; Limited (to Women). Limited (to Seduction) - 3 pts</p><p> </p><p><strong><u>Powers (Solar)</u></strong></p><p> </p><p>Immunity (Environmental Conditions (Heat, Light)) - 2pp</p><p> </p><p><strong>Living Sun: </strong>Environment 4 (Heat (Extreme), Light (Bright); Fades, Activation (Move action)) Linked Visual Dazzle 4 (Resisted by Fortutude; Perception Area; Reduced Range (close), Fades) - 17pp.</p><p>- AE <strong>Bright Eyes:</strong> Senses (Darkvision; Sustained, Noticable (Eyes glow yellow)) & Environment 4 (Heat, Light; Selective, Precise)</p><p> </p><p><strong>Solar Claws: </strong>Damage 8 (Light; Multi-Attack, Penetrating 4) - 22pp</p><p>- AE <strong>Solar Flare: </strong>Blast 8 (Light, Fire; Penetrating 4)</p><p>- AE <strong>Solar Breath: </strong>Affliction 8 (Light, Fire; Resisted by Fortitude; 1st Degree: Impaired (Toughness & Fortitude) & Dazed, 2nd Degree: Disabled (Toughness & Fortitude) & Stunned, 3rd Degree: Debilitated (Toughness & Fortitude) & Incapacitated; Cone Area, Extra Condition (Dazed, Stunned, Incapacitated; 4 ranks only)</p><p> </p><p><strong>Solar-Powered Speed:</strong></p><p><strong>- </strong>Speed 6 (Fades) - 3pp</p><p>-- AE Leaping 6 (Fades) </p><p>- Enhanced Traits 16 (Dodge +8 (+12), Parry (+12); Fades) - 8pp</p><p>- <strong>Speed Advantages (Def): </strong>Enhanced Advantages (Evasion (second level), Instant Up, Uncanny Dodge) - 4pp.</p><p>-- AE <strong>Speed Advantages (Atk): </strong>Enhanced Advantages (Move-by-Action, Takedown 2)</p><p>- Advantages: Improved Initiative 2 (+16) - 2pp</p><p> </p><p><strong><u>Offenses</u></strong></p><p> </p><p><strong>Solar Claws:</strong> +8 DC23</p><p> </p><p><strong>Solar Flare:</strong> +8 DC23</p><p> </p><p><strong>Solar Breath: </strong>Cone Area, DC Fort 18 (Extra Condition DC Fort 14)</p><p> </p><p><strong>Dazzle: </strong>Perception Area Visual Dazzle DC Fort 14</p><p> </p><p><strong>Desireable:</strong> Perception Area Affliction 1 (DC Will 11) </p><p> </p><p><strong>----</strong></p><p> </p><p><strong>Totals: </strong>Abilities 22, Defenses 7, Advantages 9, Skills 12 [24 ranks], Powers 70.</p><p> </p><p><strong><u>Complications</u></strong></p><p> </p><p><strong>Motivation (Recognition):</strong> Sort of; Solaris can be noticed in ways Simon Ray never could. Though really, the person Solaris most needs to convince of his worth is Simon himself.</p><p> </p><p><strong>Motivation (Doing Good): </strong>Second hand, often involving the question "What would Superman do?"</p><p> </p><p><strong>Power Loss: </strong>Solaris draws some of his powers from the Sun and those powers will fail if not recharged. </p><p> </p><p><strong>Relationships: </strong>While not a sexual preadator as such, Simon has a habit of taking whatever chances he can get.</p></blockquote><p></p>
[QUOTE="cassius335, post: 5415390, member: 6667254"] Another ATT refugee; Finally got my entry ready. Since Batman & Wonder Woman seem to have people to mentor, Supes could use one to round out the set. So, I present Solaris, who I loosely based off of Kamen Rider OOO (RaToraTah form), while still keeping to my preference of having very high Dodge/Parry scores (which does leave Solaris as a Glass Cannon, but never mind). Sadly I absolutely suck at Backgrounds (I would just give up and say Solaris is a mutant, but DC doesn't really do those), but hopefullly there's enough here to get the idea across. ------------- [SIZE=3][B][U]Simon Ray (Solaris) PL8 Ver[/U][/B][/SIZE] [B]Abilities:[/B] STR: 0, STA: 0, AGL 4, DEX: 0, FGT: 0, INT: 2, AWE: 3, PRE: 2 [B]Defenses: [/B]Dodge: 16/4, Parry 16/4 +4), Toughness 0, Fortitude 0, Will 6. [B]Advantages: [/B]Evasion 1 ([I]2 w/ "Solar-Powered Speed[/I]") Fascinate (Persuasion), Favored Environment (Broad Daylight), Fearless, Improved Initiative 2 (4 w/ "Solar-Powered Speed"), [I]Instant Up, [/I]Languages 1 (Japanese; English Native), [I]Move-by-Action, [/I]Power Attack, [I]Takedown 2, [/I]Ultimate Effort (Solar Claws)[I], Uncanny Dodge.[/I] [B]Skills:[/B] Acrobatics 2 (+6), Close Combat (Solar Claws) 8 (+8), Expertise (Tokusatsu) 1 (+3), Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+4 ([I]10 w/ "Getting Lucky"), [/I]Ranged Combat (Solar Flare) 8 (+8), Stealth 1 (+5) [B][U]Powers (Luck)[/U][/B] [B]Desireable: [/B]Perception Area Affliction 1 (Resisted by Will; 1st Degree: Entranced & Will Impaired; Extra Condition, Reaction, Subtle 2; Limited Degree 2, Limited (to Women), Limited (to during verbal conversation with target) - 4pp [B]Getting Lucky:[/B] Enhanced Trait 3 (Persuasion +6 (+10); Subtle 2; Limited (to Women). Limited (to Seduction) - 3 pts [B][U]Powers (Solar)[/U][/B] Immunity (Environmental Conditions (Heat, Light)) - 2pp [B]Living Sun: [/B]Environment 4 (Heat (Extreme), Light (Bright); Fades, Activation (Move action)) Linked Visual Dazzle 4 (Resisted by Fortutude; Perception Area; Reduced Range (close), Fades) - 17pp. - AE [B]Bright Eyes:[/B] Senses (Darkvision; Sustained, Noticable (Eyes glow yellow)) & Environment 4 (Heat, Light; Selective, Precise) [B]Solar Claws: [/B]Damage 8 (Light; Multi-Attack, Penetrating 4) - 22pp - AE [B]Solar Flare: [/B]Blast 8 (Light, Fire; Penetrating 4) - AE [B]Solar Breath: [/B]Affliction 8 (Light, Fire; Resisted by Fortitude; 1st Degree: Impaired (Toughness & Fortitude) & Dazed, 2nd Degree: Disabled (Toughness & Fortitude) & Stunned, 3rd Degree: Debilitated (Toughness & Fortitude) & Incapacitated; Cone Area, Extra Condition (Dazed, Stunned, Incapacitated; 4 ranks only) [B]Solar-Powered Speed:[/B] [B]- [/B]Speed 6 (Fades) - 3pp -- AE Leaping 6 (Fades) - Enhanced Traits 16 (Dodge +8 (+12), Parry (+12); Fades) - 8pp - [B]Speed Advantages (Def): [/B]Enhanced Advantages (Evasion (second level), Instant Up, Uncanny Dodge) - 4pp. -- AE [B]Speed Advantages (Atk): [/B]Enhanced Advantages (Move-by-Action, Takedown 2) - Advantages: Improved Initiative 2 (+16) - 2pp [B][U]Offenses[/U][/B] [B]Solar Claws:[/B] +8 DC23 [B]Solar Flare:[/B] +8 DC23 [B]Solar Breath: [/B]Cone Area, DC Fort 18 (Extra Condition DC Fort 14) [B]Dazzle: [/B]Perception Area Visual Dazzle DC Fort 14 [B]Desireable:[/B] Perception Area Affliction 1 (DC Will 11) [B]----[/B] [B]Totals: [/B]Abilities 22, Defenses 7, Advantages 9, Skills 12 [24 ranks], Powers 70. [B][U]Complications[/U][/B] [B]Motivation (Recognition):[/B] Sort of; Solaris can be noticed in ways Simon Ray never could. Though really, the person Solaris most needs to convince of his worth is Simon himself. [B]Motivation (Doing Good): [/B]Second hand, often involving the question "What would Superman do?" [B]Power Loss: [/B]Solaris draws some of his powers from the Sun and those powers will fail if not recharged. [B]Relationships: [/B]While not a sexual preadator as such, Simon has a habit of taking whatever chances he can get. [/QUOTE]
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