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M&M 3e: Young Justice!
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<blockquote data-quote="cassius335" data-source="post: 5431192" data-attributes="member: 6667254"><p>Ok, let's try this again. Fire, is the Benefit OK? If not I'll swap it for something else.</p><p> </p><p>Otherwise, if anyone spots any errors, please let me know. Should be all correct now, though. Hopefully.</p><p> </p><p><strong>------</strong></p><p><span style="font-size: 12px"><strong>Simon Ray (Solaris) PL8</strong></span></p><p> </p><p> </p><p><strong>Abilities:</strong> STR: 0, STA: 0, AGL 4, DEX: 0, FGT: 0, INT: 2, AWE: 3, PRE: 2</p><p> </p><p><strong>Defenses: </strong>Dodge: 12/4, Parry 12/4 (+4), Toughness 0, Fortitude 0, Will 6 (+3).</p><p> </p><p><strong>Advantages:</strong> Animal Empathy, Benefit 1 [<span style="font-size: 9px">Can recharge Fade points using sunlight; GM fiat as to when & how much]</span>, Desireable 3 [<span style="font-family: 'Times New Roman'">Pheromones grant a +2 bonus per rank to attempts to persuade or seduce members of the appropriate sexual orientation to be attracted to user. Flaw: no control over who it works on or how hard they are affected]. </span>Evasion 1 (<em>2 w/ "Solar-Powered Speed</em>"), Fascinate (Persuasion), Favored Environment (Broad Daylight), Fearless, <em>Improved Critical (Solar Strike), </em>Improved Initiative 2 (4 w/ "Solar-Powered Speed"), <em>Instant Up, </em>Languages 1 (Japanese; English Native), <em>Move-by-Action, </em>Power Attack, <em>Takedown 2, </em>Ultimate Effort (Solar Claws)<em>, Uncanny Dodge.</em></p><p> </p><p><strong>Skills:</strong> Acrobatics 2 (+6), Close Combat (Light Constructs) 8 (+8), Expertise (Tokusatsu) 1 (+3), Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+4 (+<em>10 w/ Desireable), </em>Ranged Combat (Solar Flare) 8 (+8), Stealth 1 (+5)</p><p> </p><p>---</p><p><strong><u>Powers</u></strong></p><p> </p><p>Immunity (Damage Effect (Heat) Environmental Conditions (Light)) - 6pp</p><p> </p><p><strong>Living Sun: </strong>Environment 4 (Heat (Extreme), Light (Bright); Fades, Activation (Move action)) Linked Visual Dazzle 4 (Resisted by Fortitude; Perception Area; Reduced Range (close), Fades) - 16pp.</p><p> </p><p>- AE <strong>Bright Eyes:</strong> Senses (Darkvision, Infravision; Sustained, Noticable (Eyes glow yellow)) & Environment 4 (Heat, Light; Selective, Precise)</p><p> </p><p><strong>Solar Claws: </strong>Damage 8 (Light Construct; Multi-Attack, Penetrating 4) - 23pp</p><p>- AE <strong>Solar Strike </strong>Damage 8 (Light Construct; Penetrating 8, Improved Crit (Solar Strike) 4, Split; Activation (Move Action))</p><p>- AE <strong>Solar Flare: </strong>Blast 8 (Light, Fire; Penetrating 4)</p><p>- AE <strong>Solar Breath: </strong>Affliction 8 (Light, Fire; Resisted by Fortitude; 1st Degree: Impaired (Toughness & Fortitude) & Dazed, 2nd Degree: Disabled (Toughness & Fortitude) & Stunned, 3rd Degree: Debilitated (Toughness & Fortitude) & Incapacitated; Cone Area, Extra Condition (Dazed, Stunned, Incapacitated; 4 ranks only)</p><p> </p><p><strong>Solar-Powered Speed (20 pp):</strong></p><p><strong>- </strong>Speed 6 (Fades) - 4pp</p><p>-- AE Leaping 6 (Fades) </p><p>- Enhanced Traits 16 (Dodge +8 (+12), Parry 8 (+12); Fades) - 8pp</p><p>- Enhanced Advantages (Evasion (second level), Improved Initiative 2 (+20) Instant Up, Move-by-action, Takedown 2, Uncanny Dodge) - 8pp.</p><p> </p><p><strong><u>Offenses</u></strong></p><p> </p><p><strong>Initiative: +</strong>4 (<em>+12 w/ Improved Initative 2, +20 w/ Improved Initiative 4</em>)</p><p> </p><p><strong>Solar Claws:</strong> +8 DC23</p><p> </p><p><strong>Solar Strike:</strong> +8 DC23</p><p> </p><p><strong>Solar Flare:</strong> +8 DC23</p><p> </p><p><strong>Solar Breath: </strong>Cone Area, DC Fort 18 (Extra Condition DC Fort 14)</p><p> </p><p><strong>Dazzle: </strong>Perception Area Visual Dazzle DC Fort 14</p><p><strong>----</strong></p><p><strong>Totals: </strong>Abilities 22, Defenses 7, Advantages 14, Skills 12 [24 ranks], Powers 65.</p><p> </p><p><strong><u>Complications</u></strong></p><p><strong>Motivation (Recognition):</strong> Sort of; Solaris can be noticed in ways Simon Ray never could. Though really, the person Solaris most needs to convince of his worth is Simon himself.</p><p><strong>Motivation (Doing Good): </strong>Second hand, often involving the question "What would Superman do?"</p><p><strong>Power Loss: </strong>Solaris draws some of his powers from the Sun and those powers will fail if not recharged. </p><p><strong>Relationships: </strong>While not a sexual preadator as such, Simon has a habit of taking whatever chances he can get.</p><p>------</p><p> </p><p>EDIT: And as a "I was bored on a Sunday" bonus, here's Solaris in HeroClix form: <a href="http://www.hcrealms.com/forum/showthread.php?t=300570" target="_blank">http://www.hcrealms.com/forum/showthread.php?t=300570</a></p><p> </p><p>EDIT2: Missed one of his Offenses.</p></blockquote><p></p>
[QUOTE="cassius335, post: 5431192, member: 6667254"] Ok, let's try this again. Fire, is the Benefit OK? If not I'll swap it for something else. Otherwise, if anyone spots any errors, please let me know. Should be all correct now, though. Hopefully. [B]------[/B] [SIZE=3][B]Simon Ray (Solaris) PL8[/B][/SIZE] [B]Abilities:[/B] STR: 0, STA: 0, AGL 4, DEX: 0, FGT: 0, INT: 2, AWE: 3, PRE: 2 [B]Defenses: [/B]Dodge: 12/4, Parry 12/4 (+4), Toughness 0, Fortitude 0, Will 6 (+3). [B]Advantages:[/B] Animal Empathy, Benefit 1 [[SIZE=1]Can recharge Fade points using sunlight; GM fiat as to when & how much][/SIZE], Desireable 3 [[FONT=Times New Roman]Pheromones grant a +2 bonus per rank to attempts to persuade or seduce members of the appropriate sexual orientation to be attracted to user. Flaw: no control over who it works on or how hard they are affected]. [/FONT]Evasion 1 ([I]2 w/ "Solar-Powered Speed[/I]"), Fascinate (Persuasion), Favored Environment (Broad Daylight), Fearless, [I]Improved Critical (Solar Strike), [/I]Improved Initiative 2 (4 w/ "Solar-Powered Speed"), [I]Instant Up, [/I]Languages 1 (Japanese; English Native), [I]Move-by-Action, [/I]Power Attack, [I]Takedown 2, [/I]Ultimate Effort (Solar Claws)[I], Uncanny Dodge.[/I] [B]Skills:[/B] Acrobatics 2 (+6), Close Combat (Light Constructs) 8 (+8), Expertise (Tokusatsu) 1 (+3), Insight 1 (+4), Perception 1 (+4), Persuasion 2 (+4 (+[I]10 w/ Desireable), [/I]Ranged Combat (Solar Flare) 8 (+8), Stealth 1 (+5) --- [B][U]Powers[/U][/B] Immunity (Damage Effect (Heat) Environmental Conditions (Light)) - 6pp [B]Living Sun: [/B]Environment 4 (Heat (Extreme), Light (Bright); Fades, Activation (Move action)) Linked Visual Dazzle 4 (Resisted by Fortitude; Perception Area; Reduced Range (close), Fades) - 16pp. - AE [B]Bright Eyes:[/B] Senses (Darkvision, Infravision; Sustained, Noticable (Eyes glow yellow)) & Environment 4 (Heat, Light; Selective, Precise) [B]Solar Claws: [/B]Damage 8 (Light Construct; Multi-Attack, Penetrating 4) - 23pp - AE [B]Solar Strike [/B]Damage 8 (Light Construct; Penetrating 8, Improved Crit (Solar Strike) 4, Split; Activation (Move Action)) - AE [B]Solar Flare: [/B]Blast 8 (Light, Fire; Penetrating 4) - AE [B]Solar Breath: [/B]Affliction 8 (Light, Fire; Resisted by Fortitude; 1st Degree: Impaired (Toughness & Fortitude) & Dazed, 2nd Degree: Disabled (Toughness & Fortitude) & Stunned, 3rd Degree: Debilitated (Toughness & Fortitude) & Incapacitated; Cone Area, Extra Condition (Dazed, Stunned, Incapacitated; 4 ranks only) [B]Solar-Powered Speed (20 pp):[/B] [B]- [/B]Speed 6 (Fades) - 4pp -- AE Leaping 6 (Fades) - Enhanced Traits 16 (Dodge +8 (+12), Parry 8 (+12); Fades) - 8pp - Enhanced Advantages (Evasion (second level), Improved Initiative 2 (+20) Instant Up, Move-by-action, Takedown 2, Uncanny Dodge) - 8pp. [B][U]Offenses[/U][/B] [B]Initiative: +[/B]4 ([I]+12 w/ Improved Initative 2, +20 w/ Improved Initiative 4[/I]) [B]Solar Claws:[/B] +8 DC23 [B]Solar Strike:[/B] +8 DC23 [B]Solar Flare:[/B] +8 DC23 [B]Solar Breath: [/B]Cone Area, DC Fort 18 (Extra Condition DC Fort 14) [B]Dazzle: [/B]Perception Area Visual Dazzle DC Fort 14 [B]----[/B] [B]Totals: [/B]Abilities 22, Defenses 7, Advantages 14, Skills 12 [24 ranks], Powers 65. [B][U]Complications[/U][/B] [B]Motivation (Recognition):[/B] Sort of; Solaris can be noticed in ways Simon Ray never could. Though really, the person Solaris most needs to convince of his worth is Simon himself. [B]Motivation (Doing Good): [/B]Second hand, often involving the question "What would Superman do?" [B]Power Loss: [/B]Solaris draws some of his powers from the Sun and those powers will fail if not recharged. [B]Relationships: [/B]While not a sexual preadator as such, Simon has a habit of taking whatever chances he can get. ------ EDIT: And as a "I was bored on a Sunday" bonus, here's Solaris in HeroClix form: [URL]http://www.hcrealms.com/forum/showthread.php?t=300570[/URL] EDIT2: Missed one of his Offenses. [/QUOTE]
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