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M&M 3e: Young Justice!
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<blockquote data-quote="Shayuri" data-source="post: 5481577" data-attributes="member: 4936"><p>Hee...I hope it doesn't seem like I'm picking on you, Zerith. I've got nothing against this concept at all, in fact with Zatara having to leave, it's probably a very appropriate one...though the whole compulsory obedience thing is weird to me, that's your RP cross to bear, not mine. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>That said, I'd like to toss up a few possible mechanical issues. M&M can be a complex system, especially when you venture into advanced techniques like array building...</p><p></p><p><em>-Kor Nith: Deflection 6 [24PP] [Chaos Magical]</em></p><p><em>[Reflect, Redirection, Increased range (perception)]</em></p><p></p><p>- Giving a Deflect a Perception range is probably overkill. Simply making it Ranged will mean you can use it to protect anyone in a very large radius around you. The real limiter on Deflects isn't the range so much as it is the action required to use them. </p><p></p><p><em>-Mage hands: Extra Limbs 5 [+1PP] [Magical]</em></p><p><em>[Improved Grab, Projection, Affect insubstantial 2, Increased range 2 (perception).]</em></p><p></p><p>- Manipulating things at range is best purchased as a Move Objects effect. Improved Grab, you see, doesn't DO anything. It just adds a spiff to your characters innate, Strength based Grab attack. It's not really eligible for those enhancements. Extra Limbs is...but again, Extra Limbs doesn't technically allow you to use your strength at range. To move stuff at a distance from yourself, you want Move Object.</p><p></p><p><em>-Kor Sha: Burst area Invisibility 4 [+1PP] [Darkness Magical]</em></p><p><em>[Affects Others, Area Burst, Selective.]</em></p><p></p><p>- You need to specify the senses this applies to.</p><p></p><p><em>-Thor Nith Nak: Linked affect [+1PP] [Magical]</em></p><p><em>--Morph 2 [Cats]</em></p><p><em>[Affects Others, Increased Duration (continues), Insidious, Reversible, Increased action 2 (standared).]</em></p><p><em>--Shrinking 10</em></p><p><em>[Affects Others, Increased Duration (continues), Insidious, Reversible, Distracting, Increased action 2 (standared).]</em></p><p></p><p>- Okay, this puzzles me a little. It...turns a person into a cat? A few things. One...it will only work on a WILLING person. In order to make it work on an unwilling person, you need to add the Attack factor. Two, making it Insidious is nonsensical...the effect is inherently obvious; <em>a guy turned into a cat.</em> Three, the duration may be Continuous, but you still have to turn it off if you switch to another power in the array, which makes it of questionable utility. </p><p></p><p>My suggestion, if you want a spell that can turn an unwilling target into a cat, is to scrap this altogether and purchase the power as an Affliction. Buy the Cumulative modifier, and set the stages as gradually acquiring cat traits until the final condition is, "Becomes a harmless kitty." That strikes me as much more in line with the way the game is meant to work.</p><p></p><p><em>-Nax: Magic 7 [Chaos Magical]</em></p><p><em>[Accurate 3(+6), Increased range (perception)]</em></p><p></p><p>- Powers with Range: Perception hit automatically if the target can be accurately sensed. Accurate is completely redundant. </p><p></p><p><em>-Dra Holl Thor Nax: Burst area Magic 8 [Chaos Magical]</em></p><p><em>[Affects insubstantial 2, Area (burst) 2, Dimensional 3, Increased range (perception), incurable, insidious, Multiattack, Penetrating 10, Activation 1, Check Required 8(Expertise magic), Distracting, Side Effect 2(magic array unusable for one hour), Tiring.]</em></p><p></p><p>- Oy. Okay. First, Insidious is an odd inclusion here. Do you really want the wounds this spell causes to be difficult to detect? You cannot combine Multiattack with an area effect, nor with Perception range. Why? Because Multiattack only applies to powers that have an attack roll. Both area effects and perception range remove attack rolls, making the power ineligible for multiattack. And finally, you can't have more ranks in Penetrating than you have in the power alone. That would be silly. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I get what you're trying to do here...you want a big anime-style "final technique" that inflicts lots of penalties on you...so you don't use it often...but has a lot of punch for those times when the chips are down and you need a Hail Mary. Concept is sound, but mechanics are questionable. In fact, honestly? You can save yourself a point here and just use Power Stunts to simulate this kind of thing. Spend a Hero Point and get a one-time SUPER BOOM attack. No need to have it as a permanent part of your array since by its very nature it's something you won't be using very often.</p><p></p><p><em>-Thor Shin Nix Kroll: Cylinder Area Teleport 7[Magical]</em></p><p><em>[Accurate, Extended, Limited to Extended, Area (Cylinder) 2, Increased Mass 10, Selective, Resistible (will), Side Effect 2(magic array unusable for one hour), Tiring.]</em></p><p></p><p>- Is this supposed to be a teleport "attack?" If so, you need to stick the Attack modifier onto it. Just making it Resistible isn't enough.</p><p></p><p>Hm...also, an oddity in your Toughness save. You have a Toughness defense of 6, but Impervious 7? Pretty sure that doesn't work. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And as a final comment, your Will defense seems very high for the PL. Not sure if it breaks the limits or not, but you should double-check just to be sure.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5481577, member: 4936"] Hee...I hope it doesn't seem like I'm picking on you, Zerith. I've got nothing against this concept at all, in fact with Zatara having to leave, it's probably a very appropriate one...though the whole compulsory obedience thing is weird to me, that's your RP cross to bear, not mine. :) That said, I'd like to toss up a few possible mechanical issues. M&M can be a complex system, especially when you venture into advanced techniques like array building... [I]-Kor Nith: Deflection 6 [24PP] [Chaos Magical] [Reflect, Redirection, Increased range (perception)][/I] - Giving a Deflect a Perception range is probably overkill. Simply making it Ranged will mean you can use it to protect anyone in a very large radius around you. The real limiter on Deflects isn't the range so much as it is the action required to use them. [I]-Mage hands: Extra Limbs 5 [+1PP] [Magical] [Improved Grab, Projection, Affect insubstantial 2, Increased range 2 (perception).][/I] - Manipulating things at range is best purchased as a Move Objects effect. Improved Grab, you see, doesn't DO anything. It just adds a spiff to your characters innate, Strength based Grab attack. It's not really eligible for those enhancements. Extra Limbs is...but again, Extra Limbs doesn't technically allow you to use your strength at range. To move stuff at a distance from yourself, you want Move Object. [I]-Kor Sha: Burst area Invisibility 4 [+1PP] [Darkness Magical] [Affects Others, Area Burst, Selective.][/I] - You need to specify the senses this applies to. [I]-Thor Nith Nak: Linked affect [+1PP] [Magical] --Morph 2 [Cats] [Affects Others, Increased Duration (continues), Insidious, Reversible, Increased action 2 (standared).] --Shrinking 10 [Affects Others, Increased Duration (continues), Insidious, Reversible, Distracting, Increased action 2 (standared).][/I] - Okay, this puzzles me a little. It...turns a person into a cat? A few things. One...it will only work on a WILLING person. In order to make it work on an unwilling person, you need to add the Attack factor. Two, making it Insidious is nonsensical...the effect is inherently obvious; [i]a guy turned into a cat.[/i] Three, the duration may be Continuous, but you still have to turn it off if you switch to another power in the array, which makes it of questionable utility. My suggestion, if you want a spell that can turn an unwilling target into a cat, is to scrap this altogether and purchase the power as an Affliction. Buy the Cumulative modifier, and set the stages as gradually acquiring cat traits until the final condition is, "Becomes a harmless kitty." That strikes me as much more in line with the way the game is meant to work. [I]-Nax: Magic 7 [Chaos Magical] [Accurate 3(+6), Increased range (perception)][/I] - Powers with Range: Perception hit automatically if the target can be accurately sensed. Accurate is completely redundant. [I]-Dra Holl Thor Nax: Burst area Magic 8 [Chaos Magical] [Affects insubstantial 2, Area (burst) 2, Dimensional 3, Increased range (perception), incurable, insidious, Multiattack, Penetrating 10, Activation 1, Check Required 8(Expertise magic), Distracting, Side Effect 2(magic array unusable for one hour), Tiring.][/I] - Oy. Okay. First, Insidious is an odd inclusion here. Do you really want the wounds this spell causes to be difficult to detect? You cannot combine Multiattack with an area effect, nor with Perception range. Why? Because Multiattack only applies to powers that have an attack roll. Both area effects and perception range remove attack rolls, making the power ineligible for multiattack. And finally, you can't have more ranks in Penetrating than you have in the power alone. That would be silly. :) I get what you're trying to do here...you want a big anime-style "final technique" that inflicts lots of penalties on you...so you don't use it often...but has a lot of punch for those times when the chips are down and you need a Hail Mary. Concept is sound, but mechanics are questionable. In fact, honestly? You can save yourself a point here and just use Power Stunts to simulate this kind of thing. Spend a Hero Point and get a one-time SUPER BOOM attack. No need to have it as a permanent part of your array since by its very nature it's something you won't be using very often. [I]-Thor Shin Nix Kroll: Cylinder Area Teleport 7[Magical] [Accurate, Extended, Limited to Extended, Area (Cylinder) 2, Increased Mass 10, Selective, Resistible (will), Side Effect 2(magic array unusable for one hour), Tiring.][/I] - Is this supposed to be a teleport "attack?" If so, you need to stick the Attack modifier onto it. Just making it Resistible isn't enough. Hm...also, an oddity in your Toughness save. You have a Toughness defense of 6, but Impervious 7? Pretty sure that doesn't work. :) And as a final comment, your Will defense seems very high for the PL. Not sure if it breaks the limits or not, but you should double-check just to be sure. [/QUOTE]
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