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M&M 3e: Young Justice!
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<blockquote data-quote="Zerith" data-source="post: 5481623" data-attributes="member: 99953"><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Oooo, Love it when I get nice feed back like this :3</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span>[sblock=About his death thingy][FONT=&quot]<span style="font-size: 10px"> A moment after being killed, something that has started happening much to commonly to be realistically possible if one were to ask him, Eldritch revives and is made loyal to his slayer. This Loyalty both is and is not mind control.</span></p><p><span style="font-size: 10px">It is mind control in that it can cause him to do things he would not normally do; such as igniting those he considers friends if it advances his new master’s cause.</span></p><p><span style="font-size: 10px">It is not mind control in that he does not have to fallow just any given command and he still maintains his mind.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">While he does not become a mindless slave to his master’s commands, he is unconditionally Loyal; regardless of his own wants, he will not wittingly betray his master or allow his master come to harm from either action or inaction: even if doing so brakes direct orders from his master</span></p><p><span style="font-size: 10px">[Allowing himself to be smote by an enemy of his master is a betrayal, as such, he will actively work to avoid it with all the means at his disposal.]</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">He will also proactively work to further his master’s cause and towards his master’s safety.</span></p><p><span style="font-size: 10px">[For example, if he was smote by someone he was previously at odds with and knew of a operation to hinder his new master, he would work to foil the operation; doing anything from getting it sprung too early to deploying countermeasures (even going as far as abruptly moving his new found master across dimensions to avoid an imminent threat without order, or, as said before, against orders.)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The only order that he must fallow when given from his master is truthfulness, but he may still lie to his master so long as his master dos not say something expressing the desire for him to be truthful. (again, he cannot use his ability to lie to his master to betray said master.)</span></p><p><span style="font-size: 10px">When he is being made to speak truthfully he does not have to disgorge information unless doing so advances his master’s cause (in which case he must give the information to his master)</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">[It should be noted, playing jokes at his master’s expense and generally being aggravating, so long as doing so does not hinder his master’s cause is well within what he can and can’t do.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><strong>-Summary:</strong> if he sees an action, or inaction, as advancing his master’s cause, he must do so, and if he sees an action, or inaction, as hindering his master’s cause, he cannot do so. Anything that dos help or harm his master’s case is open to his whims, which he will generally act on without regard to consequences.</span></p><p><span style="font-size: 10px">-Note: If he kills himself, for whatever reason, his master remains unchanged; as such, he will kill himself the moment he belives he cannot defeat a foe without falling, preferably by blasting both himself and his foe(s), or by teleporting himself and his foe(s) up to a fatal height.</span>[/FONT][/sblock][FONT=&quot]<span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span>[/FONT]<span style="font-size: 10px"></span></p><p><span style="font-size: 10px">About limbs, the grab thing was in the list in hero lap (says it grants it now that I look again), so I dropped it in :/</span></p><p><span style="font-size: 10px">and about the range thingy, I had a lot of extra points for it left over, so I had to chose from Crazed number of hands (11) or letting them stretch out relay far, Say, what would happen if I combined it with elongate? :3</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Deflection: again, had points to flush out for it :/</span> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Invisibility: it's maxed, 8 base cost, (hero builder makes it cost 2 per a level in and of itself, so from what I under stand, Invis 4 is all) the full cost of the ability (as all/most of them) is 24 total</span> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">The Kitty spell: This was imormative <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" />; I figured that if it was continuous it would last even after he started flinging other spells; I figured having a kitty cat randomly walk up to somone and then zap the bleeding hell out of them might be fun XD</span> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px">That said, can an attack type spell be used on the character itself and can the character auto fail their own saves if they want to?</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">And about the Teleport thingy, good to know, but I also plan on it being a long range means of transportation (thus the accurate part)</span> <span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Thanks for the insights though, I'll have to do some reworks :3</span> <span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px">Also, got his name worked out</span></span></p><p><span style="font-family: 'Arial'"><span style="font-size: 10px"></span></span>[FONT=&quot]<span style="font-size: 10px"><span style="font-family: 'Arial'">Alphonse “Eldritch” </span><span style="font-family: 'Arial'">Ehrlichmann</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Or as he is more commonly known as “Fate’s intern” a title he loathes.</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Addon, About Dra Holl Thor Nax: Yes, it looks all big and flashy, but then it seams to do nothing... Hmm, I think I'm going to add reversible to his three zaps so that he can kill people and then revive them latter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" />;</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'">Addon2: Also, he is stealing 7 from fort for his insane will score, and I'm actually thinking of giving him a second chance vs Mind controll <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" />;</span></span></p><p><span style="font-size: 10px"><span style="font-family: 'Arial'"></span></span>[/FONT]</p></blockquote><p></p>
[QUOTE="Zerith, post: 5481623, member: 99953"] [FONT=Arial][SIZE=2]Oooo, Love it when I get nice feed back like this :3 [/SIZE][/FONT][sblock=About his death thingy][FONT="][SIZE=2] A moment after being killed, something that has started happening much to commonly to be realistically possible if one were to ask him, Eldritch revives and is made loyal to his slayer. This Loyalty both is and is not mind control. It is mind control in that it can cause him to do things he would not normally do; such as igniting those he considers friends if it advances his new master’s cause. It is not mind control in that he does not have to fallow just any given command and he still maintains his mind. While he does not become a mindless slave to his master’s commands, he is unconditionally Loyal; regardless of his own wants, he will not wittingly betray his master or allow his master come to harm from either action or inaction: even if doing so brakes direct orders from his master [Allowing himself to be smote by an enemy of his master is a betrayal, as such, he will actively work to avoid it with all the means at his disposal.] He will also proactively work to further his master’s cause and towards his master’s safety. [For example, if he was smote by someone he was previously at odds with and knew of a operation to hinder his new master, he would work to foil the operation; doing anything from getting it sprung too early to deploying countermeasures (even going as far as abruptly moving his new found master across dimensions to avoid an imminent threat without order, or, as said before, against orders.) The only order that he must fallow when given from his master is truthfulness, but he may still lie to his master so long as his master dos not say something expressing the desire for him to be truthful. (again, he cannot use his ability to lie to his master to betray said master.) When he is being made to speak truthfully he does not have to disgorge information unless doing so advances his master’s cause (in which case he must give the information to his master) [It should be noted, playing jokes at his master’s expense and generally being aggravating, so long as doing so does not hinder his master’s cause is well within what he can and can’t do. [B]-Summary:[/B] if he sees an action, or inaction, as advancing his master’s cause, he must do so, and if he sees an action, or inaction, as hindering his master’s cause, he cannot do so. Anything that dos help or harm his master’s case is open to his whims, which he will generally act on without regard to consequences. -Note: If he kills himself, for whatever reason, his master remains unchanged; as such, he will kill himself the moment he belives he cannot defeat a foe without falling, preferably by blasting both himself and his foe(s), or by teleporting himself and his foe(s) up to a fatal height.[/SIZE][/FONT][/sblock][FONT="][SIZE=2] [/SIZE][/FONT][SIZE=2] About limbs, the grab thing was in the list in hero lap (says it grants it now that I look again), so I dropped it in :/ and about the range thingy, I had a lot of extra points for it left over, so I had to chose from Crazed number of hands (11) or letting them stretch out relay far, Say, what would happen if I combined it with elongate? :3 Deflection: again, had points to flush out for it :/[/SIZE] [SIZE=2] Invisibility: it's maxed, 8 base cost, (hero builder makes it cost 2 per a level in and of itself, so from what I under stand, Invis 4 is all) the full cost of the ability (as all/most of them) is 24 total[/SIZE] [SIZE=2] The Kitty spell: This was imormative O_o; I figured that if it was continuous it would last even after he started flinging other spells; I figured having a kitty cat randomly walk up to somone and then zap the bleeding hell out of them might be fun XD[/SIZE] [SIZE=2] That said, can an attack type spell be used on the character itself and can the character auto fail their own saves if they want to? And about the Teleport thingy, good to know, but I also plan on it being a long range means of transportation (thus the accurate part)[/SIZE] [SIZE=2] Thanks for the insights though, I'll have to do some reworks :3[/SIZE] [FONT=Arial][SIZE=2] Also, got his name worked out [/SIZE][/FONT][FONT="][SIZE=2][FONT=Arial]Alphonse “Eldritch” [/FONT][FONT=Arial]Ehrlichmann Or as he is more commonly known as “Fate’s intern” a title he loathes. Addon, About Dra Holl Thor Nax: Yes, it looks all big and flashy, but then it seams to do nothing... Hmm, I think I'm going to add reversible to his three zaps so that he can kill people and then revive them latter O_o; Addon2: Also, he is stealing 7 from fort for his insane will score, and I'm actually thinking of giving him a second chance vs Mind controll O_o; [/FONT][/SIZE][/FONT] [/QUOTE]
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