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M&M 3e: Young Justice!
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<blockquote data-quote="Shayuri" data-source="post: 5484177" data-attributes="member: 4936"><p><em>-Nax: Magic 8 [+1PP] [Chaos Magical]</em></p><p><em>[Increased range (perception), Reversible, Check Required 1 (Expertise magic)]</em></p><p><em></em></p><p><em>-Thor Nax: Burst area Magic 8 [+1PP] [Chaos Magical]</em></p><p><em>[Area (burst) 1, Increased range (perception), Reversible, Check Required 9 (Expertise magic)]</em></p><p><em></em></p><p><em>-Dra Holl Thor Nax: Burst area Magic 8 [+1PP] [Chaos Magical]</em></p><p><em>[Affects insubstantial 2, Area (burst) 3, Dimensional 3, Increased range (perception), incurable, insidious, Multiattack, Penetrating 8, reversible, Slecetive, Check Required 16 (Expertise magic), Distracting, Side Effect 2(magic array unusable for one hour), Tiring.]</em></p><p></p><p>- These powers just about drove me crazy until I realized you were defining them as "Magic" when what you MEANT was "Damage." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Your Big Boom spell still has issues. It's Insidious, which is weird for an attack. I think you want Subtle, but I'm not sure. Also, it's an area effect (which has no attack roll) and Multiattack (which requires an attack roll). I am fairly sure that's a no-go.</p><p></p><p><em>-Kra Nax: Nullify 8 [+1PP] [Chaos Magical]</em></p><p><em>[Broad, Effortless, Radomize, Simultaneous, Increased range (perception), Check Required 16(Expertise magic)]</em></p><p></p><p>- I'll have to number-crunch this, but the sheer number of extras you shoehorned into this makes me wonder if you did the cost right. However! More pertinently, you need to define the descriptor or power this applies to. I assume "Magic," but you do have to specify.</p><p></p><p>As a general red flag on -all- these powers...I notice you've discovered the fabulous "Requires Check" limit. This is cool...but given the absolutely HUGE skill level you've given him, it's worth pointing out that in most cases he actually cannot fail these checks. This does mean he shouldn't be getting points for the limit...since requiring a check that can't be failed isn't really a limiting feature.</p><p></p><p>I'll have to re-read the book on that flaw, to see if there's a scaling mechanism to cover what happens when your skill level exceeds the DC of the flaw. I suspect you're probably supposed to just buy it off at that point.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5484177, member: 4936"] [I]-Nax: Magic 8 [+1PP] [Chaos Magical] [Increased range (perception), Reversible, Check Required 1 (Expertise magic)] -Thor Nax: Burst area Magic 8 [+1PP] [Chaos Magical] [Area (burst) 1, Increased range (perception), Reversible, Check Required 9 (Expertise magic)] -Dra Holl Thor Nax: Burst area Magic 8 [+1PP] [Chaos Magical] [Affects insubstantial 2, Area (burst) 3, Dimensional 3, Increased range (perception), incurable, insidious, Multiattack, Penetrating 8, reversible, Slecetive, Check Required 16 (Expertise magic), Distracting, Side Effect 2(magic array unusable for one hour), Tiring.][/I] - These powers just about drove me crazy until I realized you were defining them as "Magic" when what you MEANT was "Damage." :P Your Big Boom spell still has issues. It's Insidious, which is weird for an attack. I think you want Subtle, but I'm not sure. Also, it's an area effect (which has no attack roll) and Multiattack (which requires an attack roll). I am fairly sure that's a no-go. [I]-Kra Nax: Nullify 8 [+1PP] [Chaos Magical] [Broad, Effortless, Radomize, Simultaneous, Increased range (perception), Check Required 16(Expertise magic)][/I] - I'll have to number-crunch this, but the sheer number of extras you shoehorned into this makes me wonder if you did the cost right. However! More pertinently, you need to define the descriptor or power this applies to. I assume "Magic," but you do have to specify. As a general red flag on -all- these powers...I notice you've discovered the fabulous "Requires Check" limit. This is cool...but given the absolutely HUGE skill level you've given him, it's worth pointing out that in most cases he actually cannot fail these checks. This does mean he shouldn't be getting points for the limit...since requiring a check that can't be failed isn't really a limiting feature. I'll have to re-read the book on that flaw, to see if there's a scaling mechanism to cover what happens when your skill level exceeds the DC of the flaw. I suspect you're probably supposed to just buy it off at that point. [/QUOTE]
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