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M&M 3e: Young Justice!
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<blockquote data-quote="Shayuri" data-source="post: 5484359" data-attributes="member: 4936"><p><em>I'm still willing to just scrap him and make a different character, as I've said, I'm still open to suggestions, I realy want to try M&M out but I'm having some problems with figuring out a character that dos not stomp on someone else toes :/</em></p><p></p><p>-- This isn't about stomping on toes. It's about a particular kind of...philosophy, shall we say, pertaining to character creation. You can try to wring every last advantage out of the system, exploiting loopholes (like the Requires Check limit) and in general gunning for the most power possible for every point spent...but that doesn't really suit the tone of this particular game concept (in my opinion...I am not the GM here). </p><p></p><p>My suggestion would be to keep it simpler, especially at first. You can always use exp to add spiffs to your powers later. Start more basic. For example, you might want your mage to have a magical blast that can't be avoided (a la Magic Missile). So you buy Damage, with the Perception range. Done! You don't then layer on a dozen other cool things, which forces you to try to game the system so you can afford it without being so locked down with flaws that you'll never get to use the power.</p><p></p><p>Most of your powers are just way too complicated. Not all, but most.</p><p></p><p><em>Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD</em></p><p></p><p>-- Okay, first, a 5% chance of failure does not justify the number of points you're getting for that flaw. Second, skill checks don't autofail on natural 1's...so you don't actually even have that 5% chance of failure. </p><p></p><p><em>I could have given him even more skill points and had each spell cost 1 in and of itself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O_o" title="Er... what? O_o" data-smilie="12"data-shortname="O_o" />; (1PP into magic skill, 2 off each check using spell XD)</em></p><p><em>[Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28]</em></p><p></p><p>-- I don't see how saying you could have done it even more abusively changes anything about how you <em>did</em> do it...but that's between you and the GM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Shayuri, post: 5484359, member: 4936"] [I]I'm still willing to just scrap him and make a different character, as I've said, I'm still open to suggestions, I realy want to try M&M out but I'm having some problems with figuring out a character that dos not stomp on someone else toes :/[/I] -- This isn't about stomping on toes. It's about a particular kind of...philosophy, shall we say, pertaining to character creation. You can try to wring every last advantage out of the system, exploiting loopholes (like the Requires Check limit) and in general gunning for the most power possible for every point spent...but that doesn't really suit the tone of this particular game concept (in my opinion...I am not the GM here). My suggestion would be to keep it simpler, especially at first. You can always use exp to add spiffs to your powers later. Start more basic. For example, you might want your mage to have a magical blast that can't be avoided (a la Magic Missile). So you buy Damage, with the Perception range. Done! You don't then layer on a dozen other cool things, which forces you to try to game the system so you can afford it without being so locked down with flaws that you'll never get to use the power. Most of your powers are just way too complicated. Not all, but most. [I]Also, he could have 100+ skill, only need to get 11+, and still fail on a natural one (5% chance of failure) XD[/I] -- Okay, first, a 5% chance of failure does not justify the number of points you're getting for that flaw. Second, skill checks don't autofail on natural 1's...so you don't actually even have that 5% chance of failure. [I]I could have given him even more skill points and had each spell cost 1 in and of itself O_o; (1PP into magic skill, 2 off each check using spell XD) [Addon: the lowest he can roll is 27 on a natural one, but that means insta fail so his practical lowest roll is 28][/I] -- I don't see how saying you could have done it even more abusively changes anything about how you [i]did[/i] do it...but that's between you and the GM. :) [/QUOTE]
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