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M&M 3e: Young Justice!
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<blockquote data-quote="fireinthedust" data-source="post: 5524819" data-attributes="member: 51930"><p>Dre: if you didn't take one, then yeah. So far it's Green Dragon and Solaris who have gone, leaving Dre, Echo and Chirpy to go next. </p><p></p><p>Zerith: Int7? Hah. I will rule against you if you don't *play* him as Int 7. You're Einstein level, nearly Lex Luthor level. Oddly, Vandal Savage is only Int 4, which is technically 18 or 19 Int in D&D. Luthor is a super genius, enough to challenge Superman without any powers of his own. Read Superman: Red Son, and you get an idea of what Int 11 is supposed to be. Luthor should always be smarter than, say, Batman; I don't buy this Batman-as-perfect routine, from the comics, it's overblown; he's good, though.</p><p> In fact, keep in mind that's what I'm expecting from someone who's Int 7: insight, intuition, logic. </p><p></p><p>And Fighting is BAB for 3e: attack bonus. It doesn't count, especially for Batman, unless you consider him the pinnacle of human potential in the area of hand to hand combat. </p><p></p><p>Jemal: I don't mean a clone (interesting option there) but I do mean it for the concept. Look at the characters we've got: Brainiac, Batgirl, a Legion alien, Solar-sidekick-to-Superman, a Wondergirl (from the Underworld), Zatanna, and a monk from that temple nam par bat. Chirpy is a mix of a werewolf from Batman, and the Flash (which is a frankly strange concept, but I'm giving it a chance), and is trained by the Flash.</p><p> I wouldn't mind a character who's closer to the show, but keep in mind that Aqualad has additional abilities to Aquaman (mild sorcery on top of the swimming/physicality stuff); Superboy has his deal going on; and we've only just met Artemis. All of the characters are different from their mentors.</p><p></p><p>So what I need is a mentor for you. And yes, it's part of my plot that you be as connected to a real JLA character as possible. This isn't just another "you're a hero, now go" situation in the long run. If the PCs forget that, it's up to you, but the plot continues.</p><p></p><p>1) What did your guy do after finding out he has powers? Who did he turn to?</p><p></p><p>2) Other than teleporting, what's his schtick?</p><p></p><p>3) Would you want to take over one of the characters of the players who ditched?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 5524819, member: 51930"] Dre: if you didn't take one, then yeah. So far it's Green Dragon and Solaris who have gone, leaving Dre, Echo and Chirpy to go next. Zerith: Int7? Hah. I will rule against you if you don't *play* him as Int 7. You're Einstein level, nearly Lex Luthor level. Oddly, Vandal Savage is only Int 4, which is technically 18 or 19 Int in D&D. Luthor is a super genius, enough to challenge Superman without any powers of his own. Read Superman: Red Son, and you get an idea of what Int 11 is supposed to be. Luthor should always be smarter than, say, Batman; I don't buy this Batman-as-perfect routine, from the comics, it's overblown; he's good, though. In fact, keep in mind that's what I'm expecting from someone who's Int 7: insight, intuition, logic. And Fighting is BAB for 3e: attack bonus. It doesn't count, especially for Batman, unless you consider him the pinnacle of human potential in the area of hand to hand combat. Jemal: I don't mean a clone (interesting option there) but I do mean it for the concept. Look at the characters we've got: Brainiac, Batgirl, a Legion alien, Solar-sidekick-to-Superman, a Wondergirl (from the Underworld), Zatanna, and a monk from that temple nam par bat. Chirpy is a mix of a werewolf from Batman, and the Flash (which is a frankly strange concept, but I'm giving it a chance), and is trained by the Flash. I wouldn't mind a character who's closer to the show, but keep in mind that Aqualad has additional abilities to Aquaman (mild sorcery on top of the swimming/physicality stuff); Superboy has his deal going on; and we've only just met Artemis. All of the characters are different from their mentors. So what I need is a mentor for you. And yes, it's part of my plot that you be as connected to a real JLA character as possible. This isn't just another "you're a hero, now go" situation in the long run. If the PCs forget that, it's up to you, but the plot continues. 1) What did your guy do after finding out he has powers? Who did he turn to? 2) Other than teleporting, what's his schtick? 3) Would you want to take over one of the characters of the players who ditched? [/QUOTE]
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