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M&M 3e: Young Justice!
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<blockquote data-quote="Jemal" data-source="post: 5526531" data-attributes="member: 9026"><p>Well, as far as other powers, I was planning on giving him some enhanced physical stats as well (originally gained from the life force reversal, gaining some of the power of the villain), so that he could be a bit more balanced as opposed to mostly-human stats with teleporation. </p><p></p><p>What I have planned for his teleporation is that it's like a natural form of movement to him, he uses it as his base form of movement but can't teleport others or things without going himself. I'll be using it as a movement mode and as the descriptor on his attacks/defenses. (when he succesfully dodges, it's b/c he actually teleported a foot to the left or right, his attack is high b/c he comes at people from angles they can't properly defend, etc).</p><p></p><p>His teleport power will include Change Direction, Change Velocity, Turnabout, and enough Increased Mass to support a second person (2-3 ranks)</p><p></p><p>The only problem I'm having so far is trying to figure out who to make his mentor. If batman and Superman are allready taken, Any suggestions from people who know more about the JL? I can't find any who teleport (Seems most of the DC Teleporters are evil), but maybe one of you knows someone? Or perhaps a JL member who could be a mentor to him without teleportatin?</p><p></p><p>Or is a teleporter just flat out not gonna happen? I do have a backup idea involving Telekinesis, if that's any more plausible.</p></blockquote><p></p>
[QUOTE="Jemal, post: 5526531, member: 9026"] Well, as far as other powers, I was planning on giving him some enhanced physical stats as well (originally gained from the life force reversal, gaining some of the power of the villain), so that he could be a bit more balanced as opposed to mostly-human stats with teleporation. What I have planned for his teleporation is that it's like a natural form of movement to him, he uses it as his base form of movement but can't teleport others or things without going himself. I'll be using it as a movement mode and as the descriptor on his attacks/defenses. (when he succesfully dodges, it's b/c he actually teleported a foot to the left or right, his attack is high b/c he comes at people from angles they can't properly defend, etc). His teleport power will include Change Direction, Change Velocity, Turnabout, and enough Increased Mass to support a second person (2-3 ranks) The only problem I'm having so far is trying to figure out who to make his mentor. If batman and Superman are allready taken, Any suggestions from people who know more about the JL? I can't find any who teleport (Seems most of the DC Teleporters are evil), but maybe one of you knows someone? Or perhaps a JL member who could be a mentor to him without teleportatin? Or is a teleporter just flat out not gonna happen? I do have a backup idea involving Telekinesis, if that's any more plausible. [/QUOTE]
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