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M&M 3e: Young Justice!
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<blockquote data-quote="Zerith" data-source="post: 5527452" data-attributes="member: 99953"><p>And because he has visible fur. I'm just not a fan of spandex on fur :/</p><p>Also that fist outfit was kinda batman inspired; I love caps alright? thay swoosh about :3</p><p>(Honestly without a bit of detailed impute what I come up with is highly random.)</p><p></p><p>I also think Green dragon would have been a better example of an exception: martial artist cloths.</p><p>As for liking DC to enjoy it? I think that is slightly wrong, I think you just have to like the idea of the cliche masked superhero, because if you don't know a lot about DC it adds to in this case: we know who all the bad guys are made after and what to expect, but if we had no clue who they were it we would be a bit more overwhelming and we would be closer to the mindset of our characters, who should not know every thing we know, they are still trainees, they don't know the names, abilities, and appearance of every bad guy out there yet.</p><p>[I've using the insanely smart and hyper fast thinking ability of the chirp to explain why he is acting on knowledge he may or may not logically have, I relay don't know how much knowledge he should have about any given bad guy ^^;]</p><p></p><p>And yes, Doc Fate would be a good mentor for a teleporter as one of the few DC heros able to do so.</p><p>Then again just any DC character with a similar power source would work as well. The mentor aspect is just, from what I understand, for grounding in the universe, with little affect on play, but that is just me :3</p><p></p><p>And if you're sure you want to leave, oh well, I think it would have been intresting to have somone who did not know what to expect in the group; it would have been nice to see how somone with a knowledge base limited to about what their character would have would have done in this campaign :3</p></blockquote><p></p>
[QUOTE="Zerith, post: 5527452, member: 99953"] And because he has visible fur. I'm just not a fan of spandex on fur :/ Also that fist outfit was kinda batman inspired; I love caps alright? thay swoosh about :3 (Honestly without a bit of detailed impute what I come up with is highly random.) I also think Green dragon would have been a better example of an exception: martial artist cloths. As for liking DC to enjoy it? I think that is slightly wrong, I think you just have to like the idea of the cliche masked superhero, because if you don't know a lot about DC it adds to in this case: we know who all the bad guys are made after and what to expect, but if we had no clue who they were it we would be a bit more overwhelming and we would be closer to the mindset of our characters, who should not know every thing we know, they are still trainees, they don't know the names, abilities, and appearance of every bad guy out there yet. [I've using the insanely smart and hyper fast thinking ability of the chirp to explain why he is acting on knowledge he may or may not logically have, I relay don't know how much knowledge he should have about any given bad guy ^^;] And yes, Doc Fate would be a good mentor for a teleporter as one of the few DC heros able to do so. Then again just any DC character with a similar power source would work as well. The mentor aspect is just, from what I understand, for grounding in the universe, with little affect on play, but that is just me :3 And if you're sure you want to leave, oh well, I think it would have been intresting to have somone who did not know what to expect in the group; it would have been nice to see how somone with a knowledge base limited to about what their character would have would have done in this campaign :3 [/QUOTE]
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