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M&M and pulp heroes...eek
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<blockquote data-quote="Laslo Tremaine" data-source="post: 763600" data-attributes="member: 330"><p>I've been playing in a pulp game that's been going for about a year now. We started off using White Wolf's <em>Aeon</em> (which we were all pretty unhappy with), and then switched to <em>Mutants & Masterminds</em> when it came out.</p><p></p><p>We have been <strong>very</strong> happy with M&M. We started our characters off at power level 4 and are just about to level them up to 5. We're also using the 3:1 skill point option.</p><p></p><p>The game is fast and fun. The rules really facilitate play. I can't recommend using M&M enough.</p><p></p><p>Here's the character that I am running. He's a hero of the working class, strongman, and more recently, globe-trotting adventurer!</p><p></p><p></p><p>Joe "Knuckles" Kowalski</p><p>Power Level 4</p><p></p><p>-=CHARACTERISTICS=-</p><p>Str: 20</p><p>Dex: 14</p><p>Con: 20</p><p>Int: 10</p><p>Wis: 14</p><p>Chr: 14</p><p></p><p>-=SAVES=-</p><p>Dmg: 7</p><p>Fort: 5</p><p>Refl: 2</p><p>Will: 2</p><p></p><p>Defense: 16</p><p>Initiative: +2</p><p>Hero Pts: 3</p><p></p><p>-=ATTACKS=-</p><p>BAB: 4</p><p>Melee: 9</p><p>Ranged: 6</p><p></p><p>-=WEAKNESSES=-</p><p>Quirk: Won't hit a lady</p><p></p><p>-=FEATS=-</p><p>Connected (working-class/underworld)</p><p>Heroic Surge</p><p>Improved Grapple</p><p>Leadership</p><p>Moveby Attack</p><p>Rapid Strike</p><p>Toughness</p><p></p><p>-=SKILLS=-</p><p>Climb: 8</p><p>Diplomacy: 8</p><p>Gather Info: 7</p><p>Intimidate: 8</p><p>Sense Motive: 6</p><p>Survival: 4</p><p>Taunt: 7</p><p></p><p>-=POWERS=-</p><p>Super-Strength: 1</p></blockquote><p></p>
[QUOTE="Laslo Tremaine, post: 763600, member: 330"] I've been playing in a pulp game that's been going for about a year now. We started off using White Wolf's [i]Aeon[/i] (which we were all pretty unhappy with), and then switched to [i]Mutants & Masterminds[/i] when it came out. We have been [b]very[/b] happy with M&M. We started our characters off at power level 4 and are just about to level them up to 5. We're also using the 3:1 skill point option. The game is fast and fun. The rules really facilitate play. I can't recommend using M&M enough. Here's the character that I am running. He's a hero of the working class, strongman, and more recently, globe-trotting adventurer! Joe "Knuckles" Kowalski Power Level 4 -=CHARACTERISTICS=- Str: 20 Dex: 14 Con: 20 Int: 10 Wis: 14 Chr: 14 -=SAVES=- Dmg: 7 Fort: 5 Refl: 2 Will: 2 Defense: 16 Initiative: +2 Hero Pts: 3 -=ATTACKS=- BAB: 4 Melee: 9 Ranged: 6 -=WEAKNESSES=- Quirk: Won't hit a lady -=FEATS=- Connected (working-class/underworld) Heroic Surge Improved Grapple Leadership Moveby Attack Rapid Strike Toughness -=SKILLS=- Climb: 8 Diplomacy: 8 Gather Info: 7 Intimidate: 8 Sense Motive: 6 Survival: 4 Taunt: 7 -=POWERS=- Super-Strength: 1 [/QUOTE]
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