Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
M&M: Bad First Session/All Or None
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ThoughtBubble" data-source="post: 1753014" data-attributes="member: 9723"><p>Well, seeing as my only expierence with M&M is a non-houseruled (at least no intentional ones) first printing test run game with no eratta, I may not be the best person to talk. Howerver, I'm still going to throw in my two cents.</p><p></p><p>For the most part, I think the second push really just cut through the fun. Leaving things at the first set of antagonists would have given you a fairly satisfactory adventure with a few quirks.</p><p></p><p>Anyway, Bricks are fairly tough cookies to deal with in conventional matters, which, unfortunately, it seems like your party's solution to bricks is a lot like my group's solution. "Punching him in the head worked one out of five times? Keep punching. He'll go down eventually." Myself, I'd prefer it if they tried to, you know, utilize his weaknesses or something, rather than attacking him at his strong point, but they're players, and sometimes they do that.</p><p></p><p>My first reccomendation is to not max out your villians. If you do so, your characters will do so too. If you max out a higher PL opponent, he can be pretty much untouchable (as you already know). Also, avoid having more than one brick enemy at a time. If you don't have the resources to easily take a brick, more than one is a large amount of work. IF you do, then it's not much more than one. Keep them for packs of trouble.</p><p></p><p>Aside from that, find out how/what your unhappy players would like out of the game (mid-powered flying mooks with guns would be my guess) and how to get them to shine.</p><p></p><p>Ultimately, if they hit a wall, and looked for ways to get around it. And that's a good sign. What you need to do is find out how to play to the strengths of the remaining characters. And hook the players back in.</p><p></p><p></p><p>By the way, I thought penetrating attack was applied to damage saves as well.</p><p></p><p>Anyway, best of luck if you'd like to continue playing, and watch out for psychics decimating the party or intangibles being frusterating.</p></blockquote><p></p>
[QUOTE="ThoughtBubble, post: 1753014, member: 9723"] Well, seeing as my only expierence with M&M is a non-houseruled (at least no intentional ones) first printing test run game with no eratta, I may not be the best person to talk. Howerver, I'm still going to throw in my two cents. For the most part, I think the second push really just cut through the fun. Leaving things at the first set of antagonists would have given you a fairly satisfactory adventure with a few quirks. Anyway, Bricks are fairly tough cookies to deal with in conventional matters, which, unfortunately, it seems like your party's solution to bricks is a lot like my group's solution. "Punching him in the head worked one out of five times? Keep punching. He'll go down eventually." Myself, I'd prefer it if they tried to, you know, utilize his weaknesses or something, rather than attacking him at his strong point, but they're players, and sometimes they do that. My first reccomendation is to not max out your villians. If you do so, your characters will do so too. If you max out a higher PL opponent, he can be pretty much untouchable (as you already know). Also, avoid having more than one brick enemy at a time. If you don't have the resources to easily take a brick, more than one is a large amount of work. IF you do, then it's not much more than one. Keep them for packs of trouble. Aside from that, find out how/what your unhappy players would like out of the game (mid-powered flying mooks with guns would be my guess) and how to get them to shine. Ultimately, if they hit a wall, and looked for ways to get around it. And that's a good sign. What you need to do is find out how to play to the strengths of the remaining characters. And hook the players back in. By the way, I thought penetrating attack was applied to damage saves as well. Anyway, best of luck if you'd like to continue playing, and watch out for psychics decimating the party or intangibles being frusterating. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
M&M: Bad First Session/All Or None
Top