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M&M: Bad First Session/All Or None
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1756743" data-attributes="member: 12332"><p>Well if the Brick's mind is in the other guy's bod and you KILL it, then havent you killed off the Brick entirely?</p><p></p><p>And I hope you're making the brick an NPC or you'll have one bored and/or upset player, since even 1-2 combats and some RP can take an entire session ... with him on the sidelines.</p><p></p><p>Honestly I LIKE extras/stunts ... I encouraged the guy who played the power suit to take a look at all the options he could have if he wanted to play a similar character later. The design philosophy behind making other "Attack Powers" into stunts is, IMHO, a strong one: You can either blast the guy, or snare the guy, or stun the guy. You can't do all three at once. So any ONE of them is worth full points, the others are merely "Options Not Chosen" at any particular time. So if you make him pay top dollar for each of those options, the wisest course is to max max max that blasto power, take some blasto-power-upping feats, and spend the extra PPs in maxing out Con and Str and taking the parapalegic flaw for an extra 10 ... y'know, since you're in a mechanized suit anyway. Then you get a brick with a gun and an SFX statement of "he's in a battle suit". Which is what I had with my fist session and it turned out pretty badly.</p><p></p><p>I'm going to run a few more games at the local game club ... this time I'm designing all of the PCs and NPCs by hand myself, so I'll know their capabilities and I can hand-tweak the NPCs to match the PCs in terms of overall power. That and I think I'm instituting the 2:1 skill point rule and putting a MINIMUM of 2/3 PL worth of PPs in skills. Just because I like skills and that way nobody can get "extra" PPs by skipping skills and depending on somebody else to "waste" their PP in them. If the NPCs have to, as well, it maintains an even keel.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1756743, member: 12332"] Well if the Brick's mind is in the other guy's bod and you KILL it, then havent you killed off the Brick entirely? And I hope you're making the brick an NPC or you'll have one bored and/or upset player, since even 1-2 combats and some RP can take an entire session ... with him on the sidelines. Honestly I LIKE extras/stunts ... I encouraged the guy who played the power suit to take a look at all the options he could have if he wanted to play a similar character later. The design philosophy behind making other "Attack Powers" into stunts is, IMHO, a strong one: You can either blast the guy, or snare the guy, or stun the guy. You can't do all three at once. So any ONE of them is worth full points, the others are merely "Options Not Chosen" at any particular time. So if you make him pay top dollar for each of those options, the wisest course is to max max max that blasto power, take some blasto-power-upping feats, and spend the extra PPs in maxing out Con and Str and taking the parapalegic flaw for an extra 10 ... y'know, since you're in a mechanized suit anyway. Then you get a brick with a gun and an SFX statement of "he's in a battle suit". Which is what I had with my fist session and it turned out pretty badly. I'm going to run a few more games at the local game club ... this time I'm designing all of the PCs and NPCs by hand myself, so I'll know their capabilities and I can hand-tweak the NPCs to match the PCs in terms of overall power. That and I think I'm instituting the 2:1 skill point rule and putting a MINIMUM of 2/3 PL worth of PPs in skills. Just because I like skills and that way nobody can get "extra" PPs by skipping skills and depending on somebody else to "waste" their PP in them. If the NPCs have to, as well, it maintains an even keel. --fje [/QUOTE]
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