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M&M: Bad First Session/All Or None
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 1757900" data-attributes="member: 12332"><p>Yea, Taky, that helps.</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>It's nice to hear from another first-timer. I think half the problem was I assumed the archetypes were pretty even-keeled and didn't really try to reverse-engineer them out to see where all the PPs went to make sure they were balanced. Then I built my OWN NPCs, which, yea, were min-maxed to hell. </p><p></p><p>As to giving them a baddy they couldn't handle ... I didn't build him specifically to kill them or anything. Actually I thought the concept villian Kalak The Mystic was reasonably cool, but at PL 20 he was sickly overpowered for anything other than a plot device, so I made a quick toned down sorceror, "Simon Ghash" and gave him what looked cool ... </p><p></p><p>In the end, I think the biggest turn-off for the group was that they thought we were test-driving M&M to use it to replace our current Pulp/Supers game using Blood and Vigilance. Which was never my intention. I had offered, when it was in the mail. I bought both games at the same time, but being PDF, BnV arrived at my computer IMMEDIATELY and, I guess, got the upper hand that way. They were anxious to get started, it did what I wanted and well, so I pretty much forgot I'd bought M&M ... it was delayed from Barnes and Noble a few times with a few text books I'd ordered.</p><p></p><p>So, when it arrived, I wanted to at least play it once, y'know. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Just to see how it worked. I guess I didn't stress it enough that I wasn't going to switch systems on them mid-race.</p><p></p><p>'Course they didn't TELL me that was their fear until recently. Peh. So M&M got the kind of reception that's usually reserved for the boyfriends of women with teenaged children.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 1757900, member: 12332"] Yea, Taky, that helps. :) It's nice to hear from another first-timer. I think half the problem was I assumed the archetypes were pretty even-keeled and didn't really try to reverse-engineer them out to see where all the PPs went to make sure they were balanced. Then I built my OWN NPCs, which, yea, were min-maxed to hell. As to giving them a baddy they couldn't handle ... I didn't build him specifically to kill them or anything. Actually I thought the concept villian Kalak The Mystic was reasonably cool, but at PL 20 he was sickly overpowered for anything other than a plot device, so I made a quick toned down sorceror, "Simon Ghash" and gave him what looked cool ... In the end, I think the biggest turn-off for the group was that they thought we were test-driving M&M to use it to replace our current Pulp/Supers game using Blood and Vigilance. Which was never my intention. I had offered, when it was in the mail. I bought both games at the same time, but being PDF, BnV arrived at my computer IMMEDIATELY and, I guess, got the upper hand that way. They were anxious to get started, it did what I wanted and well, so I pretty much forgot I'd bought M&M ... it was delayed from Barnes and Noble a few times with a few text books I'd ordered. So, when it arrived, I wanted to at least play it once, y'know. :) Just to see how it worked. I guess I didn't stress it enough that I wasn't going to switch systems on them mid-race. 'Course they didn't TELL me that was their fear until recently. Peh. So M&M got the kind of reception that's usually reserved for the boyfriends of women with teenaged children. --fje [/QUOTE]
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