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M&M: Bad First Session/All Or None
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<blockquote data-quote="Emiricol" data-source="post: 1759015" data-attributes="member: 469"><p>I've never known a DM who didn't tweak the D&D rules to his liking, at least a little. I wonder why the resistance to tweaking M&M?</p><p> </p><p> Anyway, if you want a non-"Pow/Blammo" experience, try PL7 and have guidelines for PC creation. I've done it; it works just fine. I did a PL3 and a PL5 campaign too, with fewer modifications than in typical D&D campaigns. No real issues, though I prefer PL7 to 3 or 5.</p><p> </p><p> Maybe you're just convinced it sucks, in which case it doesn't matter how good all those other people find the game. As always - play what you like.</p><p> </p><p> </p><p> EDIT - Oh, and for a revolving door style group, maybe try Freedom City and have Freedom Hall altered to also be a place where other heroes can have a membership that lets them meet up with other membership holders to deal with things that the Freedom League itself isn't going to handle.</p><p> </p><p> OR - have the Freedom League be kidnapped/killed/missing as part of the background, and so the new Freedom League is more like a rough association of heroes in good standing than a tight team.</p></blockquote><p></p>
[QUOTE="Emiricol, post: 1759015, member: 469"] I've never known a DM who didn't tweak the D&D rules to his liking, at least a little. I wonder why the resistance to tweaking M&M? Anyway, if you want a non-"Pow/Blammo" experience, try PL7 and have guidelines for PC creation. I've done it; it works just fine. I did a PL3 and a PL5 campaign too, with fewer modifications than in typical D&D campaigns. No real issues, though I prefer PL7 to 3 or 5. Maybe you're just convinced it sucks, in which case it doesn't matter how good all those other people find the game. As always - play what you like. EDIT - Oh, and for a revolving door style group, maybe try Freedom City and have Freedom Hall altered to also be a place where other heroes can have a membership that lets them meet up with other membership holders to deal with things that the Freedom League itself isn't going to handle. OR - have the Freedom League be kidnapped/killed/missing as part of the background, and so the new Freedom League is more like a rough association of heroes in good standing than a tight team. [/QUOTE]
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