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M&M - Chosen (Recruiting Closed)
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<blockquote data-quote="Jemal" data-source="post: 4429156" data-attributes="member: 9026"><p>H4H - Thank you for posting that.</p><p></p><p>WD - You can make it whatever you want so long as it's something 'major' (And by major I don't mean worth a specific number of points, I mean something that AFFECTS your character, not just somethign that 'could, conceivably, somewhere along the lines, have an effect'). </p><p></p><p>This isn't supposed to be about minimizing your weaknes, it's about having an achiles heel that has a major effect on your character when it comes into play. As H4H allready reposted from what i said to Mal earlier when he asked a similar question: </p><p></p><p>I don't think a +1 dc vs heat would fall into that category. With impervious 8, a minor vulnerability would still leave you immune to flamethrowers(Base 6 + 1 = 7).. does that make sense for an ice-man who's supposed to be weak against fire?</p><p></p><p>I'd suggest the following: Common, Moderate Vulnerability, Plus a limit on your protection: Not Impervious vs fire. Or perhaps just a major vulnerability without the protection limit, and we could reduce it to Uncommon instead of common.</p><p>Thoughts/Alternatives?</p><p></p><p>TO ALL - You WILL all encounter situations where your drawback comes into play. The weaker it is, the more often you will encounter it. The more debilitating it is, the less often you will encounter it. </p><p>*By this I mean more or less often that I will attempt to put you in situations where you SHOULD encounter it. If planning/roleplaying/quick-thinking on the PC's parts allows you to bypass it, then kudos*</p><p></p><p>Shaggy - Ah, I understand. That actually DOES make sense to me, allright your proposal's good for me. Please post an Update to the character thread.</p><p></p><p>(Same goes for anybody who hasn't posted their character there yet, I'd like to not have to scroll through this entire thread while looking them over).</p><p></p><p>Bialaska - We need to discuss the properties of this alien metal... Is it magnetic? Does it show up on scanners? Is it detectable my metal detectors? Does it give off a specific radiation signature revealing it's alien nature to those who know what they're looking for? </p><p>Depending on the answers may be worth complications, extra points for minor drawbacks, or require you to add an additional point for 'features'.</p><p></p><p>ALSO, what is it like when it's not active? Obviously there's some mass displacement going on if you gain density when it comes out of you, even though the 'blue stuff' is allready a part of your body. </p><p></p><p>Shalimar - What's carly's drawback?</p><p></p><p>ALSO, just a side note to everyone - sooner or later (Probably sooner unless you try to prevent it from happening), your 'powers' will come out, whether linked to your true identity or not, your 'super' identity will most likely become known to the public. At that time, if you don't have a super-name, the Media will create one for you.</p></blockquote><p></p>
[QUOTE="Jemal, post: 4429156, member: 9026"] H4H - Thank you for posting that. WD - You can make it whatever you want so long as it's something 'major' (And by major I don't mean worth a specific number of points, I mean something that AFFECTS your character, not just somethign that 'could, conceivably, somewhere along the lines, have an effect'). This isn't supposed to be about minimizing your weaknes, it's about having an achiles heel that has a major effect on your character when it comes into play. As H4H allready reposted from what i said to Mal earlier when he asked a similar question: I don't think a +1 dc vs heat would fall into that category. With impervious 8, a minor vulnerability would still leave you immune to flamethrowers(Base 6 + 1 = 7).. does that make sense for an ice-man who's supposed to be weak against fire? I'd suggest the following: Common, Moderate Vulnerability, Plus a limit on your protection: Not Impervious vs fire. Or perhaps just a major vulnerability without the protection limit, and we could reduce it to Uncommon instead of common. Thoughts/Alternatives? TO ALL - You WILL all encounter situations where your drawback comes into play. The weaker it is, the more often you will encounter it. The more debilitating it is, the less often you will encounter it. *By this I mean more or less often that I will attempt to put you in situations where you SHOULD encounter it. If planning/roleplaying/quick-thinking on the PC's parts allows you to bypass it, then kudos* Shaggy - Ah, I understand. That actually DOES make sense to me, allright your proposal's good for me. Please post an Update to the character thread. (Same goes for anybody who hasn't posted their character there yet, I'd like to not have to scroll through this entire thread while looking them over). Bialaska - We need to discuss the properties of this alien metal... Is it magnetic? Does it show up on scanners? Is it detectable my metal detectors? Does it give off a specific radiation signature revealing it's alien nature to those who know what they're looking for? Depending on the answers may be worth complications, extra points for minor drawbacks, or require you to add an additional point for 'features'. ALSO, what is it like when it's not active? Obviously there's some mass displacement going on if you gain density when it comes out of you, even though the 'blue stuff' is allready a part of your body. Shalimar - What's carly's drawback? ALSO, just a side note to everyone - sooner or later (Probably sooner unless you try to prevent it from happening), your 'powers' will come out, whether linked to your true identity or not, your 'super' identity will most likely become known to the public. At that time, if you don't have a super-name, the Media will create one for you. [/QUOTE]
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