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M&M Conversions… (Now with questions!)
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<blockquote data-quote="Voneth" data-source="post: 829476" data-attributes="member: 1016"><p><strong>Re: More M&M ideas!</strong></p><p></p><p></p><p></p><p>Oh I agree! I even tried to start a MnM Torg thread, but it fell flat in the face of the regular d20 Torg thread. </p><p></p><p>The thing that frustrated me is that the "d20" thread had these guys bending and hammering out all these rules. With MnM, it would have been so much more simple. ... Perhaps too simple.</p><p></p><p>If you take the take the whole "conflicting realities" concept and made it just fluff, you could convert the game to MnM quite easily -- at the expense that no one would ever have a "paradox" with their powers and equipment. On the bonus side would be that MnM would little to no tweaking and you could add in more worlds without fear of figuring out how they all affected each other.</p><p></p><p>Not that coming up with a reality conflict rule would be that difficult, it could mostly be something that forces a Power Check depending on the Power Sources you picked compared to what Power Sources are allowed in the current reality. </p><p></p><p>On the other hand, some people LIKE complexity in their games. For example, I used the super hero version of the SAGA system to run a RIFTS game. PCs got made in minutes and combats lasted less than an hour. The players hated it.</p><p></p><p>It turned out that they WANTED all of the various combat bounes, precentages and book flipping. Deciphering all that stuff to come up with the best min/maxed character and best combat option was why they they wanted to play Rifts.</p></blockquote><p></p>
[QUOTE="Voneth, post: 829476, member: 1016"] [b]Re: More M&M ideas![/b] Oh I agree! I even tried to start a MnM Torg thread, but it fell flat in the face of the regular d20 Torg thread. The thing that frustrated me is that the "d20" thread had these guys bending and hammering out all these rules. With MnM, it would have been so much more simple. ... Perhaps too simple. If you take the take the whole "conflicting realities" concept and made it just fluff, you could convert the game to MnM quite easily -- at the expense that no one would ever have a "paradox" with their powers and equipment. On the bonus side would be that MnM would little to no tweaking and you could add in more worlds without fear of figuring out how they all affected each other. Not that coming up with a reality conflict rule would be that difficult, it could mostly be something that forces a Power Check depending on the Power Sources you picked compared to what Power Sources are allowed in the current reality. On the other hand, some people LIKE complexity in their games. For example, I used the super hero version of the SAGA system to run a RIFTS game. PCs got made in minutes and combats lasted less than an hour. The players hated it. It turned out that they WANTED all of the various combat bounes, precentages and book flipping. Deciphering all that stuff to come up with the best min/maxed character and best combat option was why they they wanted to play Rifts. [/QUOTE]
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