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M&M Conversions… (Now with questions!)
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<blockquote data-quote="Sunglar" data-source="post: 831540" data-attributes="member: 854"><p>Vonet…</p><p></p><p>I agree with you vision. M&M is perfect for TORG; whether you want the fast and loose method or even if you want the experience with the Paradoxes. I haven’t read TORG since… WOW mid 90s! And since it was such a complex monster most of the details are lost. But to limit powers in realities you could have caps on power levels, prerequisite feats to access to certain powers, powers with built in flaws according to the reality they come from.</p><p></p><p>I must admit I am rambling here, I need to go back and double check TORG and actually FINISH reading M&M. Things like work, my thesis and marriage keep getting in the way… </p><p></p><p>I actually stopped reading the D20 TORG thread in which I lurked. I am at a point in my life were I DO NOT want games being more complex. My RIFTS days are long gone.</p><p></p><p>I am tinkering with adapting M&M first to my homebrewed Sci-Fi game. It has very specific alien races, no big mass of different aliens popping up everywhere and I am trying to see how I reproduce this. Any ideas? Racial packages? I know some Aliens will have access to some powers, nothing too powerful, as racial traits, but any other thoughts?</p><p></p><p>And while I’m here rambling, M&M could work to finally do the multi-genre game I’ve always wanted to play since reading The Dungeon sci-fantasy series edited by Philip Jose Farmer.</p><p></p><p>Well I must get back to work….</p></blockquote><p></p>
[QUOTE="Sunglar, post: 831540, member: 854"] Vonet… I agree with you vision. M&M is perfect for TORG; whether you want the fast and loose method or even if you want the experience with the Paradoxes. I haven’t read TORG since… WOW mid 90s! And since it was such a complex monster most of the details are lost. But to limit powers in realities you could have caps on power levels, prerequisite feats to access to certain powers, powers with built in flaws according to the reality they come from. I must admit I am rambling here, I need to go back and double check TORG and actually FINISH reading M&M. Things like work, my thesis and marriage keep getting in the way… I actually stopped reading the D20 TORG thread in which I lurked. I am at a point in my life were I DO NOT want games being more complex. My RIFTS days are long gone. I am tinkering with adapting M&M first to my homebrewed Sci-Fi game. It has very specific alien races, no big mass of different aliens popping up everywhere and I am trying to see how I reproduce this. Any ideas? Racial packages? I know some Aliens will have access to some powers, nothing too powerful, as racial traits, but any other thoughts? And while I’m here rambling, M&M could work to finally do the multi-genre game I’ve always wanted to play since reading The Dungeon sci-fantasy series edited by Philip Jose Farmer. Well I must get back to work…. [/QUOTE]
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