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<blockquote data-quote="Sunglar" data-source="post: 833866" data-attributes="member: 854"><p>Voneth (sorry for missing that last h BTW)</p><p></p><p>Thanks for your ideas. The alien cultures on the campaign are very specific, and since the setting was developed some time ago, and with no system in mind I have always toiled to adapt the system to the setting.</p><p></p><p>The only one system that had sort of managed it before was Alternity. Not a perfect fit but worked with all but the most esoteric alien races. Thankfully no one wanted to play them.</p><p></p><p>I’ve considered various things to simulate the different alien “abilities”. First some species will have access to powers other don’t. Nothing to overpowering, this is not my supers meets sci-fi game that is another setting completely.</p><p></p><p>I’ve also toyed with the idea with having raising the cap on what is a super ability for some races. There will be psychics, but I may lower the power level cap, or raise the cost to avoid them for being overpowering and maybe changing them all to require concentration.</p><p></p><p>More specific details when I’m done reading thee game.</p><p></p><p>BTW I have fond memories of The Dungeon. I really need to get those books again.</p><p></p><p>I got the GM Screen today, but had to avoid buying Freedom City. Anyone out there got it? What do the rest of you think?</p></blockquote><p></p>
[QUOTE="Sunglar, post: 833866, member: 854"] Voneth (sorry for missing that last h BTW) Thanks for your ideas. The alien cultures on the campaign are very specific, and since the setting was developed some time ago, and with no system in mind I have always toiled to adapt the system to the setting. The only one system that had sort of managed it before was Alternity. Not a perfect fit but worked with all but the most esoteric alien races. Thankfully no one wanted to play them. I’ve considered various things to simulate the different alien “abilities”. First some species will have access to powers other don’t. Nothing to overpowering, this is not my supers meets sci-fi game that is another setting completely. I’ve also toyed with the idea with having raising the cap on what is a super ability for some races. There will be psychics, but I may lower the power level cap, or raise the cost to avoid them for being overpowering and maybe changing them all to require concentration. More specific details when I’m done reading thee game. BTW I have fond memories of The Dungeon. I really need to get those books again. I got the GM Screen today, but had to avoid buying Freedom City. Anyone out there got it? What do the rest of you think? [/QUOTE]
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