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<blockquote data-quote="Dragonblade" data-source="post: 565818" data-attributes="member: 2804"><p>Transformation is still Save or Die with or without the continuous extra. And even with an extra or two its still very powerful for the cost.</p><p></p><p>For example, you turn someone into a frog and step on them. Or (I don't have my book handy so I may be wrong about this) you get the inanimate extra and turn them into glass and smash them.</p><p></p><p>No way around it, this power is rule zeroed in my game unless its watered down a lot more.</p><p></p><p>I can also accept Time Freeze as a stunt of Time Control but not Spinning as a stunt of Super-speed or Time Travel as a stunt of Time Control. Those should be extras. And Time Travel will be rule zeroed for all the headaches it could create.</p><p></p><p>As far as the Damage save goes, I think an opposed roll works much better than the save DC being 15+Damage bonus and other mods.</p><p></p><p>Attacker rolls d20+Damage bonus and Defender rolls d20+Damage save bonus. It gives slightly weaker characters at least a chance at surviving a hit by a tank.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 565818, member: 2804"] Transformation is still Save or Die with or without the continuous extra. And even with an extra or two its still very powerful for the cost. For example, you turn someone into a frog and step on them. Or (I don't have my book handy so I may be wrong about this) you get the inanimate extra and turn them into glass and smash them. No way around it, this power is rule zeroed in my game unless its watered down a lot more. I can also accept Time Freeze as a stunt of Time Control but not Spinning as a stunt of Super-speed or Time Travel as a stunt of Time Control. Those should be extras. And Time Travel will be rule zeroed for all the headaches it could create. As far as the Damage save goes, I think an opposed roll works much better than the save DC being 15+Damage bonus and other mods. Attacker rolls d20+Damage bonus and Defender rolls d20+Damage save bonus. It gives slightly weaker characters at least a chance at surviving a hit by a tank. [/QUOTE]
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