Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*TTRPGs General
M&M: Every stat is a dump stat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Terramotus" data-source="post: 3906063" data-attributes="member: 7220"><p>Ok, I didn't read closely enough on the device. I assumed that it was just allowed Powers to be purchased like Alternate Form. That works.</p><p></p><p></p><p>I was aware of that, but it doesn't address the issue of base attacks, defense, and saves. It says "extraordinary" abilities are lost, but how much of the base attack bonus is extraordinary? I can't find anywhere that normal human max is ever defined.</p><p></p><p>I've been reading through the Mastermind's Manual, and I think a few rules from there and a little bit of house ruling can fix all of this. It keeps the system from messing with my brain too much.</p><p></p><p>The Super Abilities rule from the Mastermind's Manual is a must, which means that any stat over a certain GM-specified total (20) must be bought in the form of the Enhanced Ability Power. I would personally prohibit any changes to the normal stats after character creation as well, which could lead to a potential situation where a strong hero has less than the maximum possible strength if his base body wasn't human maximum. I consider this a good thing, although I might consider allowing a player to put more points here, up to a final max of 24, over time to represent the character truly becoming the best in the world.</p><p></p><p>Next, the distinction needs to be made between skill and super-poweredness. Any base bonuses to base attack bonus, defense, and saves greater than the character's relevant normal stat are considered to be extraordianry powers. For simplicity purposes, the highest of Strength or Dexterity can be used.</p><p></p><p>The more complicated method of achieving this, which I think I prefer, is one that caps base Attack, Defense, and Save bonuses at the relevant stat's bonus, and then adding Enhanced Attack, Defense, and Save Powers, which can be purchased at the same rate as normal. This would allow Alternate Form to boost combat abilities and preserve the existing balance of the system, while providing a rationale for how everything relates.</p><p></p><p>The optional rule in the Mastermind's Manual where Attack Focus, Attack Specialization, and Dodge Focus feats all are all capped at the relevant stat bonus should also be used. If a hard cap is used on the base bonuses, this would be calculated separately, but still subject to the normal Power Level limits.</p></blockquote><p></p>
[QUOTE="Terramotus, post: 3906063, member: 7220"] Ok, I didn't read closely enough on the device. I assumed that it was just allowed Powers to be purchased like Alternate Form. That works. I was aware of that, but it doesn't address the issue of base attacks, defense, and saves. It says "extraordinary" abilities are lost, but how much of the base attack bonus is extraordinary? I can't find anywhere that normal human max is ever defined. I've been reading through the Mastermind's Manual, and I think a few rules from there and a little bit of house ruling can fix all of this. It keeps the system from messing with my brain too much. The Super Abilities rule from the Mastermind's Manual is a must, which means that any stat over a certain GM-specified total (20) must be bought in the form of the Enhanced Ability Power. I would personally prohibit any changes to the normal stats after character creation as well, which could lead to a potential situation where a strong hero has less than the maximum possible strength if his base body wasn't human maximum. I consider this a good thing, although I might consider allowing a player to put more points here, up to a final max of 24, over time to represent the character truly becoming the best in the world. Next, the distinction needs to be made between skill and super-poweredness. Any base bonuses to base attack bonus, defense, and saves greater than the character's relevant normal stat are considered to be extraordianry powers. For simplicity purposes, the highest of Strength or Dexterity can be used. The more complicated method of achieving this, which I think I prefer, is one that caps base Attack, Defense, and Save bonuses at the relevant stat's bonus, and then adding Enhanced Attack, Defense, and Save Powers, which can be purchased at the same rate as normal. This would allow Alternate Form to boost combat abilities and preserve the existing balance of the system, while providing a rationale for how everything relates. The optional rule in the Mastermind's Manual where Attack Focus, Attack Specialization, and Dodge Focus feats all are all capped at the relevant stat bonus should also be used. If a hard cap is used on the base bonuses, this would be calculated separately, but still subject to the normal Power Level limits. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
M&M: Every stat is a dump stat?
Top