Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
M&M First Session- Advice Needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Insight" data-source="post: 1758741" data-attributes="member: 11437"><p>Same way you run a fantasy game that doesn't become monotonous, or a sci-fi game that doesn't become monotonous, etc. Come up with a wide variety of challenges. Not every adventure has to be about one villain trying to rule the world. There are plenty of other ways to challenge superheroes. Think about a villain causing some sort of a natural disaster, attacking a public work (like the electrical grid or water system), or even non-villain related threats, like street-level crime or a fire breaking out in a high-rise.</p><p></p><p>You can also have the heroes use their powers to investigate the criminal activity as well, not just pounding the villain into the dirt. Perhaps some of the heroes are better suited for investigation than fighting. Or, you can even include scenes unrelated to the adventure at hand, such as appearing at a charity function or working to keep their identity secret.</p><p></p><p></p><p></p><p>The sort of roleplay involved really depends on your players. Ask them what they would enjoy doing with their heroes. Unless you are running a Justice League style game (where the characters really don't have much of a personality), these are people before they are superheroes, and have various needs to satisfy outside of bashing things. They need money, love, attention, etc., and any or all of these motivators can creep into your roleplay. How about having the heroes go on dates? Or having to take care of things in their secret identities? Think about the things a normal person has to do on a daily basis, and then consider how a super-powered person might deal with them.</p><p></p><p></p><p></p><p>Again, this is going to depend on the style of play in your group. It is far, far easier to have the heroes in a team. Come up with the concept or reason behind having the team, and roll on from there. Perhaps the first session could be spent getting the team together - like the old tavern scene we have all seen too many times in the fantasy genre. </p><p></p><p>The characters are not tied to each other - if it makes sense that they would spend all their time together, fantastic, but it's not required. As the GM, you should <em>try</em> to get them to act as a team when in costume, but in their secret identities, anything goes. A lot of GMs will actually start an adventure with everyone in the secret identities, and work from there.</p><p></p><p>I hope some of that helps. Let us know how your game goes.</p></blockquote><p></p>
[QUOTE="Insight, post: 1758741, member: 11437"] Same way you run a fantasy game that doesn't become monotonous, or a sci-fi game that doesn't become monotonous, etc. Come up with a wide variety of challenges. Not every adventure has to be about one villain trying to rule the world. There are plenty of other ways to challenge superheroes. Think about a villain causing some sort of a natural disaster, attacking a public work (like the electrical grid or water system), or even non-villain related threats, like street-level crime or a fire breaking out in a high-rise. You can also have the heroes use their powers to investigate the criminal activity as well, not just pounding the villain into the dirt. Perhaps some of the heroes are better suited for investigation than fighting. Or, you can even include scenes unrelated to the adventure at hand, such as appearing at a charity function or working to keep their identity secret. The sort of roleplay involved really depends on your players. Ask them what they would enjoy doing with their heroes. Unless you are running a Justice League style game (where the characters really don't have much of a personality), these are people before they are superheroes, and have various needs to satisfy outside of bashing things. They need money, love, attention, etc., and any or all of these motivators can creep into your roleplay. How about having the heroes go on dates? Or having to take care of things in their secret identities? Think about the things a normal person has to do on a daily basis, and then consider how a super-powered person might deal with them. Again, this is going to depend on the style of play in your group. It is far, far easier to have the heroes in a team. Come up with the concept or reason behind having the team, and roll on from there. Perhaps the first session could be spent getting the team together - like the old tavern scene we have all seen too many times in the fantasy genre. The characters are not tied to each other - if it makes sense that they would spend all their time together, fantastic, but it's not required. As the GM, you should [i]try[/i] to get them to act as a team when in costume, but in their secret identities, anything goes. A lot of GMs will actually start an adventure with everyone in the secret identities, and work from there. I hope some of that helps. Let us know how your game goes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
M&M First Session- Advice Needed
Top