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M&M First Session- Advice Needed
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<blockquote data-quote="DMScott" data-source="post: 1759320" data-attributes="member: 11734"><p>Yeah, Buzz, I know what you mean - it's an attractive concept. Greg Bear has a novel called "Darwin's Radio" that puts modern humanity right in the middle of a very sudden speciation event, that ultimately results in a new generation of a new human-like species being born. It's a neat read, because the general idea is very comic bookish at heart, but he approaches it from the point of view of how the government, competing scientists, political pressure groups, and so on all react. There's a sequel, but I haven't read it - the first one has given me a bunch of ideas for modern day supers and government reaction to same, and the sequel seems to portray the next generation in a more scientifically plausible manner than I usually like my supers <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> .</p><p></p><p>White Wolf had a superhero game called "Aberrant" that's recently been released in a d20 version. The rules are a little clunky, but more than half the book is background, and that background is all centered around a worldwide event in 1998 that triggers supers - it's got some interesting (and stealable) ideas. IIRC, Marvel's "New Universe" used a similar idea, the normal world went through a "white event" in the early-mid 1980s that made super powers possible - mostly wasn't well executed, unfortunately.</p><p></p><p>I've also got some random notes on an iron age setting, but it doesn't rely on a single event to grant powers. Instead, clandestine government organizations and age-old secret societies have always worked on things beyond the knowledge of mortal men, but in the past it's all been kept fairly hush-hush. The advent of the information age has made it harder and harder to keep such secrets, so one govenment agency has finally decided to go public and introduce a team of meta-powered agents to the world. So for a while, they're the world's only publically-known supers, but that doesn't last and they soon become aware that there's a whole clandestine network out there...</p><p></p><p>My power categories are pretty much the usual super-soldier ideas - genetic modification, cybernetics, nanotechnology, and ancient training secrets that unlock human potential. I'm thinking of having some magic available as well, as a source of power that's an even deeper secret - some shadowy Illuminati-style organizations that run all the "lesser" conspiracies to further their own agendas.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1759320, member: 11734"] Yeah, Buzz, I know what you mean - it's an attractive concept. Greg Bear has a novel called "Darwin's Radio" that puts modern humanity right in the middle of a very sudden speciation event, that ultimately results in a new generation of a new human-like species being born. It's a neat read, because the general idea is very comic bookish at heart, but he approaches it from the point of view of how the government, competing scientists, political pressure groups, and so on all react. There's a sequel, but I haven't read it - the first one has given me a bunch of ideas for modern day supers and government reaction to same, and the sequel seems to portray the next generation in a more scientifically plausible manner than I usually like my supers ;) . White Wolf had a superhero game called "Aberrant" that's recently been released in a d20 version. The rules are a little clunky, but more than half the book is background, and that background is all centered around a worldwide event in 1998 that triggers supers - it's got some interesting (and stealable) ideas. IIRC, Marvel's "New Universe" used a similar idea, the normal world went through a "white event" in the early-mid 1980s that made super powers possible - mostly wasn't well executed, unfortunately. I've also got some random notes on an iron age setting, but it doesn't rely on a single event to grant powers. Instead, clandestine government organizations and age-old secret societies have always worked on things beyond the knowledge of mortal men, but in the past it's all been kept fairly hush-hush. The advent of the information age has made it harder and harder to keep such secrets, so one govenment agency has finally decided to go public and introduce a team of meta-powered agents to the world. So for a while, they're the world's only publically-known supers, but that doesn't last and they soon become aware that there's a whole clandestine network out there... My power categories are pretty much the usual super-soldier ideas - genetic modification, cybernetics, nanotechnology, and ancient training secrets that unlock human potential. I'm thinking of having some magic available as well, as a source of power that's an even deeper secret - some shadowy Illuminati-style organizations that run all the "lesser" conspiracies to further their own agendas. [/QUOTE]
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