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M&M - Foot in the Door [Full]
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<blockquote data-quote="Gramcrackered" data-source="post: 1736012" data-attributes="member: 19168"><p>Couple of things, Fulcrum</p><p>1. You list your Reach as 10' and your Movement as +5' while Large. The bonus to Movement should actually be +10'.</p><p>Don't know if that was because of a change in the errata or a simple mistake. Edited.</p><p></p><p>2. You have "Extra: Running" under Super-Strength. I think that's what it's under, anyway. Obviously I need a little clarification, since there is no Running extra for Super-Strength.</p><p></p><p>Edit: Ah, wait, I think I get it. You've taken Running and a couple others powers as extras of Super-Strength, right? Not quite sure why Running would be related to being super strong, but I don't believe the math changes either way. I'm gonna probably switch most of those to base powers/feats just because I think it makes more sense. Definitely Running.</p><p></p><p>3. Protection stacks with Amazing Save(Damage) for power level limits. 7 ranks + 4 ranks = 11 ranks out of a max of 10.</p><p>In other words, you'd be better off with one rank less in Amazing Save(Damage). Reduced Amazing Save(Damage) a rank.</p><p></p><p>4. Hrmmm...I don't think I'm going to allow you to have those two feats and Mental Protection as extras of Amazing Save(Damage). The feats because that just seems sort of odd/cheap, Mental Protection because it's usually tied to Amazing Save(Will), not (Damage). Moved the feats over to the feat section and made Mental Protection a base power. Obviously, this has shoved you over your power point limit, so some changes are going to be needed on your part.</p><p></p><p>5. Can't take Improved Trip without Expertise and an Intelligence of 13+. Removed. Can't take Improved Critical without a BAB of at least +8. Removed. Can't take Rapid Strike or Move-By Attack without a Dexterity of 13+. Removed.</p><p>On the bright side, removing those feats puts you back in the positives for power points.</p><p></p><p>6. Hrmmm. Still have that weakness, eh? Well, I guess I'll count it as a negative -2 super modifier for your Int and Wis stats.</p><p></p><p>7. Under "Attack Types," you put "Punch 10S." I assume that's the attack bonus. I prefer the damage bonus there though and...well...you actually get +9S when attacking with your fists. You forgot the -1 for being Large.</p><p></p><p>Email with my version of the spreadsheet sent. Say, where are the pictures in Fulcrum's portrait from?</p></blockquote><p></p>
[QUOTE="Gramcrackered, post: 1736012, member: 19168"] Couple of things, Fulcrum 1. You list your Reach as 10' and your Movement as +5' while Large. The bonus to Movement should actually be +10'. Don't know if that was because of a change in the errata or a simple mistake. Edited. 2. You have "Extra: Running" under Super-Strength. I think that's what it's under, anyway. Obviously I need a little clarification, since there is no Running extra for Super-Strength. Edit: Ah, wait, I think I get it. You've taken Running and a couple others powers as extras of Super-Strength, right? Not quite sure why Running would be related to being super strong, but I don't believe the math changes either way. I'm gonna probably switch most of those to base powers/feats just because I think it makes more sense. Definitely Running. 3. Protection stacks with Amazing Save(Damage) for power level limits. 7 ranks + 4 ranks = 11 ranks out of a max of 10. In other words, you'd be better off with one rank less in Amazing Save(Damage). Reduced Amazing Save(Damage) a rank. 4. Hrmmm...I don't think I'm going to allow you to have those two feats and Mental Protection as extras of Amazing Save(Damage). The feats because that just seems sort of odd/cheap, Mental Protection because it's usually tied to Amazing Save(Will), not (Damage). Moved the feats over to the feat section and made Mental Protection a base power. Obviously, this has shoved you over your power point limit, so some changes are going to be needed on your part. 5. Can't take Improved Trip without Expertise and an Intelligence of 13+. Removed. Can't take Improved Critical without a BAB of at least +8. Removed. Can't take Rapid Strike or Move-By Attack without a Dexterity of 13+. Removed. On the bright side, removing those feats puts you back in the positives for power points. 6. Hrmmm. Still have that weakness, eh? Well, I guess I'll count it as a negative -2 super modifier for your Int and Wis stats. 7. Under "Attack Types," you put "Punch 10S." I assume that's the attack bonus. I prefer the damage bonus there though and...well...you actually get +9S when attacking with your fists. You forgot the -1 for being Large. Email with my version of the spreadsheet sent. Say, where are the pictures in Fulcrum's portrait from? [/QUOTE]
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