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M&M - Foot in the Door [Full]
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<blockquote data-quote="Kevin Perrine" data-source="post: 1736143" data-attributes="member: 20347"><p>Not sure on that one - I might be mistaken. I don't have my book to look at the revised... I always get reach/move modifier mixed.</p><p></p><p></p><p></p><p>yup.</p><p>that's a little more advanced character building I take for granted.</p><p>Here's the idea...</p><p>In the rules it says ANY power can be an Extra for another if okayed by the GM. Several of Fulcrum's abilities come based off his size/strength, so I built them as Extras off Growth (which includes his SStr.)</p><p>For description... Similar to how "leaping" would be built off of the HULK's super Strength using his muscles to leap.</p><p>FULCRUM's running is based off his Super Strength.</p><p>He basically runs really fast because he has strong leg muscles. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p></p><p>you're right.</p><p>the POINT COST doesn't change at all.</p><p>BUT</p><p>it does change how he could be drained or neutralized.</p><p>The way I built it assumes that his powers are all based off a common theme/source and therefore if you DRAIN one you drain them all (as you do with any Extras or PS of powers)</p><p></p><p>If I were concerned with maximizing Fulcrum's "protection" from such attacks I would absolutely NOT build them together!! I tend to go for theme than the power game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>yup.</p><p>that's a mistake I musta missed somewhere.</p><p></p><p></p><p></p><p>Immunities can be taken off of appropriate powers. I assumed for the immunities he has they would be "strength based" bigger stronger lungs, pressurized skin, etc... and if so they're purchased as Extras per the rules.</p><p></p><p>Mental Protection would be a close one. It doesn't matter either way with no point reduction, so it's only a benefit to me to seperate them.</p><p></p><p></p><p></p><p></p><p>I'm not sure why I had the first couple... are you sure you had the final version of Fulcrum I sent?</p><p>Rapid Strike and Move-by are things I would DEFINATELY want and would have increased my Dex to manage it. (that's why I wonder if you have the final) I'll have to relook at it.</p><p></p><p></p><p></p><p></p><p>you definately have an old version.</p><p></p><p></p><p></p><p></p><p>I'm confused here.</p><p>I like using that space for the damage bonus too...</p><p>I'm not understanding the -1 for being Large, that's to HIT not for damage.</p><p>It SHOULD actually be:</p><p></p><p>Punch 15 Stun = +5(Str20) +10(SStr).</p><p>and then +15 Base Damage Save = 30 DC.</p><p>OR even better 30 DC + POWER ATTACK = 35 DC</p><p></p><p>Fulcrum's TOUGH <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>I made them from scratch in the Bruce Timm style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>I'll look over Fulcrum again tonight with all your change suggestions.</p><p>I'm fine with whatever you decide.</p><p>In the end it's YOUR game I just wanna play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>-kev-</p></blockquote><p></p>
[QUOTE="Kevin Perrine, post: 1736143, member: 20347"] Not sure on that one - I might be mistaken. I don't have my book to look at the revised... I always get reach/move modifier mixed. yup. that's a little more advanced character building I take for granted. Here's the idea... In the rules it says ANY power can be an Extra for another if okayed by the GM. Several of Fulcrum's abilities come based off his size/strength, so I built them as Extras off Growth (which includes his SStr.) For description... Similar to how "leaping" would be built off of the HULK's super Strength using his muscles to leap. FULCRUM's running is based off his Super Strength. He basically runs really fast because he has strong leg muscles. :) you're right. the POINT COST doesn't change at all. BUT it does change how he could be drained or neutralized. The way I built it assumes that his powers are all based off a common theme/source and therefore if you DRAIN one you drain them all (as you do with any Extras or PS of powers) If I were concerned with maximizing Fulcrum's "protection" from such attacks I would absolutely NOT build them together!! I tend to go for theme than the power game. :) yup. that's a mistake I musta missed somewhere. Immunities can be taken off of appropriate powers. I assumed for the immunities he has they would be "strength based" bigger stronger lungs, pressurized skin, etc... and if so they're purchased as Extras per the rules. Mental Protection would be a close one. It doesn't matter either way with no point reduction, so it's only a benefit to me to seperate them. I'm not sure why I had the first couple... are you sure you had the final version of Fulcrum I sent? Rapid Strike and Move-by are things I would DEFINATELY want and would have increased my Dex to manage it. (that's why I wonder if you have the final) I'll have to relook at it. you definately have an old version. I'm confused here. I like using that space for the damage bonus too... I'm not understanding the -1 for being Large, that's to HIT not for damage. It SHOULD actually be: Punch 15 Stun = +5(Str20) +10(SStr). and then +15 Base Damage Save = 30 DC. OR even better 30 DC + POWER ATTACK = 35 DC Fulcrum's TOUGH :) I made them from scratch in the Bruce Timm style. :) I'll look over Fulcrum again tonight with all your change suggestions. I'm fine with whatever you decide. In the end it's YOUR game I just wanna play. :) -kev- [/QUOTE]
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